Only this pageAll pages
Powered by GitBook
1 of 64

DevRel Scribbles

Loading...

Loading...

Developer Advocacy

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Developer Evangelism

Loading...

Loading...

Loading...

Loading...

Loading...

Developer Experience

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Community Management

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Managing a DevRel Team

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Misc

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

Loading...

What are Scribbles?

DevRel Scribbles is a collection of notes from different DevRel Talks, Podcasts or anything that covers the best practices around DevRel. This can be exceptionally useful for someone trying to find out a specific topic, a specific thing they might have heard at a conference or just exploring different talks and do not have the time to listen to it wholly. Just read the notes and you're good to go on most parts!

As one of the initiatives in DevRel Page, we thought it might be helpful to have different DevRel Talks documented in one place, sharing the notes, which have been extremely useful for us learning best practices to the core.

As this repository grows, we will have a curated list of DevRel talks, segmented in different groups. Using the great search features of GitBook one can easily find out the best practices related to a specific field within minutes, skim through the notes and know what might be the best thing to do for a specific case!

For eg.: Someone is making a student community plan and looking for some best practices around it, they'll go and enter the things they're looking for in the search and a talk by Joe Nash that covered it all mostly appears! Combining multiple talks, their notes and just reading the summary will save so much time for folks here.

Our aim is to keep this repository open source and free to use for anyone in the community. The support and contributions here would be the thing driving it forward. Let us know if you're willing to help!

Looking to submit a DevRel Talk/ Podcast to be covered here?

Reach out to @yashovardhan directly or submit an issue! Questions/ Comments/ Feedbacks are always appreciated!

Index

Here is the list of different talks we've covered so far. This repository will be regularly updated with more content so make sure to check it out again!

Developer Evangelism

Technical keynotes should be captivating, right? But too many are dull and pitchy. Avery Rosen shares practical tips for pulling off a keynote people will talk about.

Melinda Seckington shares how some simple design element tweaks can magnify the impact of your presentation.

Drawing on her extensive experience of conference speaking, Mel shared insights that are a must-see for anyone working in developer relations.

Melinda Seckington completes her three-part series on how to create great conference talks.

Various well-known developer event organisers discuss what they see as being the future of gathering, talking about how events will look like in 2021 and beyond!

Developer Experience

Tanay from n8n, talks about the power of great content, including its ability to shape the culture of a developer community, and how to approach creating a meaningful content strategy from scratch.

Listen to Laura Cowen as she goes around talking about how she developed a community and DevRel culture in IBM making the organisation understand the needs and expectations of the developers.

Jamie Wittenberg talks about great ways you can incorporate to make your documentation better and more accessible to new developers.

Explaining your role and function comes with the territory of working in this space, but why is that? It’s tricky to define, describe what developer relations is, and why it even exists?

Mike Stowe takes a look at the Hierarchy of Developer Needs, and how you can use it to balance your efforts and ensure your users are successful.

Lorna Mitchell covers what it takes to create a README that engages and informs developers.

Cristiano Betta shares the practicalities of how they have taken an engineering approach to their API documentation.

Can you make good release notes by collating your commit messages? Eva Parish argues not. Eva Parish explains the different purposes of commit messages and releases notes.

Google’s Sangeetha Alagappan talks about making your docs inclusive, what accessibility means in the context of documentation, and common pitfalls you might encounter.

In this talk from DevRelCon London 2019, Jo Cook talks about The Good Docs Project and Google’s Season of Docs are working to make it easier to create excellent open-source documentation.

Gary Niemen share their story of how their approach to documentation has changed at Spotify, drawing parallels with Joseph Campbell’s Hero’s Journey framework.

Community Management

Let's take a dive into learning what flywheels are and how to make them, eventually using them to build better communities.

Developer relations and community management often look like two sides of the same coin, but taking a step back it becomes clear that they are distinct yet related.

Gerard runs through the key elements in growing a successful tech community around meet-ups and events.

Twitter Spaces fireside chat as we discuss growing healthy open-source communities with Brian Douglas, Developer Advocate at GitHub.

Orbit CEO Patrick Woods and Community Lead Rosie Sherry, discuss how you manage a community at scale and the lessons learned scaling up along the way with Ben Lang, Community Lead at Notion.

How you drive business growth with Community and why you need a Go-to-Community strategy, not just Go-to-Market.

How experienced community leaders from various backgrounds started building community and what worked for them.

Managing A DevRel Team

Brandon West from Amazon AWS talks about how to manage a distributed developer relations team, especially where each person on the team tends to travel a lot.

Whenever it has come asking as to "what is the main role of DevRel team"? The answer-- "It totally depends", which definitely raises more doubt in the mind of the person asking it.

What's the ROI -- the metrics to measure them -- explaining it to an employee. With DevRel Qualified Leads you first set your own metrics that truly reflect the value of the work that you do.

Scribble from Mary Thengvall's amazing blog "The DevRel Path To Success: Awareness, Enablement, Engagement", which talks about what are the key elements of a developer relations team.

How does one move up in their organization as a DevRel? What does that "up" even look like if it even exists! Let's take notes from Chris Noring who is a Developer Advocate at Microsoft.

To devise a DevRel strategy, one must understand their company's needs and the tactics that can be used to meet them. Let's take a look at the four pillars to understand all of this in a better way.

Let's take a look into knowing the key elements required to make a "DevRel dream team".

A research-based framework for recognising and managing overwork.

David G Simmons shares the reality, including potential upsides, of making mistakes.

Miscellaneous

How do you know whether moving into developer relations or DevRel is right for you?

Christiano Betta talks about the importance of creating different tools and collecting metrics, especially for startups helping them grow more with a small team!

What is the career path in developer relations and how can you build a long-term plan for your own DevRel career?

What are Scribbles?
Index
How to rock a technical keynote
The Art of Slide Design
The Art of Talk Design
The Art of Story Design
Dev events beyond 2021
The Power of Content
Building a Developer Community in an Enterprise World
How to lose a dev in three ways
Developer relations, why is it needed?
The hierarchy of developer needs
GitHub is your documentation landing page
Docs as engineering
Commit messages vs. release notes
A11y pal(ly)- crafting universally good docs
Inspiring and empowering users to become great writers, and why that’s important
Solving internal technical documentation at Spotify
Building community flywheels
DevRel = Community Management?
Creating high-quality communities
How to grow a healthy Open-Source community?
Managing communities at scale
Using community to drive growth
Useful community success metrics
Distributed developer relations
Understanding company goals
DevRel Qualified Leads (DQL)
Path to success for DevRel
How to move up in your organization
Four pillars of DevRel
Building your DevRel dream team
Managing the burnout burn-down
I messed up and I’m going to get fired
Is developer relations right for you?
Tooling your way to a great DevRel Team
Planning your DevRel career

Dogfooding developer products: gathering insights from internal hackathons

Josh Brown shares Spotify’s experience of using internal hackathons to learn about the APIs they’ve developed, in this talk from DevRelCon London 2019.

Summary:

  • Stay out of the way during hack week.

    • Hackers are eager to dive into products!

  • Learn as much as possible from the developer experience of hack teams that were building on our API and SDK products during Hack Week, of which there were many.

  • ‌Studying DX from employed developers can be tough.

  • Avoid collecting feedback on your entire platform.

  • Be super aware of which resources your internal developers use when they build their hacks.

  • Take some time at the end of your internal hackathon to interview developers.

Scribbles:

  • One was to stay out of the way during hack week.

  • Learn as much as possible from the developer experience of hack teams that were building on our API and SDK products during Hack Week, of which there were many.

‌Studying DX from employed developers can be tough.

  • They are very different from external developers who use your SDK or API and

  • They often bring background knowledge about a product that an external developer would not have access to.

Tips to make it easier to get useful DX insights from a hack event.

  • Avoid collecting feedback on your entire platform.

    • Pick really specific topics that I wanted to study and do a deep dive on those.

    • Focusing on a small area can make it actionable for the product team.

  • Be super aware of which resources your internal developers use when they build their hacks.

    • Employees at a company tend to have extra access to resources like log files, source code, and other developers who may have worked on the developer tools that they’re going to use.

    • When hack teams’ internal hack teams stray away from using your public documentation, that decision can be really insightful and could indicate a gap or problem with what’s publicly available on your website for developers.

  • Take some time at the end of your internal hackathon to interview developers.

    • One-on-one about their experience with your chosen process or product area.

      • It helps to bring pre-planned questions and to be really specific in these interviews.

    • As part of the interview, it’s also really important to take time to understand their day job, the team that they worked with on their hack,

    • The project goals of the hack

      • This context really helps place the feedback, makes it actionable and gives you context that can help turn that into something you could bring back to your product team.

Using community to drive growth

How you drive business growth with Community and why you need a Go-to-Community strategy, not just Go-to-Market.

Summary:

  • Organizations realizing the importance of go-to-community rather than go-to-market for driving business growth.

  • Understanding the existing metrics from go-to-market.

  • Explaining how metrics for go-to-community has more impact on the community than go-to-market.

  • Sharing your story is a must when trying to grow.

  • Treat communities are ongoing research and development function.

  • Leverage community members and advocates to do the marketing for you!

  • Marketing does help you grow, but only up to a certain point, every organization depends on the community to drive growth from there.

Scribbles:

  • Making opportunities where no one loses knowledge — everyone gains knowledge.

  • Language itself can create a sense of hostility in some ways — and something that we should really take seriously.

  • Expanding the term 'developer' opens up more opportunities for all.

  • In order to get Go-To-Community integrated into the culture, you need to explain the metrics of community in terms of the known and functioning Go-To-Market strategy.

  • Tracking sentiment among developers — how did developers feel about the product and how did this influence the company strategy as a whole?

  • Community + DevRel =. how you listen to your people!

  • Market side vs Community side: Old way of thinking -- Better Culture: Synthesis of Market and Community.

  • Sharing stories is one of the most important things we can do as community builders.

  • The community team is in ways an R+D function

"I dont think there is developer market, there is a developer community, and we need a community team to reach that"

  • DevRel, Community, Marketing = all diff teams...or is DevRel & community manager = same team.

  • Let the community do the marketing for you.

Potential of having a great community

  • Product growth

  • R&D

  • Marketing!

If adoption is a future success — how can you tap into the future of your org. through Go To Community.

  • Marketing will help you grow, but there will be a ceiling to that growth. If you want to grow beyond that, you will need community. The scale possible with the community can never be possible with marketing.

  • Marketing is not community building

"Stories we share are tools for driving change" - Sam Ramji

How to grow a healthy Open-Source community?

Twitter Spaces fireside chat as we discuss growing healthy open-source communities with Brian Douglas, Developer Advocate at GitHub.

Summary:

  • Structuring the project with promotion paths

  • Hierarchy of advancement in open source projects

  • Holding yourself accountable for the communities and making sure you start initiatives to stay interested.

  • Setting clear paths for learning and advancement.

  • Establishing your intentions, boundaries, and interests — and communicating that (or being open to hearing this is so important!

Scribbles:

Characteristics of a good open-source community...

  • structure

  • knowing who to talk to

  • documentation

  • steps how to contribute

  • the architecture

  • structuring the project with promotion paths

Ladder Model for Open Source

  • hierarchy of advancement in open source projects

  • allows for buying and learning

  • setting clear paths for learning and advancement

Share your work with the community, do not hide behind your code and work.

  • Have your readme at the bare minimum. Make it easier for the newbies!

  • Holding yourself accountable for the communities and making sure you start initiatives to stay interested.

  • Make sure your community shares the same goal as you.

  • Not accepting contributions in open-source == respectfully drawing a line about how much and what kind of engagement you want from the community,

  • Documentation (blog posts, guides, etc) and paying attention to the little details including down to social cards is super helpful especially in telling stories and intention.

Tackling imposter syndrome...?

Here's how Brian approaches impostor syndrome and making open source accessible -

  • Intentionally you're going to have a solution written in the issue, provide an easy win.

  • Providing mentorship and help.

  • Giving credit where you can.

Engaging 9-year-old software developers

In this session from DevRelCon London 2019, Max Kahan talks about the importance of play in developer education.

Summary:

  • Understand the problem with your product’s current interactivity and creative initiatives that let developers be creative.

  • Understand how you can help them using your product.

  • Test creative initiatives and get feedback.

  • If you want people to see that value, it’s really important to get it to a way that people can explore and be curious and let them play and be creative.

  • Understand the outcomes and measure how it has impacted the experience of your developers.

Scribbles:

The problem

  • This product does not feel intuitive.

    • It doesn’t feel intuitive and natural.

  • Hard to use.

  • Not the coolest thing in the world.

How can they help them?

  • Make it easier to see the value, easier for us to understand, and show developers why they should be using messaging and why they should care.

  • Make it easy to try out.

  • Give people opportunities to play because right now, it’s pretty hard to get going, so they want to give them that chance.

Children are very discerning customers.

  • They really made sure that they would appeal to them.

  • So they decided to use Scratch.

    • Scratch is an open-source project developed at MIT.

    • Basically, it’s a visual programming style.

    • It lets people click and drag things together like little blocks, and that shows the syntax of the program without worrying about the syntax of the program.

  • Max (speaker) decided to go away and try to make some things so that they could use messaging with Scratch. ‌

  • “Where does my 9-year-old come in?”

    • They wanted the kids to be able to see the value.

    • They decided to find a real test subject.

    • His team lead has a 9-year-old son.

    • Using this and using this program, he was actually able to create a little game in Scratch.

    • But he was also able to save his score by putting it onto a messaging queue.

    • He was able to understand why he was doing that and why he was able to see his high scores again.

‌The Scratch Extension (Scratch X)

  • Program runs in a browser and communicates with a Raspberry Pi.

  • Basically, they’re allowing that to actually send messages and give them instructions.

  • Then, they're taking the score from here and they're putting it back to the program.

  • Gives a sequence of lights to be played on here, and the user then has to try and remember that sequence and play it back.

Outcomes

  • This has allowed them to actually go and talk to developers -- developer conferences.

  • It meant that they can actually now have a conversation with their developers, and with people who maybe want to understand why they should use messaging and what the value is.

  • Developers can see that value.

    • They found that their developers really do understand what’s going on here.

  • People actually get to have a play with something and they get to have some fun.

Managing communities at scale

Orbit CEO Patrick Woods and Community Lead Rosie Sherry, discuss how you manage a community at scale and the lessons learned scaling up along the way with Ben Lang, Community Lead at Notion.

Summary

  • Notion really focused on the top of the funnel i.e. user acquisition.

  • From there, the Ambassador program proved useful in building community.

  • Educating the community.

  • Identifying power users, and making the power users feel valued.

Scribbles

  • Investing early in communities helps in the long run.

  • The biggest pieces initially starting up the community were templates and the ambassador program.

  • Two things they focused on: Top of funnel sign-ups, helping users understand how to use notion better.

  • Lessons learned from empowering ambassadors -- work to make sure they're feeling as supported as possible and helping them tap into what they manage most

  • Fostering better relationships with core users - making people who already value your product feel valued.

  • Word of mouth is still a very reliable and trustworthy tool that can be leveraged by building genuine community leads.

  • Notion employee's favourite Notion tool? -- keyboard shortcuts, callouts, toggles,

  • Notion's unique artwork has helped achieve a unique branding of its own. It has also become a huge marketplace for templates, logos, characters, and all sorts of artwork inspired by existing Notion's theme.

Leveraging ambassador programs for marketing

Why invest heavily in marketing when you have ambassadors? 🙃

  • No like for real, there are always people out there who genuinely believe in the product and do not look for any monetary value.

  • For folks likes these, being part of the community, contributing toward's the growth of the product is more satisfying than the monetary value to compensate for their time invested in the process.

Tips for better community lead

  • Systemize things faster.

  • Build systems and processes.

  • Document everything whenever possible.

Measuring dev rel programs far beyond marketing activities

Ana Jimenez Santamaria of Bitergia shares metrics and KPIs for dev rel programs that focus on developer engagement, developer acquisition, and developer satisfaction.

Summary:

  • Ways to measure your developer programs in terms of acquisition, engagement and satisfaction, but far away from marketing.

    • More focused on a community perspective.

  • Dev rel is about building relationships.

    • Department you came from but always have in mind the real mission and why you were hired as a dev rel and not as a marketing specialist.

    • ‘Cause dev rel is about building relationships, and it’s about community.

  • It’s really really nice that you track things related to marketing but don’t only do that.

  • Be near your developers and go to the same places with them.

    • Try to get the whole picture.

  • Understanding metrics take a lot of time.

  • Needs to get the domain knowledge

  • DevRels need to interpret numbers to get insight for your community.

Scribbles:

Dev roles are really diverse.

  • A dev rel can be hired by a soft foundation.

  • They can be hired by a company.

  • They can be hired because they want to manage open source projects.

  • Or just proprietary software.

  • Makes it really, really difficult to bring up a standard way of metrics.

  • Dev rel roles can report to many different departments and those departments have different ways, and different KPIs to measure success.

Dev rel roles are connected

  • They’re hired by a foundation.

  • They're hired for a company.

  • They report to marketing

  • They report to engineering.

  • Mission of a dev rel is always to build relationships with developers.

  • Developers can be seen in many different profiles or personas.

  • At the end, everything is related to community issues and ways to measure community.

Measuring acquisition

  • We can measure the developer growth by software product/project.

  • Real examples from the CHAOSS community.

  • Try to analyze the developer retention rate or the developer bounce rate.

  • Example - Software GrimoireLab, Open source

    • Activity -> community -> Attraction and retention.

    • Measure Git, ’cause we are fond of our community, it’s really engaged, it does a lot of Git code, for instance, and that’s a lot of Git commits.

    • You can see the attracted developers and the last committed developers over a period of time.

Measuring engagement

  • Take a look at the data sources about all the different challenges the developer community faces.

  • All the different data sources are aggregated, all the different channels where our community is.

  • We can define if my community is a contributors community, is a user community, is a maintainer community, or any other type of community you would like to profile.

  • Depends on a lot of domain knowledge.

  • Define a personas pattern.

Developer engagement by software product or project

  • See the most active community and the most engaged community project among the other ones.

  • Identify which projects had at some point some activity and then were left like the one on the prospect.

  • What happened then?

  • What did we do wrong?

  • Or what can we do better in order to improve that engagement with the project itself?

Measuring developer satisfaction

  • Uber OPSO use case

  • OPSO - open source program office.

    • Where open source and all the related activities related with open source are centralized and growing inside a company.

  • Uber wanted to know how efficient they were in answering, enclosing, and merging pull requests.

  • They wanted to measure GitHub in this case.

  • They wanted to know how fast they were when measuring Uber developers versus non-Uber developers.

  • Turns out that they tend to merge non-Uber developers took them more time when, rather than when, they wanted to merit a Uber developer pull request.

Developer relations, why is it needed?

Explaining your role and function comes with the territory of working in this space, but why is that? It’s tricky to define, describe what developer relations is, and why it even exists?

“Let’s start with a round of introductions. Sean, why don’t you go first?”, says the organizer of the meeting.

“Sure thing.

Hey there, my name is Zeus and I work in developer relations.”

Summary:

  • At the heart, DevRel is a people business

  • Building real relationships with internal and external engineers

  • 3C's of DevRel

    • Community

    • Coding

    • Content

Scribbles:

  • Developer relations -- a variety of tasks and responsibilities that can vary from company to company.

Responsibilities of DevRel

  • Now, like mentioned above ⬆️ can be a variety of tasks that can vary according to which category DevRel is focused on in an organization.

  • But below ⬇️ are a few tasks that are almost done by every DevRel.

Blog

As you can see, developer relations is highly cross-functional, dynamic, and includes a wide breadth of skills and responsibilities. According to Bear Douglas, Director of Developer Relations at Slack, developer relations is “an interdisciplinary role that sits in a border space between product, engineering, and marketing”.

  • Besides product management, DevRel is the only role that might be a part of various kinds of meetings.

3 C's of Developer Relations

Community

  • Building personal connections with developers

  • Growing awareness of the platform

Coding

  • Creation of resources to be used by developers

  • Great way to build trust

  • Forms the foundation for demonstrations of your platform

Content

  • Creating reference materials like documentation, guides, blogs and videos

  • Helps in extending the reach and educating the community

Difficult to define DevRel. Why?

  • Large breadth of tasks and responsibilities comes within developer relations.

  • Responsibilities change within every company.

  • DevRel might be in different parts within the organization

    • Engineering

    • Product

    • Marketing

  • DevRel is still a relatively new function for companies to have.

  • Applicable to companies with developer-facing products.

  • Somewhat niche, makes it harder to define to people outside of the tech industry.

So, what is developer relations?

The art of developer relations is to actually build authetic relationships within your community without selling or marketing to them.

  • The purpose of developer relations is to build relationships with and enable our technical communities.

Why does it exist?

  • One of the ways to put it would be that it "always exists".

  • Having a product where users are developers, you are already into developer relations then, even if you have a dedicated team or not.

  • So, even if your organization doesn't have a DevRel, there must be someone writing technical documentation, code samples, connecting with developers to solve an issue.

  • While developing a product, one of the first steps as a developer is to create documentation, samples, uses cases to get started.

  • If you want to learn more about community flywheels you can check the scribble below

How do you design programs for diversity?

TechLadies founder, Elisha Tan, describes how to apply design thinking to creating developer programmes in this opening keynote from DevRelCon London 2019.

Summary:

  • Design thinking - Programme Design Thinking

  • Vision

  • Understanding

    • Knowing why you are doing something.

    • Understand what problem you are solving

    • What context in which the problem exists.

  • Define

    • Who is the target audience?

  • Ideate

    • Finding the best idea.

  • Test

    • Testing the idea.

  • Leverage

    • How can we maximise benefits?

  • This process helps in becoming a better organizer, and helps to be a better leader then eventually leads to the creation of something meaningful.

Scribbles:

‌

Design Thinking Framework

  • Brings you through to integrate the needs of the users, understand the possibilities of technology, and the requirements of business need to come to a solution that can meet all of that.

  • How can we use this, how can we copy this, and apply it to the programs?

  • Mistakes many people make is to jump straight from ideation straight to execution.

  • Without a very mindful approach to understanding why we are doing this and what problem we are solving, it is very easy to be pulled in a different direction like I was.

Vision

  • Questions to ask …

    • Why are you doing this?

    • What are your goals?

    • What are the desired outcomes?

