> For the complete documentation index, see [llms.txt](https://scribbles.devrel.page/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://scribbles.devrel.page/misc/strategy-for-developer-outreach.md).

# Strategy for developer outreach

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Video
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## Summary:&#x20;

* Three stages of **building a developer relations strategy**
  * **Understand where you are.**&#x20;
    * Know what the situation is right now.&#x20;
  * **What it is in the world that you want to change**&#x20;
    * Know where you are, where you want to be.&#x20;
  * **Create a plan of action to make that happen.**
* **DevRel specialised marketing.**
  * Developers aren’t just another audience.&#x20;
  * Developer-targeted tools aren’t just another product.&#x20;
  * Maybe the audience knows more about the product than you do.&#x20;
* **DevRel - AAARRRP Framework**
* **Four pillars of DevReL**
  * Outreach
  * Community
  * Developer experience
  * Development and support
* **DevRel Situational Analysis**
  * Product
  * Competition
  * Company&#x20;
  * Target

## Scribbles:

### Dev Rel: specialised marketing

* Developer relations is a specialised form of marketing that’s aimed at software developers.&#x20;

When you think of it in other terms, then it’s very easy to get lost and detached from some of the things that are important to measure.&#x20;

* Developer relations are very long term.

### Developers aren’t just another audience.&#x20;

* Developers are experts in the thing that you’re selling.&#x20;
* They build a career on having an understanding of some very in-depth, technical subjects.&#x20;
* Developers will correct you in public.
  * They will not be embarrassed about telling you that you’re wrong, and so that means that you have to be right.&#x20;

### Developer-targeted tools aren’t just another product.&#x20;

* U can’t fudge this -- They’re betting their careers and their credibility on the choice of tool that they make.&#x20;
* They believe you, and they test it&#x20;
  * At production, it goes ahead and it fails massively and they lose their job, then the stakes are higher.
* People really need to be able to trust that what you’re saying is true.&#x20;

### Maybe the audience knows more about the product than you do.&#x20;

* You’re selling something very specialized, then they can probably, very easily tell when you’re fudging things.&#x20;
* Traditional marketing is a great deal about storytelling. It’s about selling a dream.
* When you’re selling something very technical, you can’t fudge that detail.&#x20;
* Long-term relationships build trust.&#x20;
  * They build credibility.&#x20;
  * Build a one-on-one relationship with developers.&#x20;

### The Dev Rel funnel

* AAARP DevRel Strategy

{% content-ref url="/pages/-MhQqGBOOa4Ha6kwEEGg" %}
[Introduction to the AAARRRP devrel strategy framework](/misc/introduction-to-the-aaarrrp-devrel-strategy-framework.md)
{% endcontent-ref %}

### Four pillars of DevRel

### Outreach&#x20;

* Meet-ups.&#x20;
* About creating something online.&#x20;
* Blogs or other resources that bring people into your sphere.&#x20;

### Community&#x20;

* Creating a process that enables people to feel recognised.&#x20;
* Feel like they’re contributing to something worthwhile.&#x20;
* Brings them from that aware developer to someone who is contributing back to your product.
* MVP program or just something where you are actively encouraging and supporting people who are on your side.&#x20;

#### Developer experience&#x20;

* API and SDK design, the documentation, the onboarding process.

#### Development and support

* Development where you provide excellent support to people.&#x20;

### Understanding where you are

* If you plan well, then you’ve already won the battle.&#x20;
* A lot of developer relations is done off the cuff, is done without planning.
  * &#x20;It’s done without thinking about strategy.
* We need to understand where we are before we can plan on where to go.<br>

### Product

* What does your product change the world?

Quote If you’re not building something that makes the world different somehow, even if it’s a very small part of the world, then it’s probably not worth doing.&#x20;

* What is good about the tech?
* What do we need to be honest about with our product?
* What are the core use cases of your product?&#x20;
* What are people gonna be using it for?&#x20;

### Competition

* “What are they good at?&#x20;
* What are they bad at, and how will people use it?&#x20;
* What are the core use cases for those products?”&#x20;
* And you’re your company. Your company, obviously, has a very big influence. Your product doesn’t exist in a vacuum. So what is your company’s role in the market? How your company interacts with the other competitors is going to influence how people see you.

### Company

* Market leader.
* Challenger.
  * Companies who are probably doing things that challenge the market leader, do more interesting things in some ways, but they’re not quite at the top yet.
* Niche Player
  * Companies who are doing their own thing.
  * They’re quite happily bobbing along.
  * They’re carving out small businesses for themselves in a particular area.
* Shooting star.&#x20;
  * A company that’s got far too much venture money.&#x20;
  * It’s spending it like crazy.&#x20;
  * Survive probably till the end of the year unless they get another funding round, but the problem is they’re stealing all the oxygen because they’re spending loads of money.<br>

#### Who are your target developers?

* Different drivers that send people towards and away from your product.&#x20;
* Understand these drivers by asking a bunch of questions.
* **Technical Drivers**
  * You know, does it only run on Windows?
  * Does it require one or another particular language?&#x20;
  * Does it require a particular platform?&#x20;
  * Which technical use cases does it best suit?
  * Where does it sit in the development lifecycle?
  * &#x20;Will greatly influence how we approach the market.
* **Developer Drivers**
  * Questions about the developer themselves, the individual who you’re talking to.&#x20;
  * How much commitment does our product require of developers?
  * What languages are they interested in?
  * What languages are they using?&#x20;
* **Organisation Drivers**&#x20;
  * What sorts of organisations have a need for this?&#x20;
  * What sorts of companies should we be approaching?&#x20;
  * Where will they be earning their living or building their software?
* **Market Drivers**&#x20;
  * Competition
  * What’s happening in the industry currently?&#x20;
  * Locations that might suit your needs.

### Climate

* Create segments in the market or amongst developers.&#x20;
* Once you have a bunch of segments that you’ve listed out, you can start to decide who to target.&#x20;

#### So how do you choose which groups to target?&#x20;

* Is it relevant to our business?&#x20;
* Are they actually gonna have a use for it?&#x20;
* Do they take those drivers that we had earlier?&#x20;
* Is it large enough?&#x20;
* Can enough money be made?
