# The Art of Talk Design

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## Summary:

* **5 Phases of Design thinking**
  * Empathise
  * Define
  * Ideate&#x20;
  * Prototype&#x20;
  * Test
* **Empathise**
  * Understand who our users are and what our user needs are.
* **Define**
  * Observations that we’ve made so far and defining core issues
* **Ideate**&#x20;
  * Generating as many ideas as possible.
* **Prototype**&#x20;
  * Creating a scaled-down version of the end products.
* **Test**
  * Getting deliberate feedback about your product and then making sure that you ask the right questions

## Scribble:

* ***Designing an effective talk, it’s the same process as designing an effective product.***
* Company launches a product after doing the research of figuring out whether it’s a product that people want, yet, it’s something that happens all the time in our talks.
* Apply ***design thinking*** when creating a new talk?
  * Design thinking is a way of thinking deliberately about what you’re creating and constantly reacting and reflecting on that.‌

### 5 Phases of Design thinking

* Empathise
* Define
* Ideate&#x20;
* Prototype&#x20;
* Test

### Empathise

* When building a product, we first try to understand who our users are and what our user needs are.
* It’s all about doing the research beforehand&#x20;
* Researching our users, who will be listening to it, who is the target audience?&#x20;

#### Audience

* Know about the events, the ***organizers*** and most importantly, the ***attendees***.
* What the background is, what prior knowledge they already might have.&#x20;
* Figure out what other speakers there are and also what they are talking about because that also influences people’s prior knowledge.

#### Format

* Understand what the logistical constraints are.&#x20;
  * How long is your time slot?&#x20;
  * What time will you be speaking at?&#x20;
  * What type of stage are you speaking on?&#x20;
  * Whether you’ll have access to Wi-Fi or audio?

#### Topic

* Write down what you already know about the content of your talk.&#x20;
  * What’s the title, the abstract, the key takeaways?&#x20;

### Define&#x20;

* Analyze all the observations that we’ve made so far and define what our core issues are.&#x20;
* So what are the problems that we’re trying to address with this new product?
  * it will always be about convincing the audience of whatever message you’re trying to get across but the angle of that message can be quite different.
  * It might be about teaching a new skill, it might be to convince people to use a specific product,&#x20;
  * it might be to inspire or motivate or frighten people to do or change something.&#x20;

#### &#x20;Think, Feel and Do&#x20;

* Filling up columns of as many ideas as possible with the following questions.
* **Think**&#x20;
  * What do you want your audience thinking about?
  * What mindset do you want to change?&#x20;
  * What will the audience learn’
* **Feel**
  * How do you want the audience to feel?
  * Inspired, motivated, scared?&#x20;
* **Do**&#x20;
  * What actions do you want the audience to take?
  * What should they do after the talk?

### Ideate

* About generating as many ideas as possible and then limiting and choosing.&#x20;
* **Diverge**&#x20;
  * Try to generate as many ideas as possible while keeping the goals and the audience outcomes in the back of your mind.&#x20;
  * Write down all the possible ideas that will help achieve those goals and those outcomes.
* **Converge**&#x20;
  * Distilling all that information into something more usable.
  * Three techniques - prioritize, filter and cluster.
  * ***Prioritize***
    * Putting the ideas that you have in order of importance, highlighting which ideas are the most important ones.&#x20;
    * Makes it easier to see which ones you might need to drop if you need to.
  * ***Filtering***&#x20;
    * Dropping off the talk, so which ones just don’t fit in, or things that aren’t as important as the rest, or that you know that you won’t get around to.
  * ***Clustering***
    * Which ideas go naturally together?&#x20;
    * Can help you identify maybe the three topics that you can cover in a 20-minute talk and maybe you can know from…you can find out from it which topics you might need to ask for a 50-minute talk.

### Prototyping&#x20;

* Creating a scaled-down version of the end products, which you can then put in front of users and test with.&#x20;
* It’s about creating the bare minimum that will get you useful and valuable feedback without really wasting too much time.
* **Prototype your talk structure.‌**
  * Before even creating any slides-- Create an outline first.&#x20;
* **Beginning, middle, and end.**
  * ***Beginning***
    * Start of the talk will be in that “what is” phase.
    * ***The Hook***
      * Grad their attention.
    * ***The Goal***
      * Convince them why they should listen.
  * ***Middle***
    * Everything in b/w “what is” and “what could be”.
    * The Main Ideas & Journey&#x20;
      * Focus on what will bring the audience close to your goal.
  * ***End***&#x20;
    * “What could be” phase.&#x20;
    * ***The Summary***&#x20;
      * Recap the main ideas
    * ***The Kick***
      * Give them something to remember

### Testing

* The testing phase is all about getting deliberate feedback about your product and then making sure that you ask the right questions to get that feedback.
* ***Prepare your feedback givers.***
* **Prepare actual feedback questions.**&#x20;
  * What areas do you want feedback on?&#x20;
  * Is it about the timing of your talk, specific sections that you don’t feel are quite right?

> ***“Good presentations, good blog posts, good documentation, they’re all about understanding your audience and building the right message for them.”***

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