  • Vision helps with understanding if we’re solving the right problem.

  • DevRels can solve a lot of all the problems - not all problems are the right problems to solve.

  • Having a strong vision sets the foundation, helps set the right direction

  • Understand what sort of metrics will be important for you.

Understand

  • Questions to ask…

    • What is the problem?

    • How are people solving the problem now?

    • Why are the current solutions inadequate?

  • Not everyone learns how to code to become a software engineer. Some of them just want to learn because it’s fun.

    • Some of them want to learn to enhance their current role.

Define

  • It's between the more abstract research and vision with the very tangible execution strategy.

  • Define is understanding who our audience is, what are their hopes and dreams and fears, and how can we reach out to them.

  • Helps in focusing on who exactly I’m helping.

User Persona

  • User Persona is related to your vision and also what problem you’re solving.

‌

IDEATE

  • Questions to ask

    • What are all the possible ideas?

    • Which is the “best” idea?

    • What idea gives you the shortest feedback loop?

  • Find out what is the best idea to pursue given the constraints and the resources you have.

  • Learning is to prioritize ideas before a short feedback loop.

    • A feedback loop is a time taken to plan, execute and learn from that experience.

  • So ideas for a short feedback loop helps you learn more faster.

  • Talk to different people to help me refine the idea.

Test

  • Questions to ask..

    • What is the best way to test this?

    • What are the risks involved?

    • What did you learn?

Testing Methods

  • Feedback from users

  • Run a small event

  • Creating prototype

Leverage

  • Leverage is simply to squeeze any ounce of, in fact, other things that you are already doing.

  • What are some other goals that you can achieve?

  • What are some of the momentum that you can create from the things that you are already doing?

How to move up in your organization

How does one move up in their organization as a DevRel? What does that "up" even look like if it even exists! Let's take notes from Chris Noring who is a Developer Advocate at Microsoft.

Summary

Promotions don't just happen by hard work, it's a mental shfit, it's a promotional comapaign, it's a ton of work. But for the right company for the right mission, it will be worth it.

Scribble

  • If you already have a career in DevRel, you must've already done all/most of the following-

    • Created written content

    • Created video content

    • Spoken at meetups and conferences

    • Working with the product team to advocate for user's feedback

  • Okay, so that's all done, what comes next? How does one move up in their organization and what does this "up" look like?

What's Next?

Management

  • Managing various functions or teams.

  • Genuine interest in people and wanting to see them grow is important if you choose this path.

Individual Contributor

  • This is a great option if you want to continue what you are already doing.

  • It's all about the impact and choosing your time wisely.

  • Time being a finite resource, make sure you make it count.

How to make the time count?

  • List of did I questions --

    • Improve the product?

      • DevRel was hired to grow the product in some way or another.

    • Change the way we work?

      • Finding a way your team and you perform tasks more efficiently.

      • Suggesting ways to do the job, better.

    • Are people aware of the work?

      • Making sure that people are aware of the work that you do.

      • Internal communities shouldn't be left out. Let the people you are working with know what you are up to.

      • Helps in increasing trust once people start seeing you as someone who brings about changes and comes with valuable input.

    • Measuring Impacts?

      • The aim should be to constantly measure the impacts of almost everything. But can all activities be measured in terms of impact? Arguably, yes and no, but that at least gives you a little push to measure activities you do.

      • If you can't put in terms of numbers, become a storyteller. Stories are way easier to explain than numbers.

How to get there?

  • One definitely needs to keep growing their skills. If you are a great content creator and struggle to strategize or talk to management -- learn how to.

    • Write a strategy doc

      • Missions, Visions and the impacts of the work that you are doing.

    • Put yourself in a manager's position

      • Whatever position you are aiming for-- put yourself in their shoes and think about how they would their jobs and how they formulate their strategies for such a massive crowd under them.

      • Looks at their way of communicating -- their style of email writing.

      • Basically, watch 👀 and learn.

    • Be brave

      • Opportunities come knocking? Take it!

      • Fire, passion, courage, Rambo it!

      • Things will be outside your comfort zone -- adopt a growth mindset.

    • Laugh in the face of hardship

      • Times might get tough, high-level management, politics

    • Get a mentor

      • There's always someone who has taken the same path before as you. Even though their journey might not be your journey, listen, there's something to be learnt about human behaviour.

    • Tell people you want up

      • Tell people you work with/around you that you want to "up".

      • Align yourself to the mission.

      • Committing publicly pushes you harder.

    • Having/Making the manager believe in you

      • The blog mentioned about "having" a manager that believes in you, will make you deliver above your ability. It's true, but if you don't "have" one, "make" them believe in you by working hard.

It's sometimes very hard to navigate being a manager or mange things at a high-level cause it's all about politics. Sometimes you need to circle the problem and listen and just live to fight another day.

Ultimate cheat codes for healthier travel

Travel has been a significant part of the life of many dev rel practitioners. In this talk from DevRelCon London 2019, Alyss Noland shares her advice on how to stay healthy and happy while travelling.

Summary:

  • Make sure you are finding a suitable flight that fits in your schedule.

  • For more organised packing -- use packing cubes.

  • Sleep is important.

    • Use time shifter apps to track time and schedule in a more efficient way.

  • Planes

    • Have a neck pillow.

    • Have a scarf.

    • Earplugs

    • Do whatever it takes in order to sleep. You know how you sleep best.

  • Hydration

    • Make sure you keep hydrated.

    • Planes are very dehydrating.

    • Carry an extra bottle of water.

Scribbles:

Airline Troubles:

  • What happens when you have a cancelled and delayed flight?

    • Within the EU, if you land here if you get delayed here, you end up getting the compensation of some kind.

    • In the U.S

      • Regulations aren’t as good.

Packing:

  • Using packing cubes.

    • Can take them out of my bag and set them out.

    • Easy way to keep track of what’s dirty, what’s clean. and you can even get some that are more specific for dress wear.

Sleep

  • Makes us feel functional.

  • We’re in events a lot where we may be expected to drink.

  • There may be a lot of coffee.

  • Sleep deprivation is literally torture.

    • It is not allowed under the Geneva Convention.

  • Doctor if for some reason you need additional assistance.

  • Time shifter apps

    • When you should get some sun.

    • When you should wear sunglasses.

    • When you should avoid sunlight.

    • When you should avoid caffeine.

  • Planes.

    • Have a neck pillow.

    • Have a scarf.

    • Earplugs

    • Do whatever it takes in order to sleep. You know how you sleep best.

Hydration

  • Most planes have humidity levels of around 20%.

  • Staying hydrated on planes.

    • Bring a water bottle and refill it.

Managing the burnout burn-down

A research-based framework for recognising and managing overwork.

Burnout is a recurring point of discussion amongst dev rel practitioners. What can we do to recognise and avoid burnout before it’s too late? Anjuan Simmons shares practical advice in this talk from DevRelCon London 2019.

Summary:

  • The emotional cost in the form of burnout in the software industry is unaccounted for.

  • Burnout leads to three major consequences

    • Exhaustion

    • Cynicism and detachment

    • Sense of ineffectiveness and lack of accomplishment

  • Taking a break from social media helps. If you can't do it permanently, restrict it to whatever's important.

  • Health -- burnout takes a physical toll on the body.

    • Staying hydrated.

    • Getting enough sleep.

    • Physical activity to keep your body moving.

Scribbles:

  • The emotional cost in the software industry is unaccounted for.

  • A lot of people forget about this emotional cost which is caused by burnout.

Causes of burnout in Tech

  • There's always new technologies and new tools and new frameworks that need to be learnt.

  • To always keep shipping -- always shipping code, values to customers and proving worth to the business.

  • Increased workload.

Definition

  • Psychological syndrome leads to three major consequences

    • Exhaustion

    • Cynicism and detachment

    • Sense of ineffectiveness and lack of accomplishment

Symptoms of Burnout

  • The ongoing feelings that today's resources aren't enough to meet tomorrow's demands.

Three Dimensions

  • Emotional Exhaustion

  • Depersonalisation

  • Reduced personal accomplishment

Numbers

  • Research by Gallup shows -- out of 7.5K employees, 23% reported feeling burned out at least sometimes.

  • Another 20% reported feeling burnout very often or always.

  • 40% felt burned out sometimes.

  • Around 2/3rd of full-time workers experience burnout on the job, i.e 66%

Highly engaged workforce tend to end deal with burnout and are the first ones around you who might be planning to exit.

Effects

  • Feelings tired and having stress, elevated blood pressure and increased heart rate.

  • Progression of mood from being sad, to being terrified to having outbursts of anger.

  • Bedridden or end up in emergency rooms cause they are "too tired" and "exhauster" from burnout.

Common solutions to burnout

Corporate solutions

  • Hiring coaches to tackle burnout in employees

Individual solution

  • Escapism

    • Nice vacation -- make sure you don't make vacation into work -- trying to click best pictures everywhere.

We try to do so much work to show we are not working.

Burndown chart

Burnout Burndown Chat
  • 50 in the image is 50 units of work, units can be anything based on your work.

  • The ideal line would be a straight line where every day an equal amount of work is done and by day 10 we get it down to zero.

  • If you are working under the line, then you are burning out.

Burnout Resistant teams

How to create teams that are burnout resistant?

  • Relationships

    • Developing connections

    • Engagement between coworkers

    • Get-togethers

  • Having a gift card that requires two people to use them.

  • Getting out and meeting in person and working together.

How far does your ethical responsibility stretch for the tech your devs create?

DevRelCon London 2019, Caroline Lewko discusses setting values and culture in organisations, and Adelina Chalmers provides practical examples of how developers can influence upstream.

Summary:

  • Ask questions based on ethics before creating a tool.

    • So, maybe collectively, again, we don’t have all the answers, we’re kind of here to pose some more questions.

  • Personal communication techniques

    • Somebody wants to be that whistleblower, at least feel comfortable.

    • They know that a community has their back.

  • What drives developers?

  • What do we do about it?

    • Take a look at what the root cause is.

  • Causation and root cause

    • What can we do about it?

  • Understanding Culture

  • Psychological safety?

  • How would you report on a violation of ethics?

  • How can DevRel’s solve the problem?

Scribbles:

What drives developers?

  • It’s pride.

  • “I made that. Have you seen how cool that is? I made that.”

  • That’s really what drives people to build things and to keep growing.

  • It’s pride being able to say you did something that was really wonderful.

If we’re not thinking thoughtfully about what we’re building, what could possibly go wrong?

  • There’s a ton of fraud that’s in the industry.

  • Issues happen when we’re not being thoughtful or thinking about ethics in what we’re building.

Oh, crap. I made that. I’m part of that responsibility. Or for those of us in dev rel, it’s like, Holy crap, they made that with our tools. How does that make you feel? That’s when it starts to become really personal.

What do we do about it?

  • Take a look at what the root cause is.

  • There’s a number of different root causes for tech not being thoughtful and ethics not being followed.

  • There’s a lot of complex undertakings, a lot of projects are getting more complex.

Causation and root cause

  • Developers as a whole, and even dev rel as a whole, tends to be quite immature, lacking experience.

  • Survey results that came from Stack Overflow

    • One-third learned to code in the last nine years and a lot of them don’t have a lot of business experience either,

    • There’s a lack of context and a lack of just knowing how to interact, especially within a big corporate environment.

How would you report on a violation of ethics?

  • Most don’t know how to report it and they don’t know how to handle it.

“Developers can actually be the last line of defence against unethical code.” Wow

Root cause

  • Inexperience

  • Unreasonable deadlines

  • Shareholder expectations

  • Incomplete information.

  • Culture lacking in psychological safety

    • Feeling very uncomfortable speaking up.

What can we do about it?

  • One of the biggest characteristics of being good in dev rel is empathy.

  • DevRel’s belong to a group that sits in the middle of everything and talks to everybody, so we’re in a good position to be able to bring some of those issues forward.‌

Culture

  • Culture is not created from top-down.

  • “Here’s what our culture is. It’s written on the walls and everybody follows it.”

  • Culture is really about what happens every day, day-to-day in business, and culture can change from the bottom-up.

Psychological safety?

  • If you’re in a meeting with your boss and you worry about reprisal for speaking your mind or telling them, “This is not OK. “This is not ethical,” then it means you don’t have psychological safety within your team, or with your boss, or with your peers.

How can you create it in other people?

  • Start doing it yourself, even if leadership isn't doing it yet.

  • Moment someone says something you don’t want to hear, or even if they bring a personal attack, instead of defending or having a fight reaction, try to become curious about what it is.

    • The depth of that feedback.

    • Where do they come from with this?

    • What’s going on there?

  • Key part of psychological safety is being able to listen and understand.

  • Not just listen to respond.

  • Understanding takes a willingness and curiosity to get in the shoes of the other person who’s trying to tell you something.

  • Talk about times when they failed and times when they were wrong.

    • People often feel that they have to show that they’re right.

What can DevRel do about it?

  • DevRel can act as a safe channel to leadership.

Think of it this way, if some engineers of GitHub didn’t feel safe within their departments to speak up, dev rel could have gathered all of those numbers and all of that feedback.

  • It comes down to how we can empower our own teams

  • How we can empower the developers that we work with.

    • With information/training/ guidelines

    • Personal communication techniques

    • A community that has their back

Building your DevRel dream team

Let's take a look into knowing the key elements required to make a "DevRel dream team".

Summary

  • Understanding the key roles of DevRel team

  • What each and every key role does

  • One of them is the facilitator

  • Community managers and organizers are often involved in outreach and community events alongside evangelists, both online and offline.

  • Evangelists are involved in the community events, however, they need to be very familiar with the product being the first point of contact for new developers and businesses.

  • They (evangelists) also are responsible for getting back to the community with answers from the product teams.

  • Developer educators, or facilitators end up working mostly online and behind the scenes for the event, offline interactions and technical workshops are their forte'.

  • Seeing how to structure the DevRel teams as well as knowing how each role fits into core pillars of developer relations is important.

  • Building a team around those ⬆️ helps in setting the right metrics for each team.

Scribbles

Key roles of DevRel team

  • The Evangelist

  • The Facilitator/ Educator

  • The Organiser

  • Those ⬆️ key elements will make sure you have the right mix to pull off great DevRel adventures.

  • If you are starting out as the sole DevRel, then you might need to fill that very spot yourself.

  • Once you are expanding, you will have to find out great people to fill in your weak spots.

Evangelist

  • Person who will stand on the stage and preach to the thousands of developers.

  • Attends various conferences and meetups to share info about the product

  • Collecting feedbacks

  • Showing off the killer presentation with a pinch of memes

Educator/Facilitator

  • Provides the support/acts as a backbone for developers

    • Documentation

    • Quick start guides

  • Running technical training events

  • Speaking at workshops

  • Helps in making complex topics digestible

Organizer

  • Community folks who bring developers together

  • Fuel to the community

  • Helps in maintaining peace and prosperity in the community

  • Making sure any issues raised are sorted out ASAP

  • Having the right mix of people always helps brings a balance to the team

  • Leads to kinds of activities that the developer relations often participates in

    • Outreach

    • Community

    • Product

    • Education and Support

The real key to building a great team is finding people who understand one another. It might go too far to say that this is the golden ratio of building the ultimate dev rel team but it’s a place to start.

DevRel = Community Management?

Developer relations and community management often look like two sides of the same coin, but taking a step back it becomes clear that they are distinct yet related.

Summary

  • DevRel and community management share many similarities.

  • When it comes to all three categories -- DX, DevRel and CM, the lines are blurred. There are roles and actions that can be performed by either or both. But it still makes sense of us to think of them as distinct practises.

  • DevRel of community management -- neither arrived fully formed.

  • DevRel and community management even though from the same root, have taken a different direction.

  • Difference between the two -- their end goals.

  • Community and community management is everywhere!

  • Genuine communities can be built even where there is no coding involved.

  • DevRel can too happen without any attempt at building or managing communities.

Scribbles

  • Developer Relations - DevRel

  • Developer Experience - DX

  • Community Management CM

  • How does one define the various roles/task under developer relations/experience and community management? -- Bands on a spectrum, the high school, em spectrum something like that.

  • Bands on the spectrum help us to understand their characteristics.

  • When it comes to all three categories -- DX, DevRel and CM, the lines are blurred. There are roles and actions that can be performed by either or both. But it still makes sense of us to think of them as distinct practises.

  • The diagram clearly helps in breaking any hierarchy, if at all. It helps in giving a clear-er approach from an implementation choice for an organization.

DevRel family tree

  • Wait! Wasn't it mentioned ⬆️ that there is no hierarchy? But now there is! Which can help us understand the interplay between developer relations and community management.

  • DevRel of community management -- neither arrived fully formed.

    • DevRel

      • Open source projects built awareness and attracted contributors with a mix of developer programs.

    • DX (Developer Experience)

      • Evolution of tech writing, User experience and more.

    • Community

      • Open source, PR, various forms of marketing and customer service.

Connection with Open Source

  • DevRel and community management even though from the same root, have taken a different direction.

  • In the late 1990s and early 2000s, it was rare for companies to involve themselves in open source.

  • Sun, Red Hat and Canonical are a few examples of open-source communities which borrowed methods from academia, special interest groups, and clubs, these were communities that developed their own ways to manage their development of software, attracting users and contributors.

  • Matthew (Author of the blog) thinks that it was Ubuntu's broader community focus was the point where community management and developer relations began to take separate paths.

  • Much of what everyone does in DevRel and community was pioneered by open-source communities.

DevRel and community do different things

  • Difference between the two -- their end goals.

  • DevRel

    • Building sustainable awareness, adoption, and community around developer-targeted products.

    • Community management is one of the techniques DevRel relies on.

  • CM

    • Creating and maintaining a process that enables people to comes together for a common goal.

Community without DevRel

  • Community and community management is everywhere!

  • Part of community management is called customer service, usually delivered through social media and forum software.

  • Genuine communities can be built even where there is no coding involved.

DevRel without community

  • DevRel can too happen without any attempt at building or managing communities.

Example

Take the example of the banks releasing open banking APIs. They have developer portals, many are starting to go out and talk at events, some publish content. Few, if any, are building genuine communities around their offerings. Perhaps within time some will have thriving communities but many will meet their goals without doing so.

Community management ≠ DevRel

  • Like it was mentioned earlier there is no hierarchy as such and both CM and DevRel can be essential in particular cases for growing a community of developers.

  • But they are not the same thing.

Dev events beyond 2021

Various well-known developer event organisers discuss what they see as being the future of gathering, talking about how events will look like in 2021 and beyond!

Summary:

  • One of the main things to always remember is that each event -- online, hybrid, or physical, it's those little decisions made by the core team that can eventually make the event successful and now it depends on how you set the metrics for success.

  • In an online world - if someone is online and present —they're likely willing to be approached.

  • Reaching out to speakers is hard for in-person events.

  • Try to think more about reach than attendance as a metric.

  • Having a global staff helps to reach global audiences.

Scribbles

🚩 Takeaways

  • It's really difficult to know who to approach IRL (in real life), online events make this easier, especially for introverts.

  • People were left with less time during COVID, not more time.

  • In an online world - if someones is online and present —they're likely willing to be approached.

  • People from niche interests can come together, overcoming geographical limitations.

  • Letting people who wanted to attend but couldn't due to cost issues.

  • Long-tail of talks being available on Youtube long after the event.

  • Online events are driving up the quality of the talks, giving speakers more confidence, helping them overcome stage fright, etc.

  • Online brings more diversity on how to deliver talks, it is more accessible, and being able to educate/teach/talk in so many different formats

  • Noticed a trend of online communities (Slacks, Discords) staying more active after events, Kevin's communities have noticed the opposite, ie, less or no activity after events.

There is more organic engagement in the community in between events. People stay connected because they remain on the platform, instead of physically going to a different space and disconnecting from the community. -- @Jonathan Gottfried from MLH

  • Now that events have transcended geographical limitations, it would be really useful to think across timezones, languages, etc to expand the potential audience to the whole world.

  • Think about accessibility in demographics where people might have limitations for example connectivity speed.

  • Having a global staff helps to reach global audiences.

What are some positive outcomes in taking events online, What would you retain?

  • Recording stuff for later reference.

  • People have been making more meaningful connections because everyone seems more 'equal'.

  • People are more receptive to being approached.

  • People took respite in online events due to the disruption in their lives due to COVID.

  • COVID forced us to pivot, put resources to best use.

What do you see as the future of Hybrid Events?

  • Hybrid events are hard, just like hybrid workplaces!

    • Going to have to get really really creative.

  • Events are social experiences, talks are important but not the main thing.

  • Harder to bridge the gap between in-person and online.

  • Depends on the nature of the event. Easy for hackathons, harder for conferences.

  • Serendipity online vs in-person may not have a lot of overlap.

  • We need to know what part of an in-person event will get value from having an online component, taking the whole event online may not make perfect sense or be feasible.

  • Challenges of covering in-person events via video and taking them online fully.

  • Reaching out to speakers is hard for in-person events.

  • Issues finding accessible and inclusive venues - some people can't go to bars for example.

  • Inclusive timings are still a challenge. Everyone's being cautious about hybrid events!

How can we get more people to attend events?

  • Try to think more about reach than attendance as a metric.

  • Reusing assets from events afterwards.

  • Online events might have greater reach post-event, youtube videos for example. - Low attendance could be because of Zoom fatigue.

  • Rethink online event as not just a Zoom call, but maybe say as a Youtube playlist.

  • People look for social aspects in events, if that can be replicated online, then it might be helpful.

  • An event needs to offer high-quality social contact.

  • Content is a hook, not the full reason to attend.

  • Often there's not a real good engagement strategy for IRL events.

We need to rethink the success metric. In the past an event's success used to be measured by "how many people attended" there is a real opportunity here and now to go beyond that. You can have low attendance numbers and still be considered a success because you can now measure other things now, like engagement. - @Kevin

Building a Developer Community in an Enterprise World

Listen to Laura Cowen as she goes around talking about how she developed a community and DevRel culture in IBM making the organisation understand the needs and expectations of the developers.

Summary

  • Define your community

  • Challenge the status quo to reach where you want

  • Fund the work properly

  • Build the internal sub-community within the organization as well

  • Understand the development and marketing relationship

  • Defend the target audience, understanding their needs and advocating them

Scribbles

  • Were more focused on Developer Experience but developers expected community support.

  • Wanted Java EE Developers to love their product (Liberty) so much that they tell their friends to use it too

    • Created articles, resources, GitHub codes, YouTube videos, etc.

    • Created shared expertise within the community

    • Openness within the community - meeting developers at conferences, talking to people generally, sharing experiences

Where did it start?

  • Whiteboard session at Devoxx 2008 (Belgium) - comparing Java application servers - everyone complained about difficulties starting/ fixing errors and consulting fees.

    • Wanted to create resources for Liberty to get around this problem.

  • Realised that they need to create a more developer-focused website for their community.

    • Frequent updates, adding new articles regularly created engagement, people were coming to the website and interacting

Motivating the Internal Developers

Wanted to get regular content from internal developers

  • But this became difficult for them with a day job

  • One developer made in charge of maintaining fresh content, working a day a week dedicated to this.

  • As it grew, one person was hired full time for regulating this.

  • Made a strict weekly publishing schedule to maintain a regularity (Made a pipeline)

  • Executive director motivated developers to contribute to content around Liberty - it worked!

Wanted to involve developers to be involved with Social Media, StackOverflow or go to conferences

  • Mentoring them to use the handles

  • Letting them know the use of hashtags

  • Creating guidelines around attending conferences

  • This cannot be forced - social media is genuine and if forced to post/ tweet, it reflects

Recognising complementary roles of marketing & development

  • Developer Advocates were hugely protected by the marketing team

  • Marketing is good at awareness and hooking people to the product

  • Marketing helps the product to shine but developers need details as well

  • Added a trial for developers to try out the product

    • If registration was added to trial download, 60% of the developers turned away, if not the marketing couldn't collect leads.

    • Cold calls attracted negative reactions from developers.

Timelines

  • Building a developer community is organic and long term.

  • Marketing needs to work on short term campaign

Metrics

  • Quantitative Measures: Numbers of downloads, visits to the website

  • Qualitative Measures: Quotes from people, their thoughts on the product

Understanding the users and advocating for them

  • Most difficult thing: Keep the focus on who is the end-user & who is the target.

  • UX Terms: Primary users, secondary users, tertiary users

  • Developers are the main users

Don't publish everything!

  • It is difficult to say no, but things should be relevant to the target audience

  • Having a clear definition of what is needed, helps in this regard.

Is it working?

  • Yes - Metrics are going up!

  • More people are talking about the product - getting feedback

Building community flywheels
Taken from the orginal presentation

Outside the lecture theatre

Joe Nash, who has done an excellent job at building student communities, talks about how and why you should targeting students, making them an invaluable asset for your organisation in the long term.

Summary

Why

  • Students are a fantastic audience to get your brand message out, testing out your product and everything else at a very high engagement rate.

  • You need to empower students in your ways, helping them learn and understand how to become better developers.

  • Student trust other students, talking to each other about the feedback.

  • Students even become advocates for your brand

  • Although they might not generate revenue instantly, students provide a long term outreach for your business.

  • Students graduate much before you think, work in startups, internships increasing your product reach everywhere.

  • Your documentation does not work until a first-year computer science student reads it and successfully integrate your product.

  • Students active in the community are great for recruitment!

How

  • Reaching universities directly is not fruitful. You should reach the societies through the departments.

  • Explore different Facebook groups and interact with them

  • Participate in their events both online and offline.

  • Communicate with them

  • Be fun and interact with them, sharing your knowledge in every aspect and not just talking about your product

Scribbles

Engaging Students

Focus Group

  • 18-22 year old students from UK & Scotland students are focused here

  • Typically study a fixed degree

  • Found out that students in the UK and EU are more Tech Savvy than the US because of the major mind system but less prepared in other ways

  • Found out that students in the UK struggled with Pitches and Presentations and may struggle in cultural interviews more than the US Students.

  • This talk primarily focused on students who study CS and also the ones who are not related to CS in any way in their education but met evangelists and people from the industry experiencing this world of CS.

  • Belong to the Students' Union and more specifically societies that are meant to empower students in a particular subdomain.

Why Engage Students?

  • Students are fantastic to get your brand message out there.

  • They're fantastic in testing out your product

  • Very very good for the students' enrichment in education

  • Recruitment is a great part of this as well - not being touched in detail in this talk.

Brand

  • We're looking to make connections with developers and to enable them to build cool things, enable them to use our products in fantastic ways.

  • Students generally do not have an idea about the Software development world, their degrees do not teach them about real-world things.

  • They know the fundamentals of building a product but do not have the real-world tools to make them in the first place. Our role is to enable them to do that.

  • Another thing about students is that they converse a lot. This enables a culture within the student community of trusting senior students.

Reinforce

  • Here the example of Heroku was given that students 2.5 years ago learnt about Heroku at a hackathon and till date, their juniors are using it because of the praise they have heard from their seniors about it.

  • You do not just evangelise your product but tell the best practices here. It should not sound like marketing but a talk where they're learning something new about development in general. You can include your product as an innovative way inside it.

  • The example of Capital One given at 12:00 is a fantastic example of implementing this.

External Advocates

  • Students are extremely vocal outside of their community as well

  • Student advocates, many times, are the first people to deal with company-related issues within the community

  • They redirect people who are facing issues to the right person - the evangelist of the company.

  • Many times they stand themselves as evangelists as well for the company.

Loyalty

  • Students are incredibly loyal.

  • They get excited about the events within the community and even fly over long distances just to attend them.

  • They become advocates for these products ultimately.

Product

  • Your documentation does not work until a first-year computer science student reads it and successfully integrate your product.

  • They're extremely great to talk to about the product.

Signups

  • Although students are a great market, they cannot generate profit for you instantly. Their metrics will be very low comparatively because of that.

  • The example of Dell: Just by engaging in different hackathons over the course of 2 years with comparatively minimal expense, Dell's brand awareness increased by 5 times, increasing the sales by that number as well.

  • Another brand saw 40% of the targetted students using the credits provided by the company. They were given to 40k students and 14k actually used it.

  • Students love free stuff.

Students Graduate

  • They graduate sooner than you realise, most of them are in the 2nd and 3rd year.

Students Build Startups

  • Since they know how to use their platforms easily they'll prefer that.

Students Intern with companies

  • A lot of times they can influence the companies decision to use a certain system they're already aware of.

Education

  • Students have vast capacities to learn about technologies just by interacting with the evangelists and also the evangelist get to learn a lot of new things by interacting with the students

  • There are great repercussions on what you do on their career as well in a huge way.

  • You just don't need to give them technical skills, you can give them any kind of advice that is relevant to them - give them presenting advice, give them public speaking advice, etc.

Recruitment

  • Students who come to technical events are high performing students, they are self-motivated, they're talented.

  • The requirement of experience in hiring is something that makes a lot of problems

  • Recruitment becomes very easy at hackathons. If someone's there you can see them work for 24hrs to put together a project, you can see them working in stress, you can see them at crunch time, you can see their teamwork, their pitch. They are people who have the capability to become leaders in the future!

How

  • Reaching universities directly is not directly fruitful. You should reach the societies through the departments.

  • If you reach out to universities directly, it might look like an advertisement to them.

  • Societies are student-run special interest groups. They have some forward officers who are elected and are well trained in different aspects, having their independent stand. Societies even have bank accounts in many places.

  • These societies are constantly organising events, bringing external speakers etc where people can just go a speak for free addressing students.

  • If this goes through the society students are more excited. Students trust other students.

  • Be mindful of the key times like the University Exams or holidays which are highly inconsistent times.

  • On the flip side, every summer for example students get ready for internships and this can be a nice time for certain outreach.

Connecting with Students

  • Once you give a talk, expect tons of Facebook requests from students all over. Adjust your privacy features to handle that.

  • Explore groups like Hackathon Hackers, Hackathon Hackers Europe, be active in those groups. There are niche groups where you can find your audience and interact with them.

  • Don't worry about being old! Students will love to interact with you.

  • Do fun and games with students - they're great people to have fun with and interact!

  • Students are going to assume you are superheroes! Be chill and interact freely. Don't behave like a business penguin, have fun with them

Build the Platform Your Developers Actually Want

Biggest challenges in DevRel is determining which among the numerous possible activities is the most leveraged. Jeff schnieder answers how he and his team solved their challenges at Asana.

Summary:

“I encourage everyone who hasn’t to see the value and actually connecting with your developers one-on-one so you can learn from their stories and feel their pain.”

  • It doesn’t really matter if it’s on the phone or through video or in-person,

    • as long as you’re kind of connecting one-on-one and asking them open-ended questions.

  • Don’t Assume your developers

    • Want what you do

    • Are all the same

    • Know your product

  • Put on your researcher Hat

  • Make your finding in researchable format

  • Include your stakeholders --

    • don’t get overprotective by the process.

  • Frame your findings to support your customers and business.

Scribbles:

  • It’s important to tailor your DevRel initiatives to your company’s business model and your team structure.

  • Set up objectives for your team.

Biggest challenges in DevRel

  • Determining which of the numerous activities is the most leveraged,

  • How should the docs be improved

  • Move to the OpenAPI spec

  • Writing code examples

  • Creating SDKs

  • Speaking at conferences

  • Fostering a dev community

  • Answering technical questions

  • integrating with partners

Quote Our initial thought was, you know, we’re developers so we know what developers want. We’ll just choose the things that seemed useful to us. Wrong.

🚩 Takeaways:

Don’t assume you know what developers want.

  • Generalize developers of your platform

    • 1st Party Developers - Engineers that build integrations on our API.

    • 2nd Party Developers - Work on/for customers.

    • 3rd Party Developers - Build apps for many asana customers to use.

  • It can be difficult to actually track down the developers and get that first handful of meetings.

  • Really hard to understand the behaviour of your users until you have one-on-one conversations and meet with them and listen in person.

Don’t assume your developers know your product.

  • Not everyone loves your product as much as you do.

  • Reevaluate our developer experience.

    • Writing an object hierarchy doc to explain the elements of your product.

Don’t assume all of your developers are the same.

  • Create distinct personas and expand each a bit more.

  • Creating different developer tracks for each group.

  • Packaging all of these developer interviews into case studies and presenting them to numerous teams across your organisation.

Importance of internal platform evangelism.

  • Cultivating a thriving developer ecosystem is difficult if you can’t get your internal teams excited about the product.

Ask the hard questions to a broader set of developers.

  • Choose your research methods and goals before you start talking to users.

  • Ask open-ended questions.

    • Give people the space to speak their minds.

    • Get out of your own way, let your developers tell you what they experience.

  • Come in with an open mind.

    • If you come in with an opinion, you risk only hearing the evidence that supports that hypothesis.

Ways of gathering Developer Stories

  • Interviewing developers.

  • Developer survey.

  • Developer community

  • Feedback form

  • Documentation

  • Meeting and researching with 1st party, 2nd part and 3rd party developers.

Structure and organise your findings in a more actionable format

  • Organize the feedback into themes

    • Each section was a different theme

    • Custom fields to track user stories by dev personas.

Include your stakeholders.

It’s also about customers and the business .. not just developers.

  • Start reframing some of the developers needs to encompass some of the broader customer and business needs.

  • Represent developers at company planning.

Is developer relations right for you?

How do you know whether moving into developer relations or DevRel is right for you?

Summary:

  • Differences between being a product-based software engineer

  • Pros and cons of this move

  • Signals in your own life are strong indicators that you might be successful in DevRel

  • What the DevRel mindset is

Scribbles

  • The main focus of the blog is to focus on the engineering side of developer relations.

Difference between being a software engineer on a product and a software engineer in developer relations

Software Engineering vs DevRel - The difference

Time spent coding

  • Product-based software engineer the majority of your time is spent working on

    • features

    • fixing bugs

    • writing tests

    • eliminating technical debt

    • writing design documents

  • Engineer in developer relations, there’s simply a lot less time to do all of this

    • developer relations teams are the connective tissue between 3rd party developers and the internal product and engineering teams

    • time spent on creating, building, and connecting with communities.

    • collecting feedback and working with your internal stakeholders to make sure the product is evolving to better serve the developer community

Size of coding projects

  • not always be the case, but generally speaking, the size of the coding projects in DevRel is smaller.

  • building a proof of concept, a demo, a code snippet, or perhaps a client library

  • your code itself is to be used by other developers within their own projects

  • building a community, overhauling documentation, amplifying knowledge about a product through videos and speaking engagements -- less coding.

Part of everything

  • part engineer, part product manager, part marketer, and part business development.

  • encounter a lot of different stacks

  • have to be flexible and learning new stacks on the go.

Focused on people

  • DevRel at its’ core is about people

  • software engineering is often more about the code you produce

  • a mix of a great engineer who connects with other engineers and has the respect of the internal teams at the same time caring about people (developers) and making them successful.

Evaluation of contributions

  • software engineer’s impact is likely focused largely on technical contributions

  • For DevRel

    • community growth/support

    • growth of product awareness

    • product influence

    • communication regarding product launches

    • delivery of technical content

Pros

  • Requires being good at a different set of skills.

  • You have a chance to see the world.

  • You’ll be closer to the people who use the product.

Cons

  • There are less DevRel jobs than software engineering jobs.

  • Most people understand the value a software engineer brings to a company, it’s not as clear in developer relations.

  • There's a lot of explaining to do.

Signs to switch to DevRel

  • Actively participated in or organized programming events, contests, hackathons, or workshops.

  • Spoke at technical conferences or meetups.

  • Have a mixed background of engineering and product or project management.

  • Academic background or teaching experience of technical subjects.

At the end of the day, it's all about the mindset, #DevRel being about people, the mindset has to be one of empathy. Their success is our success.

Video
Video

Making 22-year-olds love 26-year-old software

All the fun stuff happens with shiny new tech, right? Nah. You can get audiences excited about older tech if you serve them well.

Summary:

“Your developer advocacy might not look like anyone else’s, and that’s okay. Ours was messaging.” -- Olja

  • Their developer advocacy structure

    • Messaging

    • Enterprise design thinking

    • Developer essentials badge

    • Sample in five languages using 3 APIs

Enterprise Design Thinking

  • Loop

  • Restless Reinvention

  • Diverse Empowered Teams

  • Observe

  • Reflect

  • Make

  • Hills

  • Playbacks

  • Sponsor Users

Scribbles:

How to support developers for a 26 year old software.

  • We don’t look after just devs.

  • The way their product works, they have multiple users, they have application developers and administrators.

Developer Knowledge cycle

  • If developers came out of university or they were starting in the ’90s,

    • They were used to having to learn and spend a lot of time finding out about technology, and they had time and they were measured on how well the stuff that they created worked.

  • The developers that are coming out of universities are used to trying things out for a little while, and then things working.

    • They don’t want to spend three months learning about something and then building something.

    • They want to find it, try it, and it then works straight away. And they were having a few problems with this.

  • For existing developers who like their product, they would support them with new functions.

  • New developers, who needed a bit of help, needed to accelerate their progress.

Developer Challenge

  • Being measured on Time to working code, and so they felt quite sympathetic to their problems.

  • Your developer advocacy might not look like anyone else’s.

    • Messaging

    • Enterprise design thinking

    • Developer essentials badge

    • Sample in five languages using 3 APIs

MQ …?

  • What is MQ and how does it work?

  • Mainly, they have a server component that is installed and configured, and then they have applications that interact with the server.

  • And basically what this is for is moving data in messages between systems and applications; in a very low-level explanation.

  • Two types of users -- admins and developers.

    • The admins are looking after the server-side of things, and application developers are developing applications.

    • How they’re interacting, and how things have developed over the years that aren't quite working anymore.

  • In terms of what it does for business, it connects the pieces and makes everything work together.

Enterprise Design Thinking

  • Loop

    • Drive business by helping users achieve their goals.

  • Restless Reinvention

    • They observe, reflect, make.

    • They try to work with diverse teams because at that point -- get the best information and different points of view.

  • Diverse Empowered Teams

    • Move faster by empowering diverse teams to act.

  • Observe

    • Immerse yourself in the real world.

  • Reflect

    • Come together and look within.

  • Make

    • Give concrete form to abstract ideas.

  • Hills

    • Aligns teams in meaningful user outcomes to achieve.

  • Playbacks

    • Stay aligned by regularly exchanging feedback.

  • Sponsor Users

    • Invite Users into the work to stay true to real-world needs.

Empathy

  • It is the first stage of design thinking.

  • Putting yourself in the shoes of your user.

  • Imagine how things work for them, and understand what their problems are.

  • They work with empathy maps. they try and figure out what their users say, think, do and feel.

  • Helps them understand when they start building solutions for their users, how best to go about it. ‌

Hills

  • These are statements that they set to themselves after we’ve been through design thinking processes

    • Have shared understanding between different stakeholders so that everyone knows what it is that we’re working on, what we’re working towards, and what the mission is.

  • And so from the very starting point, when they were trying to figure out what they wanted to improve

  • They wanted a developer to be able to understand a little bit about MQ and start a sandbox environment and start a sample application.

How did they go about it?

  • They created a platform that wasn’t anything very complicated.

  • What did they help them to understand?

    • Just the very basics about what their message is, what MQ is.

    • How they can stand up and setup, without understanding everything that admins have to understand.

    • They gave it to them in Docker, with some default configuration in there so that they didn’t have to learn everything.

  • They were getting good feedback through the websites and through some events.

  • Admins -- they came in for a user-group meeting,

    • Try and tell them about everything new that’s happening.

    • Asked them some questions, what they thought problems were when developers deliver codes.

    • They tried to get them to empathize with developers.

    • Why would they deliver such bad codes, that they wouldn’t work? And they didn’t think they were going to engage with the process but they went all out.

Developer Essential Badges

  • They created a badge.

  • They didn’t start from scratch. They had some materials from the LearnMQ platform that I started with before.

  • They started really simply, which sounded quite weird. they started with questions, they went around their team and asked everyone what they thought the questions would be for developers to learn.

  • They created a challenge for developers to actually go and look at some codes. they did it in such a way that they would have some backup and troubleshooting.

  • They put those samples in GitHub in three ways, so that if they didn’t really want to get their hands dirty and code it from scratch, they could fix some bugs.

Quote - “People are taking this up, and they are now talking to students, taking it to universities, and possibly doing customer workshops.”

Sample in 5 langs & 3 APIs

  • MQ Verbs tell you how to interact with the server. And they often say it’s a very elegant API.

  • Only has 26 verbs, and then you can do everything with those.

    • Behind each of those, there is a library of material that you have to go through, in order to understand what you need to do.

    • Admins, they understand all of this, they know how it works. But for developers, they see this, and they tend to move on to something else.

    • But they came up with all their samples and all the patterns, in different languages. And they’re consistent.

How did they do this?

  • They picked some of the basic patterns, and obviously, they started with Java.

    • They wrote a lot of their initial material for JMS.

  • They also touched their MQI, which is the native API. And they have thin wrapper libraries for Go and Node.

How does it work in practice?

  • They would start with Java, they thought we’d finished, test it, and put out Java.

  • They went and worked on Go and Node.

  • Their teams were surrounded by experts, and developers who developed MQ

    • They wanted to go through the pain that their developers go through, and not ask too many questions.

  • They tried to look for pointers and tried to solve their problem on their own

  • They wouldn’t actually ask for more help until they would spend two or three days not being able to do it.

The Art of Story Design

Melinda Seckington completes her three-part series on how to create great conference talks.

Summary

  • Structure of a usual story

    • Beginning

    • Middle

    • End

  • Needed Story Structure

    • Context

    • Action

    • Result

7 Steps

  • Context

    • The Hook

    • The Goal

  • Action

    • The Protagonist

    • The Journey

    • The Conflict

  • Result

    • The Recap

    • The Kick

Scribble

  • Stories are the way humans convey concepts and ideas, memories, events, and emotions to one another.

  • Learning how to do so in a way that is memorable, relatable, and impactful is really, really, really valuable.

  • Once you know what you want to talk about.

    • !{insert link of talk design scribble}

  • How do you design the story in such a way that it has the best impact it could have?

    • !{insert link of design scribble}

  • How do you structure your talks so that the audience gets the most out of it?

‌

Usual Story structure

  • Structure of a usual story

    • Beginning

    • Middle

    • End

  • Start of the talk will be in that what-is phase. By the end of the talk -- what-could-be phase.

  • Understand what that goal is before knowing what story to tell.‌

Needed Story Structure

  • Context

    • Introducing the main character, setting the scene, giving the background.

    • Giving the right background, setting the scene, giving enough information to start.

  • Action

    • About what happens to the main character.

    • Exciting middle bit, where you don’t want the audience to get bored and you give lots of information

  • Result

    • How the story ends.

    • What you’re trying to achieve with the audience.

7 Steps

  • Context

    • The Hook

    • The Goal

  • Action

    • The Protagonist

    • The Journey

    • The Conflict

  • Result

    • The Recap

    • The Kick

The Hook (Context)

  • Grabbing their attention

    • Memorable

    • Impactful

    • Visceral

    • Emotional

  • Something that immediately has the audience wanting to know more.

  • Types of Intros

    • Statement

      • Make a statement about something that might be a little bit controversial or surprising to some people.

    • Anecdote or story

      • Something a little bit emotional just to grab the audience in.

    • Metaphor

    • Quote

    • Question

  • Make it relevant.

The Goal (Context)

  • Convince them to listen to you.

  • What is the current state?

  • What’s the background?

  • What’s the starting point of the audience?

  • Why is it important to them? What’s in it for them if they listen to you?

The Protagonist (Action)

  • Understanding your protagonist is all about making sure that you’re telling the story with the right hero in mind

    • Since the action, the middle part, has the bulk of the story, that is where it’s really important that you define your hero.

  • Allow the audience to be the hero in their own story.

  • The audience doesn't really care about you and you being cool. They care about how they can be cool themselves.

  • Flipping it around and tuning the story to the audience, so how can you get the audience to do that cool thing that you did?

The Journey (Action)

  • Middle of a story, there are multiple moments, multiple events, where the main character runs into an obstacle to progress to the end goal.

  • Throughout the middle section, there will be these ebbs and flows of rising tension. So just think about random action movies.

  • How many of these action sequences will you have?

  • How many sections does your story have?

    • What this also means is that you need to figure out what info belongs together and put those into the same section, so don’t jump around.

  • Depth versus breadth.

    • Will you cover a few points in deep detail?

    • Or will you cover lots of points but each only in shallow detail?

“You can almost always tell the same story in different ways. So there’s no right or wrong way of doing this, but be aware of how structure changes the impact of a story.”

The Conflict (Action)

  • Understanding what is stopping people from getting from A to B.

  • Going back to the idea of going from the what-is phase to the what-could-be phase,

    • Understanding why they aren't there yet.

  • It’s your job to acknowledge that conflict and make it part of the narrative.

  • You need to figure out how to make it relevant to the audience and make it easier for them to relate to and understand

  • If you make it relevant, it also makes it more impactful and more memorable.

‌The Recap (Result)

  • Remind people what they’ve learnt.

  • For shorter presentations, this might be a single line, but for long presentations,

  • you want to remind people all the things that you’ve covered.

  • This is also a moment to celebrate what people know now.

‌The Kick (Result)

  • Finally, the kick, so end with a bang.

  • The audience will remember the final minutes the most so in a way, it pretty much echoes the beginning.

  • Make it memorable, impactful, visceral, emotional, so do something that will stick with the audience.

The Art of Talk Design

Drawing on her extensive experience of conference speaking, Mel shared insights that are a must-see for anyone working in developer relations.

Summary:

  • 5 Phases of Design thinking

    • Empathise

    • Define

    • Ideate

    • Prototype

    • Test

  • Empathise

    • Understand who our users are and what our user needs are.

  • Define

    • Observations that we’ve made so far and defining core issues

  • Ideate

    • Generating as many ideas as possible.

  • Prototype

    • Creating a scaled-down version of the end products.

  • Test

    • Getting deliberate feedback about your product and then making sure that you ask the right questions

Scribble:

  • Designing an effective talk, it’s the same process as designing an effective product.

  • Company launches a product after doing the research of figuring out whether it’s a product that people want, yet, it’s something that happens all the time in our talks.

  • Apply design thinking when creating a new talk?

    • Design thinking is a way of thinking deliberately about what you’re creating and constantly reacting and reflecting on that.‌

5 Phases of Design thinking

  • Empathise

  • Define

  • Ideate

  • Prototype

  • Test

Empathise

  • When building a product, we first try to understand who our users are and what our user needs are.

  • It’s all about doing the research beforehand

  • Researching our users, who will be listening to it, who is the target audience?

Audience

  • Know about the events, the organizers and most importantly, the attendees.

  • What the background is, what prior knowledge they already might have.

  • Figure out what other speakers there are and also what they are talking about because that also influences people’s prior knowledge.

Format

  • Understand what the logistical constraints are.

    • How long is your time slot?

    • What time will you be speaking at?

    • What type of stage are you speaking on?

    • Whether you’ll have access to Wi-Fi or audio?

Topic

  • Write down what you already know about the content of your talk.

    • What’s the title, the abstract, the key takeaways?

Define

  • Analyze all the observations that we’ve made so far and define what our core issues are.

  • So what are the problems that we’re trying to address with this new product?

    • it will always be about convincing the audience of whatever message you’re trying to get across but the angle of that message can be quite different.

    • It might be about teaching a new skill, it might be to convince people to use a specific product,

    • it might be to inspire or motivate or frighten people to do or change something.

Think, Feel and Do

  • Filling up columns of as many ideas as possible with the following questions.

  • Think

    • What do you want your audience thinking about?

    • What mindset do you want to change?

    • What will the audience learn’

  • Feel

    • How do you want the audience to feel?

    • Inspired, motivated, scared?

  • Do

    • What actions do you want the audience to take?

    • What should they do after the talk?

Ideate

  • About generating as many ideas as possible and then limiting and choosing.

  • Diverge

    • Try to generate as many ideas as possible while keeping the goals and the audience outcomes in the back of your mind.

    • Write down all the possible ideas that will help achieve those goals and those outcomes.

  • Converge

    • Distilling all that information into something more usable.

    • Three techniques - prioritize, filter and cluster.

    • Prioritize

      • Putting the ideas that you have in order of importance, highlighting which ideas are the most important ones.

      • Makes it easier to see which ones you might need to drop if you need to.

    • Filtering

      • Dropping off the talk, so which ones just don’t fit in, or things that aren’t as important as the rest, or that you know that you won’t get around to.

    • Clustering

      • Which ideas go naturally together?

      • Can help you identify maybe the three topics that you can cover in a 20-minute talk and maybe you can know from…you can find out from it which topics you might need to ask for a 50-minute talk.

Prototyping

  • Creating a scaled-down version of the end products, which you can then put in front of users and test with.

  • It’s about creating the bare minimum that will get you useful and valuable feedback without really wasting too much time.

  • Prototype your talk structure.‌

    • Before even creating any slides-- Create an outline first.

  • Beginning, middle, and end.

    • Beginning

      • Start of the talk will be in that “what is” phase.

      • The Hook

        • Grad their attention.

      • The Goal

        • Convince them why they should listen.

    • Middle

      • Everything in b/w “what is” and “what could be”.

      • The Main Ideas & Journey

        • Focus on what will bring the audience close to your goal.

    • End

      • “What could be” phase.

      • The Summary

        • Recap the main ideas

      • The Kick

        • Give them something to remember

Testing

  • The testing phase is all about getting deliberate feedback about your product and then making sure that you ask the right questions to get that feedback.

  • Prepare your feedback givers.

  • Prepare actual feedback questions.

    • What areas do you want feedback on?

    • Is it about the timing of your talk, specific sections that you don’t feel are quite right?

“Good presentations, good blog posts, good documentation, they’re all about understanding your audience and building the right message for them.”

Modernising Red Hat’s enterprise developer program

Joe Schram talks us through the process of putting developers back in the spotlight. You’ll hear how Red Hat have brought together their developer materials out of silos and into a single experience.

Summary:

  • Evaluating your existing program.

  • Keywords

    • Shoe - People

    • Pyramid - Principals

    • Truck - Signals

    • Map - Placemaking

    • Hallway - Journey

    • Flywheel - Publishing

  • Know who you’re actually serving.

  • Defining core principles.

  • Signal change

  • Make a place

  • Journeys

  • Publishing

Scribbles:

Six things to remember when evaluating your existing program.

  • Keywords

    • Shoe

    • Pyramid

    • Truck

    • Map

    • Hallway

    • Flywheel

  • ⬆️ They’ll make some sense by the end of the scribble

Know who you’re actually serving

  • Maker is an interesting concept to discuss.

    • A maker is someone who puts their hands on the products to solve their personal and professional challenges.

  • An emphasis is required to keep telling the story of who the maker is. What we’re doing, why we’re doing it, is for the people who actually put their hands on the product.

  • Personal -- these folks want to advance their own skills and abilities.

  • Professionals, they have goals that they want to meet in their own career.

  • Maker is someone who builds.

  • The goal of doing DevRel is to try to join them on that building journey.

    • Because they’re going to build with lots of different tools and technologies.

    • Your hope, your aspiration is to be able to join them in that building process.

  • Enterprise developer -- security, scalability, and legacy. ‌

Defining core principles

  • Why does your program exist?

  • Why does it really exist?

  • Not just to drive sales, you have to go deeper than that.

  • Programs should exist to empower developers along their journey.

  • Tools to solve the problem

    • Providing solutions that are easy to find and simple to use.

  • Knowledge to grow expertise

    • Delivering insights in areas where we have something to say.

  • Community to share progress

    • Uniting developers to lead their work and careers forward.

‌

Signal change

  • You have to give outwards signals, especially when you’re in a turnaround or a reboot, that something has changed.

  • You have to back that up with visible outward signs.

  • The visible outward signs had to be backed up with real behind the scenes change.

Make a place

  • Show, don’t tell

    • Demonstrate ability to deliver value; serve first.

  • Every page is the homepage

    • Far more traffic enters through the rest of the website

    • Creating focused opportunities for discoverability is critical

  • Navigation is brand

    • Educate visitors about your opinionated worldview with opinionated navigation.

    • Lead with fresh, a topical structure that aligns with the user journey.

  • Best content first, presented in the best way

    • Videos, Blogs Learning paths

    • Every grouping of content is not the same, each group must be allowed to be different.

Journeys

  • Question/Challenge

  • Developer program content

  • Implementation

  • Solution Achieved

  • What stories across the top do they tell themselves about themselves, about their work, about their world?

  • What content are we going to create?

‌

Awareness journey.

  • There are moments of truth along this journey, where someone is moving from left to right, and they have a moment of proof that tells them, holy cow, I think I’m on the right track.

‌

Publishing

  • DevRel program at scale across many locations, the digital, online, grip is everything.

  • Your job is to fix the broken gears and teeth, even if you can’t see the immediate result.

  • Mobile layouts. ‌

  • Small compounding changes

    • Seo optimizing titles

    • Cross-linking to other assets(votes)

    • Mobile-first

    • Tone and voice (brand rep.)

    • Functional content/ tutorials

    • Videos

    • Working gates (SSO)

    • Talk to your audience (weekly newsletter + social media)

Keywords Now!

  • Shoe - People

  • Pyramid - Principals

  • Truck - Signals

  • Map - Placemaking

  • Hallway - Journey

  • Flywheel - Publishing

Inspiring and empowering users to become great writers, and why that’s important

In this talk from DevRelCon London 2019, Jo Cook talks about The Good Docs Project and Google’s Season of Docs are working to make it easier to create excellent open-source documentation.

Summary:

  • Find out the Problem.

  • Restate the problem

    • Finding more resources

    • Developers to miss out steps

    • Developers are familiar with the technical terminologies that they use.

    • Users that really know what their own expectations and needs are.

    • Users that are actually going to be using the documentation.

  • Figure out what puts people off?

  • Figure out a new solution.

  • Encouraging help with documentation for your project encourages empathy and improves diversity, both of which I think are very good things.

  • Good Docs Project

    • Identify all of the elements of good documentation that a project needs.

    • Establish a minimum viable docset.

    • Create a community of writers, users, and techies

Scribble:

Projects are dying

  • Open source projects are dying. I

  • On GitHub, 64% of those projects rely on just one or two developers to survive.

  • We then take into account that these people are really often doing day jobs and running these projects in their spare time, or in a very under-resourced way.

  • They’re not very diverse!

  • The ratio of women in IT is between 17 and 25%, but in open source, it’s between 0.1 and 5%.

  • What that means is that there’s a big pooling of talent, which could be being mined for participation in projects.

Documentation is often severely lacking

  • It’s seen as being a big barrier to participation, adoption, and contribution.

Getting help is tricky, and again

  • An open-source survey from a few years ago said that “Incomplete or outdated documentation is a big problem.

    • “93% of respondents spotted problems with documentation

    • 60% of those people say they rarely or never contribute.”

They’re not dying, they are under-resourced!

  • Open source projects, they’re not dying, but they are under-resourced, not very well-documented, and they don’t attract diverse contributions.

How do we go about fixing this problem?

  • Finding more resources

    • It is about creating more time for developers. It’s not about money.

    • How can we give developers more time to do what they want to do?

      • Whilst also improving project documentation‌

  • The GitHub Open Source Survey from 2017 identified that documentation is a really, really.….

  • Good way of getting people involved in projects,

  • Good way of establishing more inclusive and accessible communities.

  • brings in people from different communities, and encouraging contributions to more than just the code makes the project a lot more resilient in the long run.

  • Developers miss out on steps

    • Users are the best people to write documentation.

    • Easy for developers to miss out on steps because they’re very, very close to their software.

  • Developers are familiar with the technical terminologies that they use.

  • Users that really know what their own expectations and needs are.

  • Users that are actually going to be using the documentation.

What things put people off?

  • When you’re writing documentation, or when you’re trying to get them to help you when you’re trying to get them to contribute.

  • High barriers to entry.

    • What we’re talking about here is, is it easy for people to contribute to your documentation?

  • Users are more likely to help you ensure that your documentation covers these early, painful setup stages.

    • They’re actually not all that focused on the endgame.

    • They just want to get things done.

How do we reduce the barrier to entry?

Allow easy ways for users to contribute

  • Forms to make a pull request to make grammatical changes... really?

  • Preferably so they don’t need to install additional software.

  • Get their contribution live as quickly as possible.

    • These contributions, small contributions, lead to bigger contributions.

  • Acknowledge contributions, no matter how small they are, because they are important to the people that made them, and they’re important to your project.

Work with existing technical writers

  • There are lots of technical writers out there with huge amounts of subject matter expertise.

  • They’re not secretaries.

  • As developers, your best bet is to really make friends with those technical writing people.

  • Provide workflows that make it easier to write good documentation, and find all of those existing good practices.

Good Docs Project

  • Identify all of the elements of good documentation that a project needs.

    • Tutorials, how-tos, references, technical documentation.

    • Providing best practice resources and templates for each of them.

  • Establish a minimum viable docset

    • Designed to help you create a baseline set of docs.

  • Create a community of writers, users, and techies

    • Get practical tips and advice, and help for all parts of this project, of your process.

    • Aim of increasing quality and consistency.

Building community flywheels

Let's take a dive into learning what flywheels are and how to make them, eventually using them to build better communities.

‌

Summary:

  • Every community builder out there has felt like this at some point -- finding that initial traction with ongoing discussions can be hard.

    • Start with easy discussions, like introduction posts.

    • Experiment with writing posts

    • Creating a regular or ritual post

  • The point with all of these mini flywheels is you can’t write stuff and expect magic to happen, you need to find actions to elevate your content.

  • Great communities are built on great ethics, kindness, and human behavior.

  • Build all that ⬆️ into your community, one small flywheel at a time.

  • Community guidelines do not make a great culture, actions do.

Having a flywheel that encourages great community culture not only encourages others to copy your ‘good actions, but featuring selected community activities also indicates things you want to see within the community.

  • Giving and helping are at the heart of great communities.

  • Community culture does not happen overnight.

  • Flywheels take practice, lots and lots of practice. Failing is a part of the process.

  • Flywheels are the things you do, the process, the daily tasks.

Scribble:

  • The main challenge faced by a community builder -- trying to achieve a constant flow of activity.

  • A thriving community is one that feels like there is the right balance of activity.

Ways to increase the quantity/quality of activity

  • more discussions

  • more members

  • creating more value

  • events that matter

  • more connection

Community funnel of hope

‌

  • Consider funnels in terms of flywheels.

    • Effective flywheel creates energy

    • Energy leads to growth 📈

‌

Flywheel

‌

  • Instead of funnels, we are using flywheels

  • An effective flywheel creates energy or traction, which then naturally leads to growth.

  • The key is to figure out a set of actions that support each other and keep doing them

‌

Build on Flywheel

‌

  • bring energy and traction, usually in the form of more or higher quality activity

  • add value to the community

  • align with your goals and vision

‌

Life of Flywheel

‌

  • A flywheel or multiple connected flywheels have grown and evolved there will be a time it comes to a natural end.

  • What worked 5 or 10 years ago most certainly won’t work today.

‌

Takeaways

‌

  • flywheel actions like this will help you get where you want to be

  • people will naturally gravitate towards you when you come to launch a blog, a newsletter, podcast or a community.

  • when you have that gravity = people join your community!

‌

The things are great to know people, but how does it translate to building community?

‌

You can’t build community without:

‌

  • Knowing your people

  • Conversing with them

  • Creating something of value

‌

Example of a Flywheel

‌

“I want more members” flywheels

‌

  • Think about what it is members need

  • How you can align that to your community vision

  • Start by getting to know your people.

‌

On Twitter (Example)

‌

  • Instead of subscribing to their newsletter, you follow them. Bonus points for building trust by participating in the conversation.

‌

  • The above are a few examples of creating flywheels and how it evolves further using Twitter as a real-life example can be seen below.

‌

There are more examples of flywheels on the blog, make sure you check them out! 👋🏼😊

A11y pal(ly)- crafting universally good docs

Google’s Sangeetha Alagappan talks about making your docs inclusive, what accessibility means in the context of documentation, and common pitfalls you might encounter.

Summary:

  • Accessible solution delights when it blends into the product ecosystem, and it provides the user with all that they need but is still personalized to their particular abilities.

  • You should be cognizant of how you create things. You should think outside the box.

  • Accessibility is all about being creative and being surprised and just being human.

  • Write style guides.

    • Where when you set up a style guide for how you want your documentation to be,

    • It’s not only a mission statement where you tell others what you want your documentation to be, but it’s also a roadmap to show people how to get there and hold them accountable.

  • Disabilities and docs

    • Low vision

    • Colour vision deficiency

    • Blindness

    • Motor disabilities

  • Common problems

    • Lack of alternate text and or equivalents.

    • Colour contrast

    • Unnavigable by keyboard

Scribbles:

Accessibility

  • Let’s talk about accessibility and what that means for documentation. It might be a noble cause to invest in accessibility, but it’s also an incredibly selfish one because it’s an investment in your own future,

  • Because everyone will be temporarily or permanently impaired at some point in their life, and that’s according to the World Health Organization, who are very sprightly people.

  • Accessibility Isn't a zero-sum game.

  • Everybody wins when you invest in accessibility.

  • If national well-being and prosperity and societal harmony is not enough for you, accessibility also reaps economic benefits.

    • Example - Over 15% of the world have a disability. 71% of them leave an inaccessible site immediately, and very recently it’s also been a great pot for lawsuits because there’s a lot of money in that.

‌

Disabilities and docs

  • When we talk about documentation, we talk about a narrow scope of disabilities because it is a very particular interaction that users have with documentation and product interfaces.

  • Users with low vision, so moderate to severe impairments, colour vision deficiency, mostly red-green colour blindness.

  • Users with blindness, who are more likely to use screen readers.

  • But we also talk about temporary disabilities, like changes in the device, age, situation, technical infrastructure, and temporary situations, which are not necessarily disabilities,

    • Noisy train,

    • You’re always one-handed and you’re trying to use a device with the other. And

    • On the rare sunny day in London, that one day where it’s too bright to see your screen.

‌

Common problems

  • What we see in the documentation that makes it inaccessible is the lack of alternate text or text equivalents.

  • If a user can’t depend on visual stimuli, you need to give them an alternate text, because it gives them context

  • Or alternatively, if you don’t use all text, you can prepend an image with all of this information so that it sets the context nicely.

  • Use correct colour contrasts.

  • Having every part of your documentation navigable by keyboard.

    • Everything has to be reachable with tabs.

    • Your left and right and bottom keys, your enter key. It’s always important to check if it can be navigated by the keyboard.

  • State indicators.

    • If this were an error message, you wouldn’t be able to tell if it was red or green if you had red-green colour blindness.

    • So, the idea is to not rely on just one visual cue.

    • You should have multiple different cues, like an image with alt text that tells you that’s an error or an error text message.

    • You also shouldn’t obscure information when you’re asking a user to input something.‌

Case study 1: Bbc iPlayer

  • A couple of years ago, BBC looked at their iPlayer, the home of all your favourite shows that everybody seems to have watched and can’t stop talking about.

  • They realized that there were a lot of accessibility problems with the current interface.

  • Mostly, that TV and radio are such broad categories, but that’s what’s on the top bar.

  • Anybody who’s navigating it by keyboard had to go through everything to get to that.

  • If you’ve ever actually used a screen reader, it’s incredibly infuriating because it reads out everything.

    • Unless the page is structured minimally and optimized for a user workflow, it’s going to read out every single thing on this page.

  • The keyboard behaviour was not intuitive, so just pressing right or left, you couldn’t tell predictably where the cursor would go.

  • So they took all of that information and all of the insights from their user studies, and they realized that users require three things.

    • They need to be able to search for what they’re looking for.

    • They made it easier to scan a page and they added search functionality.

    • Broader categories that people could go to the right on the top, like channels, categories, A to Z, TV guides, so you could format how you wanted to consume this information.

    • Saving favourites.

Case study 2: Trello

  • If you use any sort of project management tool, like Canva and all of these things, it’s essentially the ability to put things into to-do lists.

  • Trello realized that when you have coloured labels, it’s kind of hard to tell if you don’t have colour.

    • They added a colour-blind friendly mode

      • You can add patterns to the edges of your labels so that you can differentiate it even if there’s no colour.

      • The response to this on Twitter was actually incredibly positive, which if you’ve ever been on Twitter, is almost a miracle.

Case study 2: NPR

  • Public radio, NPR.

  • They’ve gone and looked at all of their podcasts, and they’ve transcribed all of them so that there’s a text equivalent for all of their podcasts.

  • And then they went and looked at their metrics as all good engineers and designers do, and they realized that their search traffic increased by 6.86%.

  • Their unique visitors increased by 7.23%.

  • There was an increase in inbound links and search visibility.

  • They had increased SEO and keyword visibility.

  • Visitors who were in sound-sensitive environments or noisy environments were able to still consume podcasts.

  • As a result, they had a wider reach.

    • They have a bigger market when you’re able to because now they can easily translate their content to other languages.

    • They were able to enable search on all of their podcasts.

      • You could search text and it would reference a specific section of the audio on a podcast.

‌

How should you write?

  • How should that affect how you write and create documentation and products as a whole?

  • You should respect the semantics because of native HTML tags like image, caption, table.

  • Always prefer the native HTML tags over custom ones that you build yourself. Don’t bury context.

  • Be upfront, summarize your intent.

  • Have multiple cues, don’t rely just on one visual cue, like colour or geographical location.

  • Most importantly, write with empathy.

    • You should approach the experience as a user.

    • You should create personas.

    • You should test edge cases‌.

Quote “accessibility’s an incredibly human discipline. You should also approach it in an incredibly human way.”

Documentation, the architecture and the hierarchy

  • Navigation tree tells you what your journey is going to look like.

  • That’s very important for screen reader users because they just need to know where to go to get what they need.

  • Always make sure that the way you use headings is consistent because that also helps screen reader users because they don’t have the visual context.

  • You should always set rules like H1 should be top-level tags, H2 should be subheadings, and you should have a guide of how you use elements.

  • You should label with context and care.

  • You should label it in a way that is sufficiently descriptive.

  • Sometimes when you write alt text for images, it doesn’t sufficiently convey what the image is.

  • You should also test a common workflow because that’s the only way you know how a product works.

  • You should go and replicate the user workflow.

‌

Advocate for UI improvements

  • If you see something, you should say something.

  • To iterate once again, you should write with empathy.

The Power of Content

Tanay from n8n, talks about the power of great content, including its ability to shape the culture of a developer community, and how to approach creating a meaningful content strategy from scratch.

Summary:

  • Content is one of the essential pieces of the puzzle when it comes to creating a great developer experience.

  • Focus on creating an inclusive environment for the community.

  • Like companies and products, developer communities are unique as well.

    • There might be an overlap between different communities, there usually isn’t a one-size-fits-all.

  • Questions answered ..

    • How important is content to creating a great developer experience?

    • How does content help in shaping the community culture?

    • What are those first couple of things that companies should do to go about building a great community?

    • Words of wisdom for other teams starting this DX function or DevRel?

We’ve got to accept the fact that it’s a living thing, it needs attention and will never be finished. - Tanay’s view on documentation.

Scribbles:

How important is content to creating a great developer experience?

Content is one of the essential pieces of the puzzle when it comes to creating a great developer experience.

  • From a developer relations perspective, it’s the base of a lot of activities that they do.

    • Content can -

      • Help in building awareness about a product.

      • Help people get onboarded and inspire them to build something that makes an impact in their lives.

      • Helps nurture the community.

Stories that are shared by the community are often the most powerful ones to inspire other community members as well.

How does content help in shaping the community culture?

  • Focus on creating an inclusive environment for the community.

  • Every question should be treated with the same degree of respect.

  • Encourage people to ask questions, no matter how elementary they think that their question might be.

After all, if people are having issues and they’re asking basic questions, that could mean either their product’s usability can be improved or that they can provide better content or documentation for education.

  • The tone of writing reflects their approach to community management.

    • “Simply,” “easily,” “just” - don’t make it past their editorial review.

    • If not done correctly -- a great way to lose people.

    • Community adapts to things like this.

What are those first couple of things that companies should do to go about building a great community?

  • Like companies and products, developer communities are unique as well.

    • There might be an overlap between different communities, there usually isn’t a one-size-fits-all.

  • Companies make the mistake of going all-in to build a community.

    • Ask them why they’re doing that.

  • Communities can not be built with such a transactional agenda or without knowing why you’re doing that.

  • Building an audience is not the same as building a community.

Should content creation be done daily when starting from zero?

  • Daily content gets a bit too much if it’s just one person working on content.

  • Roles like developer experience or developer relations, you’ve got to do a lot of learning.

    • Especially as part of early-stage companies, product matures really quickly, new things get added, you’ve got to learn them.

  • You’ve also got to read a lot of content to get some good inspiration for things to do.

I think like daily content, if it’s just one person handling, is unfortunately a quick way to burn out.

Tactical tips for teams when it comes to creating really great docs.

  • Treat the documentation like a product.

We’ve got to accept the fact that it’s a living thing, it needs attention and will never be finished.

  • Do usability testing.

    • Can really bring out shortcomings in your docs that as an expert one might have never thought of.

  • They learned about this practice of doing usability testing from the folks at Twilio.

Words of wisdom for other teams starting this DX function or DevRel?

  • There is no one correct way of doing this.

  • Do what works best for the community.

  • Don’t be afraid to try out something radically different because it takes time to get insights into what is working and isn’t.

  • Don’t underestimate the value of such collaborations because partnerships can give rise to content that’s very interesting and helpful for both communities.

    • Content will help you reach out to folks who might not have heard of your product before.

    • Great organic way to grow developer communities.

Strategies implemented by the n8n community

  • n8n’s community initially were made from fans who tried out the product, found out that it created value for them.

  • They wanted to create a place where people can discuss automation, ask questions about n8n and get value out of it.

  • For them, the number of followers is really just a vanity metric.

  • They don’t really do traditional marketing on their social media channels but try to provide high-quality content and share things that might be helpful for their community.

n8n’s Community Focuses

  • At n8n, they have three loosely defined focuses for the content they create.

    • Onboarding

      • This helps solve the blank canvas problem.

      • Helps in solving the “what do I do next?”

    • Education

      • Talks about what powerful things you can do with certain tools or platforms, but it also covers more conceptual topics.

    • Community interviews

      • Stories that are shared by the community about how they use n8n.

Which of those three areas is or was the most challenging to start with?

  • They started off with onboarding

  • n8n has a blank canvas when you open it.

    • Editor UI where you can add notes

    • Create your workflow

  • How can I actually connect these different apps or integrations to create something meaningful? - Tanay

  • It was challenging because they have a very diverse community.

How does the n8n team act on the community feedback?

  • Feedback is really important from the perspective of what they are doing in the developer relations team.

  • They really keep an eye on this kind of feedback because it depends on that, and that correlates to basically what their content strategy would look like.

  • It doesn’t do anyone much good if they create content that nobody wants.

  • They synergise between different functions in the company to find out what is most valuable for their community.

  • Common threads around certain topics, which makes it clear what topics they need content on.

    • If they already have content on it, it gives them insights into what needs to be better.

  • They chat with their users.

  • Take part in user onboarding to give them a deeper understanding of what is the most valuable type of thing for their community.

n8n’s Tracking

  • If somebody wants a certain integration to be a part of n8n, they can open a feature request and other community members can vote on it.

    • Helps in understanding which kind of features or certain notes would be most useful for the community.

  • They also try to take more qualitative feedback when talking to the users.

What was it like to start all by yourself?

  • They had great documentation on the core part of the product.

    • A great base to build on top of.

  • Taking notes on the go about the product.

  • Ping team members to get an explanation on something.

  • Cross-posting on Dev.to and Hackernoon.

  • They realized that they were taking SEO hits by not having the blog on their domain

    • They are in the process of doing a migration away from Medium.

Dev.to, Hackernoon - for syndication, if you had to just pick one, what performs the best?

  • For n8n it was Hackernoon.

    • One can easily run into challenges with Hackernoon.

    • It needs to be really developer-focused content that performs well, their content is educational rather than marketing-focused.

  • Dev.to works really well for some companies but it really depends on how much of an audience you already have.

Introduction to the AAARRRP devrel strategy framework

In this talk from DevRelCon London 2016, Phil Leggetter describes his AAARRRP framework for developer relations strategy.

Summary:

  • What is the AAARRRP, developer relations framework

  • The basic steps to use that framework

  • Dave McClure’s AARRR pirate metricsAcquisition

    • Activation

    • Retention.

    • Referral.

    • Revenue.

  • A..AARRR..P

    • Awareness

    • AARRR

    • Product

  • Using AAARRRP

    • Define your goals

    • Identify the activities to achieve those goals.

    • Plan to execute.

  • Steps

    • Define your goals

      • Mapping of the goals that your company has to the activities that you should undertake to achieve those.

    • Define activities to meet your goals

      • Look at the activities, what activities will achieve those goals and how can you undertake them?

    • Planning the execution -- finding activities that help meet more than one goal.

    • Complimentary activities

      • Can you find the complementary nature of one activity meeting more than one goal and feeding into the next?

    • Execute

      • Really just taking the output of that and taking the resources, your thoughts about team well-being

Scribble:

Dave McClure’s AARRR pirate metrics

  • Acquisition

    • What these specifically mean will vary depending on what you’re doing and the company you’re working for.

  • Activation?

    • Using your product

    • Making that first API call or making a number of API calls that you deem as being activated.

  • Retention.

    • Can you keep them on the product?

    • Are they making a few calls and they’re never coming back?

  • Referral.

    • Do you get enough people using your product and it’s so good that they start to invite other people to it?

    • Do you have a referral mechanism?

  • Revenue.

    • You need to get paid. So, it is an obvious metric.

A..AARRR..P

Awareness.

  • Raising awareness about your product

  • Not pushing folks to sign up but letting them know that you exist.

Product.

  • Building the libraries

  • Writing documentation

  • Providing feedback on the product.

Using AAARRRP

  • Define your goals

    • So, do I want to acquire new users?

    • Do I want to activate users?

    • Do I want to get users to refer?

    • Do I want product feedback?

  • Identify the activities to achieve those goals.

  • Plan to execute.

    • Framework itself doesn’t talk about how you plan your execution.

    • You need to take the output of this and ultimately take in a number of other factors.

Steps

  • Define your goals with AAARRP

  • Define activities to meet your goals

    • Identify what the activities are that achieve goals.

    • Can you find these activities that meet more than one goal?

    • That’s a good way of utilizing your time well.

    • And can you find complementary activities, something that feeds into the next?

  • Planning the execution -- finding activities that help meet more than one goal.

    • Some weighting.

    • Need to put some additional effort into certain things such as documentation, so we’ve added a weighting column.

  • Complimentary activities

    • Can you find complementary activities?

    • An efficiency measure

    • It’s a natural flow in how you work.

    • “If we can improve the product and then we can create content demonstrating about how we can improve the product”

    • We can define how we attempt our developer relations, strategy and then do a talk on it, it naturally feeds into the next thing.

    • So, we’re creating content. And in creating the content, we increase awareness.

  • Execute

    • Guided by your company and team’s values.

    • Team headcount.

    • Budgets.

    • Team well beings

      • Managing Burnouts

      • Taking feedbacks

      • Communication

    • Evangelism Or Advocacy

    • Team member responsibilities

The DevRelOMeter

  • You look at the activities that you’re doing and it defines the type of work you’re doing. Whether you’re an evangelist or an advocate.

  • Advocacy is a two-way conversation between the customers and the product and engineering teams.

  • Evangelist is more you’re given the product as the first customer, and then you take that to market, the developer market.

Team member responsibilities

  • Many organizations group their teams and the activities that they do by function.

    • Building products, writing documentation, doing API tools, SDKs and libraries. Community, -- startup or general community activities.

  • Developer relations point of view, you probably sit in the outreach marketing.

  • As creative individuals -- It’s very difficult to pigeon into doing just one function.

  • Allow individuals to work from end to end, through involvement in the product, involvement in documentation, the API tools libraries, community involvement and outreach.

Video
Video
Video
Video
Video
Video
Laura Cowen (IBM) - DevRelCon London 2015
Example of Goals using AAARRRP
Sorts things that are going to help us achieve those goals.

Success metrics as narratives

Wowza Media’s Director of Developer Relations Amara Graham describes the use of narratives before, during, and after events to get a complete picture of dev rel event success.

Summary:

  • Numbers aren’t effective storytellers

    • Numbers are open to interpretation and they especially have connotations.

    • Numbers lack context and situational awareness

    • Numbers are open to interpretation

    • Numbers have connotations.

    • Numbers, even in the hands of the well-intended, can become dangerous.

  • Language

    • Start adding some of that language together with your numbers

    • Understand a little bit better about your developer relations activities, especially when we start talking to your different folks within your teams

  • Happening* is any sort of DevRel activity - blogs, conference talks, workshops, etc.

  • Before the Happening*

    • Make sure that you’re evaluating previous iterations.

    • Setting expectations and setting an event-specific goal.

    • Ask - Does this align with your target developer persona?

  • During the Happening*

    • “How are you feeling about the expectations and goals?”

    • Do you need to reset anything?

    • Ask - Where is everyone?

    • Getting great technical questions

    • Setting up for job seekers

  • After he Happening

    • Did you meet the expectations and goals that you set at the beginning?

    • Would you do it again?

Stop letting other people, organizations, teams, what have you, define your success.

Scribbles:

  • Success looks different as you’re going across your DevRel activities.

  • So, if you’re doing a conference, it’s going to be very different from a meetup. If you’re doing a conference talk, it’s going to be very different from the conversations and engagement that you have at booths.

Numbers aren’t effective storytellers

  • It’s unrealistic to assume that numbers have denotations.

    • That’s your dictionary definition, even though they’re well regarded as fact.

If we don’t present it with context and we don’t present it with that situational awareness, numbers are not going to gain that themselves.

  • Numbers are open to interpretation and they especially have connotations.

    • 100%, or you have nothing, 0% -- not really true.

    • In some cases, you may be working on improving a particular percentage to be within 20% or 30%.

  • Numbers lack context and situational awareness

  • Numbers are open to interpretation

  • Numbers have connotations.

  • Numbers, even in the hands of the well-intended, can become dangerous.

Language

  • Start adding some of that language together with your numbers

  • Understand a little bit better about your developer relations activities, especially when we start talking to your different folks within your teams

    • Get their perspective about a particular event or activity

    • See how they describe it.

    • See how it was impactful for them

    • The engagements or the connections that they made.

Before the Happening*

  • *Happening

    • the happening for you could be any sort of DevRel activity.

    • Writing a blog

    • Conference talk

    • Hosting a virtual workshop.

    • All of the things that you don’t have to travel to do.

  • Make sure that you’re evaluating previous iterations.

    • “Did it make sense for us to attend this function, or did it make sense for us to be involved with this activity”?

    • Go back and evaluate

      • What you did in that particular happening.

      • Does it make sense to continue doing that?

  • Setting expectations and setting an event-specific goal.

  • Ask- Does this align with your target developer persona?

    • or does it align with some sort of new functionality that we’re releasing?

    • or a new programming language functionality that’s coming on board.

We live in a very agile world, going back and iterating on these things is really important and it keeps your developer audience engaged.

  • This is where you need to start shaping your idea of success or your idea of failure.

During the Happening*

  • “How are you feeling about the expectations and goals?”

    • Internal monologue if you’re there by yourself.

    • Questions to your team on the day, you know, two or three of the particular things happening as you’re setting up or as you’re getting ready to continue going.

  • Do you need to reset anything?

    • But for workshops and conferences, this works really well.

    • You’re able to level set with your crowd

  • Ask - Where is everyone?

    • If they are splitting their time between your webinar and your competitor’s webinar.

  • Getting great technical questions

  • Setting up for job seekers

After he Happening

  • Did you meet the expectations and goals that you set at the beginning?

  • Would you do it again?

  • This is where those numbers start to creep in.

I want the best use of time for my developer relations folks. And if we’re not getting those technical questions or we’re not seeing the right developer audience, we’re going to just move on.

So, what should you do?

  • Using words and evaluating at every stage is incredibly important.

  • Check-in with you or with your team, combine it into one comprehensive look so that you can evaluate the entire happening.

  • If you have a large team or you’re sending a large team to an event

    • you can collect feedback and run it through sentiment analysis.

  • If everybody’s responding in kind of a negative manner

    • worth digging into and understanding.

    • If it’s things like technical difficulties -- understandable.

  • You want to share your goals and expectations

  • Make sure that you’re gathering baselines.

Stop letting other people, organizations, teams, what have you, define your success.

How to scale a developer relations team

Google’s Uttam Tripathi shares practical advice on how to scale a developer relations team to meet your programme’s growing needs.

Summary:

  • Principles for building developer programs and strategy.

    • Feedback.

    • Community first.

    • Diversity and inclusion.

  • Four Pillars to scale your DevRel Teams

    • Team

      • Personas

      • Type of Role

      • Expanding Globally and Scaling

      • Pipeline for DevRel Hires

      • Org your DevRel is a part of.

    • Outreach

      • Know what are developers that are most relevant for you.

      • Online channels.

      • Influencers and community managers.

    • Operations

      • Vendor partners as an extended team

      • Swag

    • Feedback

Scribbles:

  • If you get unlimited resources and a budget...

    • Probably bad news for your company because they’re not being thoughtful about how they are investing and the floodgates are literally open.

    • Doesn’t really focus one to innovate as it should be.

  • What is really scaling?

    • Preparing the ground for the next wave of growth.

Principles for building developer programs and strategy.

  • Feedback.

    • Dev rel traditionally has been an outward-focus function.

    • There needs to be two-way advocacy.

      • Need to be able to take the developer feedback and bring it back to the Product & Eng Team.

  • Community first.

    • If you’re able to do it the majority of the time, that itself is good news.

    • Did you have influence in your Product & Eng Teams to block a product launch if you think that launch is not going to be beneficial for your developers?

    • If you have strong signals and feedback that the product is not ready, are you able to make that call?

    • When you are sharing content for meet-ups or events among your developer community, is that the content that you and your Product & Eng Team want to push out?

    • Focusing on the needs of the developer community really helps you win their trust in the long run and that really pays back also in business value.

  • Diversity and inclusion.

    • Important -- developer community that we’ve worked with and engage are also representative of these developers that we want to eventually engage with.

Teams

  • What kind of personas exists in the DevRel world?

  • What kind of roles exists?

  • Developer Advocate is a much more common word being used now.

    • Folks who go on stage.

    • The ones that go at events.

    • At meet-ups and talks.

    • Go behind the camera and record talks -- share more scalably

    • Public face for your developer programs and your platform.

  • Community Manager.

    • Very quickly, if your product is starting to get traction, there will be a community that will build around it.

    • Folks who are helping swags for meet-ups, helping buy pizza for the hackathon.

    • Helping run events if your company has to run those first-party events themselves.

  • Other roles -- Developer Program Engineers, Developer Advocates are going and talking about the vision of the platform, getting people excited.

  • Specialized roles like Developer Program Engineers exist.

    • In many companies, especially if the dev rel team is fairly small, Developer Advocates will be doing the same responsibility.

  • Tech Writers.

    • Call-to-action.

    • Inspiring someone with a key message.

    • Experience that that developer website has is key.

    • Having a really solid technical writer team is important.

Expanding globally and scaling.

  • Dev rel teams typically get started wherever the host organization is based but then very quickly realize.

  • The challenge is hiring leaders in these key hubs who can really grow your dev rel presence over there.

  • Focusing on hubs.

    • Figuring out the demographic that works best for your program and needs.

Pipeline for DevRel hires

  • Where do we hire for Dev rel?

  • Traditional interview formats of either hiring for a software engineer role doesn’t really help.

  • LinkedIn

    • You look at people with dev rel titles, that pool is growing.

  • Software engineers in your company who are keen

    • Offer them a rotation opportunity or a short-term project for them to explore dev rel as a practice.

  • Hiring some of the community managers from the broader developer community that your org. works with.

Which org is your DevRel part of?

  • Doesn't matter which organization your dev rel team is part of.

    • The obvious ones are marketing.

    • Irrespective of where you are, you can be successful if your dev rel organization.

    • Use your influence to land your dev rel team where you would be most comfortable with.

    • If you strongly think that your dev rel team should be part of marketing, make that pitch early on.

Outreach

  • That number around 20 million has not shifted in the last five years.

  • Know what are developers that are most relevant for you.

    • Are you really engaging with developers that are relevant for your platform?

  • Online channels.

    • Events are very expensive, expensive on time, expensive on resources.

      • Don’t give you a channel to constantly engage with your developers.

    • Explore online channels.

      • Helps you get a lot more traction.

  • Influencers and community managers.

    • Identify key influencers and community leaders in those markets and build relationships with them.

    • Reach a lot more developers than a traditional channel will probably offer you.

Operations

  • Dev rel is a job that requires a lot of travel for example.

  • Vendor partners as an extended team

    • Are you booking all your travel yourself or is there someone, a vendor or an agency who can help you?

  • There are organizations that can help you.

  • Swag.

    • Procblem when we have swags being produced centrally, not headquarters. And we’re trying to ship it worldwide.

    • Way too expensive if your developers are in emerging markets.

    • Shipping cost.

    • Producing locally.

      • Has a positive impact on the environmental footprint.

Feedback

  • A key part of the developer ecosystem, the work that we do is gathering developer feedback.

  • This is an area where sometimes it’s okay to not focus on scale.

  • Face-to-face conversations where the developers were sharing their pain points.

How to move up in your orgDEV Community
Blogs
Video

Get executive buy-in or else

Jessica West, who heads up developer relations for LaunchDarkly, lays out the importance to any developer relations programme of having the support and commitment of the company’s leadership.

Summary:

  • Three types of executives

    • They get it.

    • Middle ground.

    • No clue.

  • Implement Strategy

    • Program your initiatives

    • Creating measurements

    • Communication

  • The key is that you need to understand your value to the executive team.

    • Then you need to use that to measure against their priorities.

  • Defining executive buy-in

    • Looks different for a lot of places.

    • For the purpose of this talk, executive buy-in is an executive that understands your goals at a high level and advocates for you.

    • Not only defends you but advocates for you and says yes I understand what this person is doing, here’s the value they bring in, and I am behind it 100%.

  • Questions to ask executives

    • Overall value.

    • Success Factors

    • Teamwork

    • Communication

Scribbles:

Three types of executives

  • They get it.

    • They’re on your page.

    • They have a clear plan, there’s no question on budget or initiatives.

    • They’re all in.

  • Middle ground.

    • Understand developer relations.

    • They think it’s a cool thing, I’ve heard it and they’re “bought-in” and I do quotes and we’ll talk about that in a minute.

  • No clue.

    • They’re not quite sure what they need

    • “Dev rel” and they’re like “Yeah I don’t know. I don’t need to talk about that”.

They get it.

  • How do you maintain buy-in and make sure there is no single point of failure?

  • Because yes they bought in but it doesn’t mean they’re always going to be bought in.

  • How can you maintain it?

    • Communication

    • Internal evangelism

  • Create a Roadbook for your future advocates so they know when they come in.

  • What does it mean to be an onboarding developer advocate at your specific company?

No Clue

  • Ultimately you’re going to be fighting an uphill battle, and if your executive doesn’t have that buy-in, there’s not a lot of point for anything else. -- look for another job. ~ Speaker’s opinion.

Middle Ground

  • Where a lot of developer relations departments and teams are right now.

  • The executive is there, they’ve heard of it.

  • How do we measure and execute? Not sure, kind of in-between space.

  • Ask more questions.

  • Make a clear path to align company values with yours.

  • Discussing what success factors look like for that department.

  • Communication, Teamwork, and ultimately, some strategy questions.

Questions to ask executives

Overall value.

  • “Why do you think developer relations are important?

  • What value do you think it brings?

  • What are you looking to get out of dev rel?”

  • If the answer’s “I don’t know”. --- maybe it’s time for another job search.

  • If you have that question and they say they saw another company doing it and that’s the only reason they have, that’s a warning sign.

Success Factors

  • What does a successful dev rel person or team look like?

  • “How are you measuring success?”

    • And not just in developer relations but in the whole company.

    • How are they measuring success for Engineering? For Marketing? For Sales?

  • What does success look like to the board?

Teamwork

  • How is that divided amongst the whole company?

    • What does Marketing do, what do Sales do, what does BizDev, do you even have a BizDev?

    • Do you have a Customer Success team?

    • Do you have an Education team?

  • Changes in scale from companies from 0 to 50, 50 onwards and that could look different at one 50 person company to another, or even 1,000 person company.

  • How is the goal distributed?

  • And are stakeholders goals being represented around the team?

    • What goals are associated with them?

    • Are those goals then represented in your team?

    • How are they being found?

Communication

  • How do you currently communicate?

  • Are there newsletters that go internally? Externally? Is it all in a forum?

  • You can see how they communicate within departments and how you can communicate as a developer relations department.

  • How is communication handled between other departments?

Defining executive buy-in

  • Looks different for a lot of places.

  • For the purpose of this talk, executive buy-in is an executive that understands your goals at a high level and advocates for you.

  • Not only defends you but advocates for you and says yes I understand what this person is doing, here’s the value they bring in, and I am behind it 100%.

How do you get executive buy-in?

  • It is a tough place where people say “I believe in developer relations but I’m not quite sure how to measure and execute it”.

  • You might be going back and forth but you have a path and it may not always be clear.

  • Digging in and going back to those questions you have to ask the executive team.

  • Help start lining up your strategy and your goals.

Implement Strategy

  • Program your initiatives

    • Setting up programs for what you’re working on.

  • Creating measurements

    • What is it that you are measuring?

    • You need to set that measurement up. And with that reporting ideally. And then

  • Communication

Program your initiatives

  • Segmenting your developer relations teams or your developer relations initiatives into programs is really beneficial.

  • It May look like an ambassador program or a hackathon program,

  • Different types of events.

  • Education initiative.

  • Segment into programs and then you can have clear outcomes.

Creating measurements

  • Developer Engagements

    • How many people were in your audience?

    • I’m giving a talk here so I can report back that x many people showed up and heard me speak.

  • Example - Goal as a company and we want to be in this forum, and we want to measure how many users are on there, and how many active users are there.

Communication.

  • Communicate internally.

    • Because then nobody in your company knows what you did.

      • They think you’re doing work.

      • But you have to communicate that. And that may look different in a lot of different places.

  • Letting the company know what you’re working on is really key.

    • Important because they may not know and maybe they missed the email because we get a lot of them.

    • That’s really big and it won’t take much of your time.

  • Doing an internal wiki to showcase your work.

    • Have a homepage page that shows what we’re up to, here’s what we’re working on, and come talk to us about it.

  • Sitting in on other department meetings.

    • Coming into your partner department and going and asking what they’re up to.

    • Learning about what they are working on once a month or whatever that cadence looks like is really important.

  • Doing event recap internally and externally.

    • Do a quick recap on why you thought it was important for the developer community.

  • Team meetings

    • Having an open invitation for any department to come to join your teams.

Blog
Blog
Blog
Video
Joe Nash (Braintree - PayPal) - DevRelCon London 2015
Logo
What is developer relations and why does it exist?Medium
Building a dream dev rel teamDeveloperRelations.com
Is developer relations the same thing as community management?DeveloperRelations.com

Creating high-quality communities

Gerard runs through the key elements in growing a successful tech community around meet-ups and events.

Summary:

  • Creating a community from scratch

    • Initially, you will be doing everything :) marketing, sales, design, etc.

  • Format

    • Top speakers

    • Top venue

    • Prizes

    • Drinks and Food

    • Recordings

  • Recruiters

    • You need to give boundaries/rules so folks don't abuse the meeting.

Secret formula, how the community is made.

  • Venue → contact speakers → start promotion → run event

  • Venue

    • Location!

    • Need to make it easy for people

    • Check-in and security

    • Are people going to need to wait outside? How will they get in?

    • Technical set up

    • Audio/video

      • Catering details

    • Space setup and cleaning

      • Setting chairs up, etc.

  • Speakers

    • Book developer advocates

    • Conference speaker snitcher

      • contact speakers from local conferences happening at the same time.

  • Networking

    • Use your sponsors networks!

    • Don't compromise the content

  • Promotion

    • A lot of people perceive this as annoying, but it's not actually that hard

    • Speaker update, sponsor updates (we have food, etc.)

    • Reminder - people will forget, so send a reminder

    • day-after message - this is important

  • Event

    • Pre checks:

      • RSVP/Security, speakers, catering

    • Hosting + schedule keeping

    • Making sure everything stays on track

    • Socials, etc.

  • Passion

    • A talk can be rubbish but if it gets people excited, it's good

  • Have FUN!

    • Planning is a lot of work, if you're not having a good time, you might need to change it up.

Scribble:

Unless you have a big team that can support you

  • You will be doing, like, literally everything.

  • You will be doing marketing,

  • You will be doing sales (almost), like closing sponsorships for the long term, so you don’t have to do the research every single meetup.

Goals

  • Meetups every 2 months

  • Recordings available

    • If you're putting in the work, you want to have a recording

  • Great speakers

    • Passion shows through

  • Great atmosphere and hospitality

    • -Dedicated teams for welcoming guests

Benefits of hiring a 3rd party to do the heavy lifting

  • You have audio, you have video.

  • They will record every single meetup.

  • They will give you people that you can call.

  • There’s also a desk walk-in that they will hand these name badges.

  • It’s like a proper meetup.

Of course, you don’t have to go for this level, but that’s something nice when you have been doing community for a few years.

Use your opportunities

  • There’s a lot of opportunities when you are doing this kind of activity, use every single one.

Driven by passion

  • You don’t want to be messing around,

  • You want to share a really strong message, so people when they go to your meetup, they know what they are going to get. And in this meetup, people, we’re going to get awesome.

And why? Well, because in my experience, passion is what makes things succeed. “This sounds, I mean, if I was a salesperson, this would be like, “Oh, my God, what are you saying, Gerard? This is like total BS.” No, I totally believe it, and I stand by it.”

Recruiters

  • Make sure you draw a line and make sure your organizers understand how you want the meeting to be carried out and things you don’t want.

  • Set clear goals.

Using RSVPs as a success metric

RSVPs can be very misleading. There’s a lot of people using, like, big numbers of RSVPs. When you go to the vendors, like, 15 people, like, where are the other people? What happened there?

Format

  • Top speakers

  • Top venue

  • Prizes and raffles

    • Can be used in promotions, you can use them to just share contacts that you have with conference organizers.

  • Treats and drinks and share them in the meetups

    • Of course, this is to create some kind of hype.

  • Recordings

“If you are building your meetup, you want to match your own style. You don’t have to match mine.”

How a community is made? -- Secret Formula

  • Venue

    • Location, location, location.

      • This is obvious. If you want to get people, you need to make it easy for them.

      • You don’t want to make it, like, in them, I don’t know, in zone 5 in London, you need to do it, like, in City Center, at least.

    • Check-in on security

    • Technical setup.

      • You want to host your event with a third party because they are going to take care of that. Taking care of that takes a lot of effort.

    • Catering details

    • Space, setup and cleaning,

      • Who put the chairs there? Who took the chairs out afterwards? Who cleaned your mess?

Venue basics

Speaker guidelines

  • Top speakers

  • Developer advocates

    • Why? -- They are paid for it. The company’s going to fund the travelling. They usually have, like, really good content.

  • Conference speaker snitcher

    • If there’s a conference in your city that you know about, contact these speakers and invite them, and most of the time, they will come.

  • Network

    • Of course, use any opportunity. Use the venue, the context that you need to reach for new venues. Use the networks for sponsors.

    • They have business contacts, reach them. Of course, don’t compromise the quality of the event,

    • Check about the content that they are planning to show.

Promotion tips

  • General Announcements

  • Speaker update

  • Sponsor update.

  • Reminders

  • Day after message

    • Social media -- Just make a lot of noise.

    • If you are a developer advocate for a big enterprise company, you need to align with the strategy, etc.

    • If you are an independent developer, then you're quite free.

Event steps

  • Pre-checks, RSVPs/security, speakers and catering

    • There’s a lot of, like, admin work. Maybe you can leave it to someone at the venue. That’s the best option.

  • Hosting and schedule-keeping.

    • This is the people saying like, “Okay, one minute, two minutes.” This is important because at ten in the evening they kick you out, and they are very rude, and you don’t want that to fall into your attendees.

  • Prizes

    • You want prizes, you want to give away tickets. You want to contact organizers, you want to contact vendors, you want to give discounts. You want to give these to the people that are coming to your events and also anyone.

  • Socializing and pictures

    • Part of a promotion.

    • You need to be sensible about how you decide this and probably, you don’t want to use like stock pictures.

Top ingredients

  • Ambition

    • Bigger venue, bigger speakers, silly things happening during the event. Raffles, prizes, conference tickets to GraphQL Europe to GraphQL people. It’s awesome.

  • Passion

    • Why it’s important? Why it doesn’t matter if the talk is completely rubbish if it gets the people excited?

  • Have fun

    • Of course, this is a lot of work. If you are not enjoying having a good time, maybe there are changes that you need to make.

"Yeah. I mean, this is myself. This is my personality. Just don’t listen to me, I’m a little bit crazy, but totally go and create a community that will benefit everyone in that community" -- Gerad

The Art of Slide Design

Melinda Seckington shares how some simple design element tweaks can magnify the impact of your presentation.

Summary:

  • How do you design effective slides?

    • How do you create slides that are compelling and help your audience understand what you’re trying to say?

    • Principles for slide design

  • Principles for slide design

    • Maximise Signal, Minimise Noise

      • Maximise relevant information rather than irrelevant information.

    • Make Important Information Stand out

      • Use contrast in your slides to make things memorable.

    • Show and Tell

      • Information recall is better when combining text and images.

    • Be consistent

      • Use consistent designs for slides with the same purpose.

  • Maximise Signal, Minimise Noise

    • Focus on one purpose per slide.

    • Slides are not your teleprompter.

    • Your slides are not meant as notes or references for people after your talk.

  • Make important information stand out

    • Colours

    • Shapes

    • Size

  • Show and tell

    • Photos

    • Icons

    • Shapes

    • Animations

  • Be Consistent

    • Use consistent designs for slides with the same purpose.

Scribble:

The goal of the presentation

  • There are endless motivations for giving a presentation and no two presentations will ever really be the same.

  • Yet, at the heart of it, they all have one thing in common.

  • No matter what your presentation is about, your number one goal as a presenter is to allow your audience to absorb your information

What are Effective slides?

‌Cognitive load

  • This is the amount of mental activity required to accomplish a goal.

  • So, mental activity being things like perception, memory, and problem-solving.

Effective slides?

  • Slides that help reduce that cognitive load.

  • Slides that help effective help your audience consume your information.

How do you create design effective slides?

How do you create slides that are compelling and help your audience understand what you’re trying to say?

Principles for slide design

  • Maximise Signal, Minimise Noise

  • Make Important Information Stand out

  • Show and Tell

  • Be consistent

Maximise signal, minimise noise

  • So this principle comes from the theory of signal-to-noise ratio.

  • The concept is that in every type of communication we have, there is a certain amount of relevant information, the signal, and there is a certain amount of irrelevant information, the noise.

  • We want to maximise relevant information rather than irrelevant information.

How do we do that in our slide designs? How do we make sure that the information on our slides is mainly relevant rather than irrelevant?

Maximise Signal

  • Focus on one purpose per slide.

    • So this is about maximising the signal.

      • The moment a slide has multiple purposes, it dilutes the relevant information.

      • So rather than having a single slide -- split them out over several slides.

  • Slides are not your teleprompter.

    • You’re using your slides to get a point across to your audience and you’re using your slides as reminders to yourself.

    • If you really need something to help you remember what to say, use your presenter notes for that because that’s what they’re there for.

  • Your slides are not meant as notes or references for people after your talk.

    • Your slides are meant for the audience that is there in the room with you.

    • If you need to share something with people afterwards, use a format that actually makes sense for that.

    • So a blog post or a video of a talk or anything other than the slides that are meant for your audience.

Minimise distraction

  • We’re trying to minimise noise.

  • Ensuring that we don’t have any irrelevant information.

  • Try to use common sense and just make your slides clean and simple.

Ways of being distracting

  • Too much text on one slide.

    • So the moment you have a slide like this (one with lots of texts), people stop listening to you.‌

  • Too much going on them.

    • So keep your slides simple and clean so that they’re not visually distracting.

So this is exactly the same images as before, but because there’s no overlapping and because there’s no text over it it’s much easier for the audience to process.

Make important information stand out.

  • Contrast the state of being strikingly different from something else in juxtaposition or close association.

  • Use contrast in your slides to make things memorable.

Ways

  • Colours

    • Choose a colour palette that has contrasting colours.

    • Besides using contrast within slides, you can also use the contrast between slides.

  • Shapes

    • Circles, squares, triangles.

    • Fonts

      • The way of achieving contrast is through using different types of fonts within your presentation. ‌

      • Using different fonts within the same phrase or sentence. So the contrast is used to highlight specific words.

      • Using different fonts for different elements on the slide.

  • Size

    • grabbing an element and making it bigger. ‌

Show and Tell

  • This principle comes from the picture superiority effect -- information recall is better when combining text and images.

Ways

  • Photos

    • Makes your slides more lively, more memorable.

    • Maximise signal, minimise noise -- make sure it’s relevant.

    • Completely fill-up the slide and then pair it in some way with text over it.

      • The audience will have a much more visceral reaction, which, again, makes it more memorable.

  • Icons

  • So the easiest resource for icons is the Noun Project. This website offers a ton of royalty-free icons of all different topics. And you’re bound to find icons in there that you can use. I even found one for Synergy once. And I’m really annoyed with myself for looking that up.

  • Shapes

    • Simple pie charts.

    • Building diagrams that are much clearer than relying on text alone.

  • Animations

    • Don’t misuse them.

    • Keep it as relevant as possible

Be Consistent

  • “The usability of a system is improved when similar parts are expressed in similar ways.”

  • Use consistent designs for slides with the same purpose.

Ways

  • Identifying patterns

    • So this is all about identifying your slide patterns.

    • What are the types of slides within your presentation? ‌

    • Helps as your audience has reference points.

    • They become easier to process even though it, kind of, might happen subconsciously. ‌

“I don’t believe that there is one true way of creating slides. So this whole talk isn’t about getting you all to create the same type of slides that I do, but rather it’s helping you to get a basic understanding of design and applying it to your own style and presentations.”

Strategy for developer outreach

Matthew Revell talks about almost everything around developer relations and fundamental stages in creating a developer outreach strategy.

Summary:

  • Three stages of building a developer relations strategy

    • Understand where you are.

      • Know what the situation is right now.

    • What it is in the world that you want to change

      • Know where you are, where you want to be.

    • Create a plan of action to make that happen.

  • DevRel specialised marketing.

    • Developers aren’t just another audience.

    • Developer-targeted tools aren’t just another product.

    • Maybe the audience knows more about the product than you do.

  • DevRel - AAARRRP Framework

  • Four pillars of DevReL

    • Outreach

    • Community

    • Developer experience

    • Development and support

  • DevRel Situational Analysis

    • Product

    • Competition

    • Company

    • Target

Scribbles:

Dev Rel: specialised marketing

  • Developer relations is a specialised form of marketing that’s aimed at software developers.

When you think of it in other terms, then it’s very easy to get lost and detached from some of the things that are important to measure.

  • Developer relations are very long term.

Developers aren’t just another audience.

  • Developers are experts in the thing that you’re selling.

  • They build a career on having an understanding of some very in-depth, technical subjects.

  • Developers will correct you in public.

    • They will not be embarrassed about telling you that you’re wrong, and so that means that you have to be right.

Developer-targeted tools aren’t just another product.

  • U can’t fudge this -- They’re betting their careers and their credibility on the choice of tool that they make.

  • They believe you, and they test it

    • At production, it goes ahead and it fails massively and they lose their job, then the stakes are higher.

  • People really need to be able to trust that what you’re saying is true.

Maybe the audience knows more about the product than you do.

  • You’re selling something very specialized, then they can probably, very easily tell when you’re fudging things.

  • Traditional marketing is a great deal about storytelling. It’s about selling a dream.

  • When you’re selling something very technical, you can’t fudge that detail.

  • Long-term relationships build trust.

    • They build credibility.

    • Build a one-on-one relationship with developers.

The Dev Rel funnel

  • AAARP DevRel Strategy

Four pillars of DevRel

Outreach

  • Meet-ups.

  • About creating something online.

  • Blogs or other resources that bring people into your sphere.

Community

  • Creating a process that enables people to feel recognised.

  • Feel like they’re contributing to something worthwhile.

  • Brings them from that aware developer to someone who is contributing back to your product.

  • MVP program or just something where you are actively encouraging and supporting people who are on your side.

Developer experience

  • API and SDK design, the documentation, the onboarding process.

Development and support

  • Development where you provide excellent support to people.

Understanding where you are

  • If you plan well, then you’ve already won the battle.

  • A lot of developer relations is done off the cuff, is done without planning.

    • It’s done without thinking about strategy.

  • We need to understand where we are before we can plan on where to go.

Product

  • What does your product change the world?

Quote If you’re not building something that makes the world different somehow, even if it’s a very small part of the world, then it’s probably not worth doing.

  • What is good about the tech?

  • What do we need to be honest about with our product?

  • What are the core use cases of your product?

  • What are people gonna be using it for?

Competition

  • “What are they good at?

  • What are they bad at, and how will people use it?

  • What are the core use cases for those products?”

  • And you’re your company. Your company, obviously, has a very big influence. Your product doesn’t exist in a vacuum. So what is your company’s role in the market? How your company interacts with the other competitors is going to influence how people see you.

Company

  • Market leader.

  • Challenger.

    • Companies who are probably doing things that challenge the market leader, do more interesting things in some ways, but they’re not quite at the top yet.

  • Niche Player

    • Companies who are doing their own thing.

    • They’re quite happily bobbing along.

    • They’re carving out small businesses for themselves in a particular area.

  • Shooting star.

    • A company that’s got far too much venture money.

    • It’s spending it like crazy.

    • Survive probably till the end of the year unless they get another funding round, but the problem is they’re stealing all the oxygen because they’re spending loads of money.

Who are your target developers?

  • Different drivers that send people towards and away from your product.

  • Understand these drivers by asking a bunch of questions.

  • Technical Drivers

    • You know, does it only run on Windows?

    • Does it require one or another particular language?

    • Does it require a particular platform?

    • Which technical use cases does it best suit?

    • Where does it sit in the development lifecycle?

    • Will greatly influence how we approach the market.

  • Developer Drivers

    • Questions about the developer themselves, the individual who you’re talking to.

    • How much commitment does our product require of developers?

    • What languages are they interested in?

    • What languages are they using?

  • Organisation Drivers

    • What sorts of organisations have a need for this?

    • What sorts of companies should we be approaching?

    • Where will they be earning their living or building their software?

  • Market Drivers

    • Competition

    • What’s happening in the industry currently?

    • Locations that might suit your needs.

Climate

  • Create segments in the market or amongst developers.

  • Once you have a bunch of segments that you’ve listed out, you can start to decide who to target.

So how do you choose which groups to target?

  • Is it relevant to our business?

  • Are they actually gonna have a use for it?

  • Do they take those drivers that we had earlier?

  • Is it large enough?

  • Can enough money be made?

Video
Video
Video
Video
Video
Video
Video
Video
Introduction to the AAARRRP devrel strategy framework

The hierarchy of developer needs

Mike Stowe takes a look at the Hierarchy of Developer Needs, and how you can use it to balance your efforts and ensure your users are successful.

Summary

  • Understanding the basic needs of developers

  • Understanding AIDA model

  • Digging deeper into company and developer needs.

  • Putting it together

    • Audit

      • Any hierarchy needs to be audited.

    • Plan

      • Understanding where in the funnel you need to focus

      • Are the funnels actually working and driving developers

      • How is the audit affecting the strategy

    • Measure

      • Applying metrics at each stage to measure success, blockers, tactics.

    • Focus

      • On needs of developers

      • Building a self-sustaining community

      • Helping developers become advocates and empower them

  • Guiding developers through the hierarchy or funnel without friction

  • Focusing on their psychological and self-fulfilment needs

Scribbles

The focus of this talk

Try to figure out

  • Where & how do we focus our efforts and energy

  • How much money to build a strong program.

A few questions that bother everyone

  • How do you actually build a developer relations program?

    • Should you be focused on the community?

    • Should you be focused on events?

    • Should you be focused on evangelism or education,

    • Should you be focused on open source?

  • What is it that makes a good developer relations program?

  • Where do you invest for maximum impact?

  • How do you grow and expand your program in a scalable manner?

  • How do you grow it without having to hire 40 developer evangelists on a daily basis?

  • How do you grow it without having to hire 10 community managers to try to manage your forums or your community?

  • How do you go a step further and take your developers and convert them into advocates?

​‌

Takeaway‌

  • Understand where you’re at today, and what steps you need to take to get to where you want to be tomorrow.

  • 2 different frameworks for answering the above questions and how to measure them

  • This is the same tool Mike has used going from stealth startups to public companies

The question to ask before starting

If you were asked to start a global meetup program, what would you need to do in order to accomplish that?”‌‌

The answer will differ for different people‌‌

  • For an established company like SalesForce,

    • A global meetup program is already there.

  • For a program like MuleSoft, where the community is built first,

    • Able to launch a meetup program with 40 meetups in about 12 months.

  • For a brand new startup

    • A global program is uncertain, starting with one meetup will be the key to find out if it is something they need.

Purpose of Developer Relations.

Developer Relations is a symbiotic program designed to help both the developers and the company. At the same time, DevRel needs to be an advocate for the developers.‌‌

  • They need to make sure they’re putting the developer’s success first,

  • Helping the developers in everything that they do

    • Not just trying to sell them technology, but help them grow their careers

    • Bringing new technology to the developers,

  • Helping developers utilize, adopt the technology

  • Helping them evangelize the company’s tech.

    • Ultimately, you want them to be so happy with the technology that they’re talking about it to others - see the value in the technology that you see in the technology.

Two Parts

  • Your company has to be successful

  • Your developers have to be successful

What does your company need to be successful?

  • Use the standard AIDA (Awareness, Interest, Desire, Action) model marketing funnel

    • DevRel is really responsible for the developer journey from raising awareness to all the way to adoption advocacy.

  • Awareness

    • Without awareness, developers can’t find the technology

    • They can’t learn about the technology or use it and certainly can’t advocate for it

  • Consideration (Interest), ie: “Okay, I’m interested. I’m thinking about using this.”

    • Giving them the tools to understand, like developer documentation, sandbox environment, etc.

  • Adoption (Desire)

    • Assist them through the adoption process of becoming a customer.

    • That may be,

      • Free APIs: Using the freemium model.

      • Paid APIs: Adopting the paid or premium model.

  • Advocacy (Action)

    • Taking the developer who’s using the technology

    • Change them from being someone who loves technology, to someone who’s willing to tell others about the technology.

What do people need to be successful?

  • Devs are people, they have basic needs

  • Basic needs fulfilled

    • survival

  • Psychological fulfilled

    • purpose

  • Ability to become self-fulfilled

    • happiness

What do developers need to be successful?

  • Basic Needs

    • Basic Enablement

      • Documentation and onboarding -- without this, you are losing developers on the very first step of the process.

    • Community

      • Slacks, forums, social media to connect similar people sharing same the same process and so that they don't feel lost or alone.

  • Education

    • Making sure developers grow -- you don't want them to be stuck with your product, you should make them grow.

  • Self-fulfilment

    • Expanded Enablement

      • Online workshops and webinars, where they can watch and practice the product and various test cases.

    • In-person events

      • One of the main 🔑 elements in the whole process is to build a community of developers and who don't feel they are alone and want to grow.

If your program is not meeting the basic needs, it dosen't matter how great your other programs are.

Basic Enablement

  • Messaging

    • Is your website clear in conveying the message?

    • Your messaging should be clear enough and to-point for developers to understand what exactly your product does and brings to the table

  • Navigation

    • The website should be easy to navigate to areas that are always needed by the developers.

  • Account creation

    • Should be a low-step process.

    • Lesser the steps the better

  • Access to credentials

  • Access to documentation

    • Important step to achieve developer retention.

    • If a developer is interested in the product, they want to dive right in, there might be existing tutorials from 3rd part sources, but documentation from the organization to make the onboarding of devs easier is a must.

  • Usability and searchability

  • Getting started guides

  • Tutorials and examples

  • Error reporting

If a developer cannot create an account and build their first basic app with 5 minutes, your platform is too difficult to use.

Community

  • A way for developers to obtain support, network with each other and be recognized by the organization.

Types

  • Internal

    • Forum

    • Team messaging

    • MVP program/ambassadors

  • External

    • StackOverflow

    • Social Channels

    • GitHub

Education

  • Making sure developers become experts in their field

    • Blogs

    • Videos

    • Podcasts

    • Open-source

    • Training programs

Expanded Enablement

  • Taking education up a notch.

    • Webinars

    • White-papers

    • Case studies

    • Online workshops

    • Virtual events

    • Certification

In-person activities

  • Great way for creating connections with your developers, recognizing potential DevRel qualified leads and rewarding them. (Not sure about DevRel qualified leads? Here's a link that should help you out)

    • Meetups

    • Summits

    • Hackathons

    • Conferences

Is developer relations right for me?Medium
Blog
Let’s build some community flywheels - Orbit
Blog
Logo
Video
Video
Video

Useful community success metrics

How experienced community leaders from various backgrounds started building community and what worked for them.

Summary:

  • The difficulty for developer relations has always been how to collect quantitative data to demonstrate value, and most teams approach this in different ways based on team size and company stage.

  • In the talk, we examine what tales you can tell to assist leadership to understand what you do, which ones are beneficial, and why data presentation is so important.

  • The first thing you will hear from any experienced person about metrics is "It depends" -- "It totally depends", plus they also might give a smirk or say "okay! -- cutting right to the chase, are we!?", cause this is one of the hardest questions out there.

  • Metrics depends on the questions we're asking. We need to ask why first. Why do we need metrics? Where we are? What are the problems we are trying to solve?

Scribbles:

What is a useful success metric?

  • It depends, where you are, what state you are at

  • If you go down the metrics you want to have, you are missing the point.

  • What answers are you trying to solve?

What advice or thoughts do you have about setting metrics for the first time?

  • Start Small

    • Ask: What your community is capable of?

    • Keep challenging yourself.

  • Establish a baseline

  • Build from there

  • Find areas of growth.

  • Establish a focus on where to grow.

  • Use vanity metrics as an exploration point, investigate and dig deeper.

Explain why metrics matter and that people know why you are tracking it.

  • Provide context to each metric.

  • "Why is this metric important?"

  • "How does it align with business goals"

  • "What decisions will this metric help us make?"

"Numbers are in their raw form are uninteresting — tell a story, show an impact or result"

  • Here's what we are doing.

  • Here's the success.

  • Here's the impact on the company.

  • Here's the impact it had on the community.

When it comes to community designing-think of it as system-owned feedback loops. -- @joenash

  • Community members want to get some value, a useful way to look at engagement would be tracking activities that provide that value to the members.

  • Instead of building up a huge infrastructure — how can you run smaller, more mindful tests to test out if your metrics are measuring the right things.[02:08]How do you know if a metric isn't working? How do you know if a metric isn't working? Look at the type of community we want to serve, and how is it compared to the community that we're actively serving.

  • There is a lifecycle of community and members, and that's ok. "Once you solve their problem, they will drop out and may never come back. That is just the natural lifecycle and it is important to understand that."

Can everyone talk about the most successful metric they can remember off the top of their head?

Why did it work? what was the context it worked in?

  • @Mary

    • Dev-rel Qualified Leads

    • Listen to the community first before your sales pitch.

  • @Matthew: Leads.

  • @Joe: Number of commits made by GitHub student users.

Community is ❌

  • Not marketing

  • Not sales

  • Not an audience

Path to success for DevRel

Scribble from Mary Thengvall's amazing blog "The DevRel Path To Success: Awareness, Enablement, Engagement", which talks about what are the key elements of a developer relations team.

Summary:

  • Foundational Categories- Awareness, Enablement and Engagement

  • Functions of DevRel - Developer Advocacy, Experience and Community Management

  • Understanding the balance b/w the three functional categories

Scribbles:

Foundational Categories-

  • Awareness

    • Making sure that developers know about the product, making them aware of the targetted product's existence.

  • Enablement

    • Documentations, guides, tutorials, existing libraries, use-cases, etc. to enable the developers to use your product.

    • Making developers understand that using your product solves their problems can be a huge plus point for them to adopt the product.

  • Engagement

    • Engaging with the community.

3 Functions of Developer Relations-

  • Developer Advocacy

  • Developer Experience

  • Community management

Click to zoom,.

Developer Advocacy

  • Responsible for making sure the community is aware

  • Producing content like blog posts, live streaming, public speaking/talks, etc.

  • Building relations ships in the tech industry.

  • Making sure the team is aware of relevant feedback from the community.

Developer Experience

  • Responsible for standardization, accessibility of documentation for developers.

  • ^ allows the team to put a finishing touch after a fantastic talk from the developer advocate at a tech conference.

  • Gives people the confidence to know that the product can solve their problems with the help of fantastic guides and resources available.

Community Management

  • Working with the most engaged community members.

  • ^ those who run meetups, speak at events on the company's behalf.

  • Goal is to build a stronger community of people as well as connections.

Internal Community

Internally -> Co-workers

  • Awareness OF

    • team's existence

    • the feedback that the community is willing to provide

    • types of processes that can be provided

    • DevRel qualified leads

  • Enabling to

    • serve the community better

    • better communicate with customers

    • write, speak and code in public.

  • Engaging co-workers with the community with conferences, social media, forums, etc.

Externally ->

  • Awareness OF

    • existence of various products and projects

    • team and mission

    • resources

  • Enabling THEM

    • get up and running quickly and easily

    • successful in their role

    • try new things along with amplification of work

  • Engaging

    • using forums, slack, social media, conferences, meetups

    • contributing and collaborating to move members up the pyramid of engagement

How to find balance b/w the 3

  • Understand company goals

  • Find allies in your company

    • Awareness in the marketing dept.

    • Enablement in product and engineering.

    • Engagement in support and customer success team.

  • Prioritizing your task and working across teams to accomplish goals.

How to lose a dev in three ways

Jamie Wittenberg talks about great ways you can incorporate to make your documentation better and more accessible to new developers.

Summary

Create Inclusive documentation

  • It is the right thing to do for developers but also for the business

  • The documentation is someone's first experience with your product

  • Your documentation is the best marketing material you might have!

3 ways to lose a dev due to documentation

  • New devs aren't familiar with code conventions

  • Developer environments are hard

  • New devs lack context

How to fix this?

  • Test your docs on different operating systems and have someone with low development experience try it

  • Create a legend & glossary for your documentation

  • Add context to your tutorials

Scribbles

Edge cases for great product documentation:

  • Users should be able to simulate the development environment

  • Users should not be entering their personal information, email addresses or use any credit cards for accessing the documentation

  • Users should be able to save their work and return to it.

  • Assume that users might not have written a single line of code before

  • Users should be able to access everything with even tablets or cell phones

Three ways you might lose new developers due to your documentation

New developers are not familiar with code conventions

  • Problem:

    • $ sudo apt update - Newbies might not understand what a simple $ here might represent

      • Similarly,

        • Using >>> for interactive shell

        • Using [ ] around values where you want people to substitute their API credentials

      • You cannot avoid conventions generally because they increase inclusivity generally

  • Solution

    • Include a legend in your documentation that defines any conventions used.

  • Problem:

    • New developers aren't familiar with developer workflows, such as when to use the command line vs a text editor.

      • Eg: Newbies might get confused what part of documentation represents shellcode and what represents javascript code.

  • Solution

    • Use visual differentiation to indicate different parts of the developer workflow

      • Use syntax formatting, number lines, etc,

      • Different parts to indicate output vs input files, code vs shell etc.

  • Problem:

    • Even with the best explanations, some of the things might get lost.

  • Solution

    • Use screencast or gifs to make developers aware of the process.

Developer Environments are hard

  • Don't assume the operating system one might be using for accessing your code.

    • Eg.: A lot of documentation assume people using UNIX/ Linux systems and Windows users might get discluded.

  • Solution 1

    • Link to someone else's explanation of how to use different operating systems.

    • Write your own detailed solution for these specific cases: More involved and yields greater benefits by keeping developer on your platform

  • Solution 2

    • Explain command and environmental differences, using a different platform, shells and respective commands for that

  • Solution 3

    • Set up examples on Codepen, Glitch or repl.it, where they can run and test your documented example code.

  • Solution 4

    • If a browser-based development environment does not work for your product, use a VPS/ VM solution for that.

New devs lack context

  • New Developers don't know what your product does

    • Solution: Add a few sentences at the beginning of the quickstart and tutorials. Include key activities.

  • Your docs are expansive and hard for a new dev to navigate

    • Solution: Provide use cases for your product and use them to guide developers through your documentation

  • Your docs are hard to find or your product requires signing up to test

    • Solution: Create a sandbox

What you can do to fix this tomorrow?

  • Have a friend with less development experience try one of your tutorials and document every confusing point

  • Test your docs on different operating systems

  • Create a legend for your documentation

  • Add a glossary to your documentation

  • Add context to your tutorials

Four pillars of DevRel

To devise a DevRel strategy, one must understand their company's needs and the tactics that can be used to meet them. Let's take a look at the four pillars to understand all of this in a better way.

Summary

  • DevRel programme usually/arguably revolves around fours pillars.

    • Outreach

    • Community

    • Product

    • Education and support

  • Pillar define what exactly is done in the programme.

  • Pillar can be further divide based on the tasks performed by DevRel and Dev Experience.

  • Offers a handy way to think about tactics to pursue a DevRel strategy.

Scribbles

Four Pillars

  • Outreach

  • Community

  • Product

  • Education and support

What are the pillars for?

  • Pillars are about what you will do in your DevRel programme.

  • The strategic initiatives to meet the program's initiative are usually chosen from one or more of the given pillars

DevRel vs Developer Experience

  • Once you take a close look at the four pillars, it's visible there are two halves -- outreach and community which is usually covered by developer relations, then we have product and education/support which is covered by developer experience.

  • DevRel programme needs to consider all four.

  • A mix of tactics chosen will depend on the broader strategy. This brings us to the AAARRRP funnel, which you can take a deeper look at in the scribble linked below.

[link the scribble]

Example of why the divide b/w DevRel and Dev Experience isn't always clear.

  • One can have a great outreach program, arguably DevRel, to drive people from awareness to acquisition -- a better approach would be to have high-quality documentation, which arguably falls under developer experience.

Outreach

  • Broadly, covered in two ways

    • Online

    • In-person

  • Activities are done in order to drive customers.

  • Makes people aware of the products and helps them get a better overall understanding.

  • Helps people to overcome initial objections and push through to some commitment to using it.

Community

  • Community is about creating a framework that enables developers to be successful with your product.

  • Having an active community around the product is 🔑 for many developers.

  • Provides the evidence that people, other than the organization selling it are using it for various use-cases.

  • Helps in amplifying efforts of DevRel programme.

Community has a role to play in each stage but it’s most focused on moving developers from the acquisition through to the product stages. The social proof, additional support, and supplemental activities that a community delivers are all crucial in helping developers to feel comfortable about committing to your product.

Product

  • DevRel teams can find themselves in marketing, engineering or anywhere based on the organization's goals.

  • Now, DevRel in the product might sound a little unconventional for beginners as to what role can they have in shaping the product -- right?

  • Developer advocacy is more talked about than developer evangelism, partly because advocacy is a two-way thing.

    • Dev advocates, advocate the products to developers but also advocate on the behalf of developers in product discussions and ensure that developer needs are heard.

  • DevRel teams should focus on ensuring that developer needs are hears and should represent the voice of developers in product discussions.

  • In terms of dev funnel - DevRel's role in the product should focus on moving someone from activation to becoming a committed user.

Education and support

  • This domain can likely be covered by several different teams.

    • Dedicated support team

    • Developer success team

    • Developer education team

    • DevRel itself.

  • Whether or not DevRel is directly involved in it, they should take account of activities necessary to educate developers and support them outside of the company's formal/dedicated channels

  • DevRel team's role should be to support developers who aren't yet customers, to provide them with educational materials that the company's tech writes wouldn't cover.

  • To ensure that developers are more productive -- strong education and support is a must.

Understanding company goals

Whenever it has come asking as to "what is the main role of DevRel team"? The answer-- "It totally depends", which definitely raises more doubt in the mind of the person asking it.

Summary

  • Importance of understanding the main role of DevRel.

  • Empowerment of developer community should be a priority, always.

  • It is important to understand the difference between metrics and vanity metrics.

  • Work output might not measure impact but does give short-term numbers to assess the situation.

  • To successfully prove the value of our work, we need to attach the main goals of the Developer Relations department to the goals that are shared by the company as a whole.

  • , a predictive framework popularized by Cornell Accounting Professor Robert Libby, allow us to draw directly from the company objectives all the way down to the specific work output we’re working toward during a specific sprint (monthly, quarterly, yearly, etc.)

  • Libby boxes for DevRel team ensure they’re working toward common company goals while still serving the community.

Scribbles

Main goal of DevRel

  • No matter what company you're at -- is to support the company's empowerment of the developer community

  • A stable Developer Relations team that can easily point to the value they're bringing to the community as well as the company.

Metrics

  • Metrics should prove the value and impact of the work

  • Understanding the difference between metrics and vanity metrics is a must

Vanity Metrics

  • Items that are easy to track but don’t often speak to the larger business value of the work you’re doing.

  • Examples:

    • Social Media Statistics

    • Number of Downloads

    • Number of Talks Given or Tutorials Written

    • What Gaps You’ve Filled (e.g. Technical Support Staff for the Community Forum, Events Management, Social Media Management, Project Manager for Product or Engineering Teams, etc.)

Work Output

  • Second category of metrics that are tracked

  • Example would be like tracking the output of the tasks you have done over a span of time which can give you short term numbers.

  • These might not be able to measure the impact of the work on your community or company.

Filling gaps

  • One of the most debated questions -- "Which team or space does DevRel fit in"?

  • There is no such space or team that can truly define the unique qualities that DevRel brings to the table.

‌

Finding the right goals

  • In order to successfully prove the value of our work in a way that the company understands and sees as beneficial, we need to attach the main goals of the Developer Relations department to the goals that are shared by the company as a whole.

    • This work has to be done in a way the company understands

    • This work needs to be seen as beneficial

    • The work that we’re doing needs to be attached to the team goals -> pointing to broader company goals

‌

Big Question

How can we help our colleagues, using our own unique talents to support their goals, while still providing value to the community?

‌

  • Gather community opinions and translate them into actionable feedback.

  • Connect with community members one-on-one and start a relationship

  • Make introductions between community members and our coworkers

‌

LIBBY Boxes

‌

  • Helps the DevRel team ensure they’re working toward common company goals while still serving the community.

  • Gives senior leadership a way to see the direct impact the DevRel team

  • The top row of boxes is for the concepts or ideas that you’re working toward

  • Lower boxes can be utilized once general ideas are identified for various initiatives one wants to follow.

  • Gives way to easily trace your day-to-day work back to the company goals as a whole

‌

Should you care?

  • Yes! Even if you aren't working on DevRel strategies or work for an organization that doesn't reply on proving your values derived from communities. You should!

  • Attaching our day-to-day work to the broader company goals is how we ensure the longevity of our role.

In order to successfully prove the value of our work in a way that the company understands and sees as beneficial, we need to attach the main goals of the Developer Relations department to the goals that are shared by the company as a whole.

‌

  • Developer Relations goals are attached to the broader company goals.

Communities aren't funnels

In this session from DevRelCon London 2019, Josh Dzielak introduces the orbit model, an alternative way of thinking about developer roles within communities.

Summary:

  • Software is adopted not sold in the year, 2020.

  • If you work in dev rel, you work on adoption and adoption requires a different way of thinking.

  • As the funnel is to conversion, the orbit is to adoption.

  • Identify your developers with the highest gravity and make a plan for extending their love and reach even further.

Scribbles:

  • Developers have enormous power to choose the tools that they work with from amongst a vast amount of proprietary and open source options.

  • Developers are drawn to tools that do a difficult job well that have great documentation, complete SDKs and very importantly have a welcoming and knowledgeable community.

  • Developers adopt software first, and often long before they buy it.

How is adoption different?

  • Happens slowly over time.

  • It can take a developer months to truly adopt new technology.

  • People expect to get value out of a product, out of new technology for a long time before they actually go and buy it.

  • Discovery happens with word of mouth and community is really the engine at the centre of all this.

  • Providing both resources for people to learn how to adopt the thing.

  • DevRels work on adoption, we also work closely with marketing and sales teams who are a lot more established.

  • And as a result -- DevRels are forced to think about adoption with that 122-year-old lens, the funnel.

  • And this leads to problems.

  • Applied to adoption, the funnel turns into a downward spiral.

Regularly asked Questions

“How many leads came from our last meetup?”

  • Why is it so painful?

  • From a meet-up even a really successful one, the number of leads that you can say you got is low.

  • Could be because you didn’t feel comfortable making every attendee give you their email address just to get in the door.

  • You don’t feel like leads are the right way to judge the success of a meet-up.

“Can you share that developer's contact information with the sales team?”

  • These awkward questions come from the funnel mentality, so they’re going to be hard to answer by people like us who work on adoption.

Orbit Stuff

  • The Orbit Model is an alternative to the funnel that's designed specifically for community-driven adoption.

  • The goal of the funnel is conversion but the goal of the Orbit is adoption.

  • The Orbit Model helps you explain what you’re actually trying to do as a dev rel.

  • Helps you identify and prioritize the developers who should be working with.

  • “Who’s in my community, and who matters?”

  • Help you measure and communicate your impact.

Orbit Terminologies

  • Gravity equals love x reach.

  • Everyone in your community has some amount of gravity, some ability to attract others.

  • And the gravity that that person has is a product of two things, love and reach.

Love

  • Love is their love for what you do.

  • Expert Knowle

  • High Satisfaction

  • Part of the thrive

Reach

  • Reach is a measure of how well they can help spread love.

  • Well-connected

  • Respected by peers

  • Passion for teaching

Orbit one

  • Reserved for ambassadors.

  • Communicate with them via one-on-one, email, even WhatsApp or texting or DMs on Twitter and Slack

  • Don’t need many of them, but because each Ambassador counts for quite a bit like their own little community because of the love and the reach that they have.

Fans - Second Level

  • Folks are passionate about our technology.

  • Can easily explain what it does and how to use it.

  • Are connected to some kind of work community or local community.

  • Might not have the love or the reach of the ambassadors, but can do so, someday.

Users - Third Level

  • Folks who have some kind of working integration. some kind of sustained activity.

  • Most customers fall into this level, and there can be thousands of them.

  • Helps drive adoption for the community,

  • Find the ones that can be promoted to fans and learn how to motivate them.

Observers - Fourth Level.

  • Folks who have read our blog posts watched our talks, kick the tires with one of our sample apps or just followed us on Twitter.

  • “At some point in the future, many of these observers might need our technology for something.”

Commit messages vs. release notes

Can you make good release notes by collating your commit messages? Eva Parish argues not. Eva Parish explains the different purposes of commit messages and release notes.

Summary:

  • Why don’t we just scrape a list of all the commits that went into the last release, and boom, instant release notes?”

  • Having well written and consistent commit messages are important and having great release notes is also important, the two are not interchangeable.

  • Commit messages are terse technical descriptions of what you’ve changed in a unit of work and why, for an audience of developers.

    • Commit messages are a chance to capture the context around what you’ve done in a way that will make things easier for your future self and your coworkers.

    • It only takes a few extra seconds of brainpower to write a commit message that’s useful

  • Release notes are a list of the important user-facing changes in a release, generally written at a less technical level of detail and focusing more on behaviour.

    • Release notes are an excellent opportunity to tell your users about the awesome thing you’ve built and why they should use it.

Scribbles:

Commit messages

  • Commit messages to record brief technical details of what you’ve changed in a unit of work.

  • Be brief but still complete enough that someone can get a sense of what happened.

  • Why are you making this change?

  • It’s less important to focus on the details of how you accomplish something‌.

Audience

  • You can assume that your reader is pretty technical but they don’t have all the context.

  • This is why it’s important to include the reasoning.

On my team, we like to say that good documentation is like a love letter to your future self.

Release notes

  • A high-level and less technical summary of what’s changed about a product or a feature or an API in a release.

  • Your release notes should be written at a less technical level than your commit messages.

  • Focus on the resulting behaviour and not how you did it.

  • Release notes should be framed from the perspective of the end-user.

‌Audience

  • Your users and there’s a wide range, depending on what your product is.

  • Your users might be super non-technical or they might be developers just like you.

  • Think about what information they need to know.

    • Did you make some kind of improvement?

    • Did you change how something existing works?

    • Will they need to refactor code to remove an API you deprecated?

    • What will look or feel different to them when they’re using the product?

‌

Comparison

Commit Messages

  • There’s a ticket number, it starts with a verb in the imperative.

  • It briefly mentions all the pertinent details,

    • The library name

    • The version number

    • Efficiently states “why”, which is -- support for gifs.

Release note

  • You have a bit more room for information in a release note.

  • Starts by talking about what the change enables the user to do.

  • Links out to further reading, where they can get help if needed.

  • And it ends with inspiration for what the user can do to get started using this new thing. ‌

How do you get started writing great release notes?

  • Don't recycle wholesale.

  • You can look back through your Git history to remind yourself of what you’ve done,

    • Pick out the changes that are most interesting or impactful to a user.

  • And feel free to leave things out because there are plenty of things in your Git history that a user doesn’t care about.

  • Take each one and imagine it from your user’s perspective.

    • How will this affect them?

    • What differences will they notice in the product?

    • Are there any breaking changes or actions that they have to take?

  • Adjust the level of technical detail as appropriate, based on what you know about your users.

“Good release notes get users excited about the hard work that you’ve put in to building your product. So use both commit messages and release notes appropriately and don’t waste these opportunities.”

Logo
Video
Video
Libby Boxes
Example of a new version of the emoji library to make emojis out of gifs.

Docs as engineering

Cristiano Betta shares the practicalities of how they have taken an engineering approach to their API documentation.

Summary:

Docs as Code

  • Store your documentation in GitHub or SVN, or whatever you want to use, but these days a lot of it is in Git.

  • Build the documentation automatically.

  • Review the documentation as you write it.

  • Publish the documentation without much user intervention.

  • Test anything that can be tested.

    • Making sure that your documentation quality is gonna remain good going forward.

    • That kind of thing.

  • Modularize to prevent duplication,

    • So that we can reuse our documentation.

  • Reuse -- All of that will allow us to maximize value.

  • Using a pipeline to tie it all together.

Scribbles:

  • README allows you to make a backup, you export it.

  • Turns out when you do import and export and import kind of thing, you’d expect it to be symmetrical. If I create export and I just import it over here again and should be getting the same system at the end. Not how it worked at ReadMe.

Problems

What were the problems faced during the process of translation?

  • Hard to translate

  • No audit trail l

  • No review process

  • No modularity

  • Hard to refactor

  • Hard to ensure quality

Docs as Code concept

  • Store your documentation in GitHub or SVN, or whatever you want to use, but these days a lot of it is in Git.

  • Build the documentation automatically.

  • Review the documentation as you write it.

  • Publish the documentation without much user intervention. ‌

Docs as Engineering

  • Necessarily not covering architecture -- but software engineering.

  • Software engineering, we’ve got a lot of principles that we’re all familiar with.

Software engineering principles

  • Modularity: Writing modular code, and that we should

  • KISS: Keep things simple, and that we

  • DRY: Shouldn’t repeat ourselves, and that we should

  • Anticipate change

  • Do one thing well: The Unix principle of doing things well.

  • To test early

Testing and linting

  • Testing early,

  • Testing often,

  • Testing the parts

  • Testing the whole.

    • Validate internal links

  • Test at the source.

    • For documentation, that means that if you test early, you want to There’s a couple of things you can do there.

  • Test the unit.

    • Spell-checking.

Modularising

It’s the idea that you should break things into their components to make sure that they do one thing well, that they allow for easy inclusion.

  • Do one thing well

  • Allow for easy inclusion

  • Composition over configurations

  • And you allow composition over configuration.

  • So rather than configuring things, you can take multiple components that you’ve written, combine them together into some nice, new bits of software

  • Apply that same thing to our documentation.

Pipeline

  • Ensure quality.

    • So within the pipeline, we do our testing, we do our validation that our code still does what it’s supposed to do.

  • It maximizes our value

    • It allows us to ship to multiple locations quickly, faster, in parallel.

  • It speeds up delivery

  • Encourages responsibility.

    • Because it basically says, hey anybody who documents, anybody who writes software, if you manage to merge this into master, it will ship, it will go live, it will be part of the product, it will go out there almost instantly.

‌

Box’s Docs Pipeline

Let’s look at the pipeline Cristiano’s team created to automate literally everything!

  • Microcopy and guides

    • This stuff is mostly markdown and a couple of YML files, as well as their open API specification, which is mostly YML.

  • Travis

    • Pick it up, do the spellchecks, do all the validation, etc. And then it writes it back to an English branch(English version).

    • Every time the on branches get updated, or any time their SDK’s or Gatsby kind of source, which is the static site generator that they use.

  • Netlify

    • The serverless function basically determines which of our stages to trigger.

    • Staging environment, master environment, and translation environment for their upcoming Japanese full translation.

    • Netlify will pull all those sources in, build the site.

    • Netlify -- also as a hosting provider.

  • They took it a step further and they were not just building documentation at that point because.

We have great source materials now that we are validating and we’re sanitizing.

  • Different build servers -- at the bottom, we have our in-house build server. So every time our English sources change, it creates a snapshot, translates it in house, sends it off to our translation teams, and then writes back to the Japanese file to a Japanese branch.

  • Netlify will pick up any of these sources and build them out as documentation. But every time these sources change, Travis will also put it up and currently it’s pushing a postman collection.

  • And it’s not just pushing it out in English, it’s also pushing it out in Japanese!!

Life as a developer advocate

Take a look at the life of a developer advocate working at facebook's open-source team, taking a dive into a few tips, tips to be a great advocate and what does it take to be an advocate.

Summary

  • A developer advocate is a mix of an evangelist, an engineer and a tech expert who loves creating content and also is an inclusive community builder.

  • Qualities that make a great developer advocate

    • Enjoys learning

    • Embraces changes

    • Likes building

    • Empowers others

    • Are creative

    • Like to share their work

    • Embrace diversity

  • A typical day of dev advocates usually/arguably revolves around two things

    • Content

    • Community

Scribbles

What/who is a developer advocate?

  • They can go by many names -- the closest would be, evangelist, an engineer and a tech expert who loves creating content and also is an inclusive community builder.

  • Developer advocates like the name suggest, advocate for/to developers.

  • They help developers/users, use the product better and make it easier to understand the tech.

  • Facilitator who empower you to engineer products with ease.

Great developer advocate

What exactly makes a developer advocate -- great?

Enjoy learning

  • Learning never stops, especially in this job. There might be frequent switching of the tech stack.

  • Always looking out for new tech and ways to solve problems.

Embrace change

  • Dev advocates are engineers who are aware of how fast the tech advances.

  • They are ready to embrace the change.

  • Enthusiastic about ramping up each time a new tech is released.

Like building

  • Developer advocates know what they are advocating for developers who use their products.

  • They always find ways to build and improve the dev experience.

Empowering others

  • Finding their success in other's is something that comes naturally for them.

  • Empowering developers to create great products.

Are Creative

  • Developer advocates look for creative ways to challenge the existing product to make it better.

  • Try to deep-dive into how it works and learn the underlying technology so that they can answer the "why".

Like to share

  • Sharing information is a great way to advocate, or let's just say it is necessary for an advocate. How else are they supposed to be connected with the users?

  • Strongs communication is the key.

Embrace diversity

  • Work with a large developer audience, which includes people from diverse backgrounds.

  • Diversity brings various ideas due to the various backgrounds of different individuals.

Work cross-functionally

  • Developer advocates need to work with various teams and need to communicate the needs of different teams.

  • Working closely with the product teams as well as the community.

Typical day of dev advocate

  • Now, this is something that can vary so much, especially based on the dev advocate's goals and choices. But, rest assured community and content are still the main part of their goal among a few others.

Community

Without a community, there is not product.

  • Community is not just a group of users/developers/customers interested in your product but a group of like-minded individuals who believe in the product and its success.

  • Building a community is all about-- a group of people with common passion, who share a sense to achieve together.

  • Check the linked scribble below to know more about few well-known community builders out there and how they started building their communities.

  • Being a part of the community helps in identifying who is contributing to the community, their passions.

  • Helps in building trust and facilitating collaboration.

  • Dev advocates need to make sure there is a constant engagement in the community and providing them with the content.

  • Community engagement is continuous work.

Content

  • A typical day of an advocate may go by in deciding the type of content that should be provided with the product.

  • A large portion of the product's success boils down to the content that goes with it.

  • Without the right content, it gets difficult to for developers to know what the product does, how does one get started with it, what can one build with it.

  • What content to make? Should be among the first questions you ask.

  • Who is the content for? Which users are we targeting?

  • What do we want to achieve with this content? -- metrics attached with it.

  • Once all the questions are answers, one can have a better understanding and a clear bias on what content their team wants to create.

  • The story behind why the product is beneficial for the users, along with other similar products out there and giving an honest comparison.

What does it take?

What exactly does it take to become and developer advocate?

Always seeking to learn new and explore new things.

Tooling your way to a great DevRel Team

Christiano Betta talks about the importance of creating different tools and collecting metrics, especially for startups helping them grow more with a small team!

Summary

  • Understanding different programs at Paypal

    • There were developed gradually over time and not at once

  • Internal tools help the Developer Advocates be in sync with the latest technology by getting them to build projects

  • Building tools is especially beneficial for startups - do more with fewer people

  • Collecting metrics is a great way to increase the efficiency

  • Someone from the team should be in charge of what data needs to be collected and what tools need to be built around it.

Scribbles

Programs at Paypal

  • BattleHack - Themed Hackathon (Winners go to San Jose!)

  • Commerce Factory - Meetup Series of tech-focused talks on commerce

  • Startup Blueprint - Startups get free processing for the first 18 months

  • Start Tank - Free office space to 6 startups for 6 months

  • Braintree_Talks - Talks series

  • Did not start at once, created all these overtime

"We should create internal tools and services, and external-facing properties, in order to help the team deliver more, faster, and better than before."

Why create internal tools?

  • To stay sharp your skills need training

  • Going and meeting tons of developers every day, you need to keep up with the technology.

  • You can't stay up to date if you don't have some projects to work on.

  • Get to play with a lot of new tech

  • As the team grows, you need to do more with the same people every year - increasing efficiency.

  • Eliminate the repetitive tasks and simplify the process

  • It is important especially for startups to build side projects - tools that simplify the process to do more

    • Slack - It was a side project build to help people at Flikr communicate effectively

Tools created for different PayPal Programs

BattleHack

  • Made a whole ticketing system with metrics that helped effectively to get the engagement rates of the audience.

    • This was extremely useful for the operations team that ran hackathons

    • Knew metrics for each city to target catering necessary stuff to avoid overselling or underselling the event

  • Check-in system was very useful to know how many actually attended the event

    • Eg.: For the first year had customized badges for everyone but 50% badges were never picked up

      • These were expensive

      • So came up with a solution of printing with transparent labels

      • Saved a lot of cost for the event!

  • Started collecting information about each Hack being developed at the hackathon.

    • Analysed which product was being used in which hack.

    • Got to know how many people were interested in the technology.

    • Shared the information with the partners as well and it was extremely useful.

  • Clock, twitter wall etc were developed to encourage participants getting engaged with social media

Startup Blueprint

  • Developed a customised CRM tool to keep track of everything

  • Initially used a spreadsheet which became messy to converted it into a simple tool for everyone to use

Commerce Factory

  • Made a ton of sample code repositories to standardize the experience of the tech talks

Other tools

  • URL Shorteners

  • Sharktank apps

  • Metrics for iOS and Android

  • Hubot

  • Code of Conduct for the hackathon

Why does this matter?

  • If you're a startup, increasing the workforce is not the best way to increase efficiency

    • With the same number of people in the team, they noticed

      • 195% increase in tickets

      • 223% increase in attendance

      • ~115% of confirmed attendance

      • ~65% of attendance presented

        • 934 hacks being presented

        • 487 of them were unique

        • Got to know the most popular languages and tools being used at the hackathons

    • Doubled the number of events each year, with not so significant increase in hires

      • This is because they were able to do more with the same people each year.

  • Someone from the team should be in charge of strategising how to collect this data and how to build tools to help collect this data effectively.

Connecting dev rel and product

Bear Douglas highlights the best ways to use that feedback to support your company’s product roadmap and broader strategy.

Summary:

  • Communicate Consistently

    • Finding channels that work

    • Assigning somebody from the DevRel team to show up to stand-ups.

    • You’ll always have people’s ear when you’re there with them in person.

    • Giving context in the moment

    • Bring good or neutral news as often as bad news.

    • Get your developers to come and do a brown bag with people who are building your platform.

  • Be both Filter and Funnel

    • Dig deeper on customer requests

    • Communication is key

      • People might want things fixed now.

    • They think that you might have infinite engineering capacity.

    • Communicating back with customers.

  • Close the loop

    • Be transparent about the feature status

    • Show internal teams their impact

  • It’s always an ongoing process and it’s different as teams grow.

  • It’s different as you get new leadership.

  • Every company you’re going to be working at is slightly different.

  • Be consistent about your communication, and that means finding new channels always, that work, the more that you can be what they consider an effective filter and funnel of information.

  • Make sure that you’re closing the loop with both your end customers and your product managers, that’s when people will really understand what dev advocacy is and how it fits into the production process.

  • You are the reliable transmitter of information feedback at scale, qualitative feedback at scale.

Scribbles:

Difference between Evangelism and Advocacy

  • One of the key differentiators is what you’re doing to bring back developer feedback into your product.

  • How are you really advocating for their needs, their requests as it gets baked into your product process?

Don't be a bridge to nowhere

  • James Ward called out in a great talk called “The Seven Deadly Sins of Developer Evangelism” is a bridge to nowhere.

  • Evangelists talk to a lot of people day in and day out.

    • Can be really hard to take the time and consolidate that feedback and make sure that it gets heard, but that is the crux of what we do.

What can you do about it?

  • You have to establish with people what you do and what exactly your role is.

  • There’s a lot of work to be done especially as you’re in a larger company just establishing who on earth you are and why you have any credibility talking about what your customers and what your developers want.

Secret step one – is the legwork of giving people inside your company context on who you are and why you’re saying all these things.

  • Creating a consistent cadence of feedback so the product teams know that you’re going to be coming to them and they know that you’re going to have something valuable to say.

Communicate Consistently

  • Finding channels that work

    • These will change as your company grows.

    • They’ll change as teams grow

    • they’ll change based on team preference.

  • Assigning somebody from the DevRel team to show up to stand-ups.

    • You can weigh in on feedback because you’re there in person.

  • You’ll always have people’s ear when you’re there with them in person.

  • Giving context in the moment

    • It’s easy to engage in that conversation rather than it just being a one-line piece of non-contextualized feedback.

  • Bring good or neutral news as often as bad news.

    • Don’t have to be happy sunshine all the time especially if it’s a lie, but ….

    • Positive to neutral news is just as important as bad news and information about what’s broken.

  • Get your developers to come and do a brown bag with people who are building your platform.

    • Make the first one good, vet that first speaker because if you gather an engineering team together and they come and they get great insight from this developer, they’re much more likely to come back in the future.

Be both filter and funnel

Dig deeper on customer requests

  • How do you be both a good filter and a funnel?

  • Why do you want feature x? What are you trying to do with it?

  • And once you get past the solution that they’re asking for and to the need -- share with the product manager.

Communication is key

  • People might want things fixed now.

    • They always want things fixed now because they don’t have to face the trade-offs.

  • They think that you might have infinite engineering capacity.

    • Like you’re a big company, you’re a big name, so how many people are working on your API, like 50, 60?

    • You can probably fix this in a matter of days.

  • Communicating back with customers.

    • Being transparent about what your trade-offs are will give them much more leeway to be patient with you.

Close the loop

  • Important, both the people who are giving you feedback and the people to who you’re sending feedback to.

  • Be transparent about the feature status

    • Have conversations transparently with your developers.

    • Incredibly valuable both for your product team and for your devs getting an understanding of markets and problems being addressed.

  • Show internal teams their impact

    • Happy news for people to see the impact that they’ve had on other people.

    • One or two slides at the beginning of meetups that talked about how we were keeping customers happy and excited.

    • How are we keeping customers both happy and excited?

DevRel Qualified Leads (DQL)

What's the ROI -- the metrics to measure them -- explaining it to an employee. With DevRel Qualified Leads, you first set your own metrics that truly reflect the value of the work that you do.

Summary:

  • Marketing Qualified Leads

    • Anything that allows a company to have your information, you are now in their system.

  • MQ Lead

    • A lead who has indicated an interest in what a brand has to offer based on marketing efforts.

  • DevRel Qualified Leads - Business Metric To Prove Value

    • IT’S AN ACCEPTED TERM IN THE BUSINESS WORLD.

  • What is DevRel Qualified Leads?

    • It is an accepted term in the business world.

    • It highlights our unique value.

    • The need for a single metric that can be used across the industry.

  • DQL Cases

    • Marketing: Case Study or Guest Content

    • Product: Feedback or Beta Testing

    • Engineering: Hard-to-solve Bugs

    • Business Development / Partnerships: Integrations

    • Recruiting: Potential New Hires

    • Sales: Potential Customers

Scribbles:

Marketing Qualified Leads

  • Anything that allows a company to have your information, you are now in their system.

  • And whether or not you qualify as a qualified lead depends on your company,

    • it depends on your role, it depends on your geographic location, all of those things.

MQ Lead

  • A lead who has indicated an interest in what a brand has to offer based on marketing efforts.

  • More likely to become a customer than other leads.

  • Lead is anyone who can provide value to the company.

What is DevRel Qualified Leads?

  • DevRel Qualified Leads (DQL) - metrics that reflect the talents that we have, metrics that truly reflect the value of the work that we can uniquely do.

Why Qualified Leads?

It is an accepted term in the business world.

  • Initially, people might link it to the sales aspect of it, but it's better to refactor the term a little than rebranding it because we’re speaking the same language but is also respected by stakeholders and executives throughout the industry.

  • Metrics to not lose out on potential leads that can be an asset to the organization. (. Who knows whether the person you met at the most recent conference will even apply for the job, let alone whether the hiring manager will hire them. Maybe their application won’t make it through the system because of the one quirky thing about their education, or perhaps they don’t click with the hiring manager.

  • DevRel has no say in whether that individual gets hired or not, it's totally circumstantial, but DevRel can pass along those connections to the right team in hopes that together, they will be able to accomplish a task that furthers the overarching company goals.

It highlights our unique value

  • It isn't magic that makes community managers turn into DevRels

    • all the things that they already have been doing that makes them stumble upon that job in the first place.

  • The talent of connecting people, bringing people together and making people feeling comfortable and confident and empowered

‌ The need for a single metric that can be used across the industry

  • “What are your metrics of success?... "It depends" ... that’s not a bad or wrong answer.

Your goals for the community need to be aligned with goals for the company.

  • DevRel initiative is not going to look exactly the same in every company.

  • Able to point to a known value, which, as we all know, is an important piece of maintaining a sustainable community team.

‌

DQL Cases

  • Marketing: Case Study or Guest Content

    • It's someone who might bring value to the marketing team.

    • They might be someone that has written an awesome article in your forum

    • Might be a great person to write a case study

    • Give a customer testimonial

    • What kinds of questions are you looking for us to answer?

    • What type of information might be helpful for your efforts?

  • Product: Feedback or Beta Testing

    • A particular community member who continues to come back with more and more feedback.

      • They’re really invested in giving back to our products

      • pass them directly off to someone on the team who can have that in-depth conversation and really benefit from the community.

    • They could also be beta testers.

  • Engineering: Hard-to-solve Bugs

    • Hard-to-solve bug or someone who’s posted an issue in an open-source repo.

      • Engineering teams’ willingness to sit down and help them figure out what’s going.

    • Connecting those two to help them actually solve the problem together.

  • Business Development / Partnerships: Integrations

    • Build out that integration with other partner developers.

  • Recruiting: Potential New Hires

    • In open-source projects a lot, you’ll find someone who loves your product and is super passionate about it -- might be a fantastic hire.

  • Sales: Potential Customers

    • Someone who walks up and we have a five-minute conversation with them at a conference booth, and they wind up being a customer.

DQL = Business Value

  • The definitive way to attribute value to the activities.

  • A valuable way to see which activities overall are more effective.

DQL = Community Value

  • Making introductions between community members and your coworkers

  • Making introductions between community members.

Do these connections truly matter?

  • Foundations of communities are built on relationships.

  • Empowerment is beneficial for both the community and the company.

  • Being able to formalize gives a way to show that you are valuable because of the connections,

    • You’ve assisted in this many people getting hired across the company.

    • You've been directly involved in getting this much guest content posted

    • You've been a huge part of these sales because we had a conversation with those people upfront.

  • Making those connections is the first step in getting a valuable person hired.

  • The more connections we’re able to make, the more we’re enabling those developers, the less likely they are to churn.

How to rock a technical keynote

How do you give a technical keynote that is exciting, informative, and runs smoothly?

Technical keynotes should be captivating, right? But too many are dull and pitchy. Avery Rosen shares practical tips for pulling off a keynote people will talk about.

Summary

A rocking technical keynote?

  • Big annual developer conference

  • Bunch of announcements

  • Lots of software demos

Applying the 5-step agile process to make sure you rock 🤘🏼🎸 your keynote.

Following a 5-step agile process

  • Ideation

    • Setting up work that has to happen before sorting the tasks.

    • Making sure you have parts that are interconnected with each other throughout.

  • Composition

    • Build working demos

    • Sketch slide wireframes

  • Side-craft

    • The process of making sure that things go from those wireframes to really nice looking stuff.

  • Rehearsal

  • Production

    • Place where you need to start finalizing and dropping the things that aren't adding up.

Scribbles

  • Engineering communications is applied thought, leadership, in presentations, in media and in application design, an adjacent of DevRel.

A Rocking 🤘🏼Technical Keynote

  • Big annual developer conference

  • Bunch of announcements

  • Lots of software demos

What does it do?

  • Sets the tone and gives purpose to the whole event

  • Collects the exposure, product roll-outs and features along with competitive analysis.

  • Helps in understanding the technical aspect.

How to rock the keynote?

  • Breaking down the keynote into a five-part agile process

  • Applying those ⬆️ to keynotiest presentation

  • If you aren't preparing for a presentation, you might wanna change that.

  • Get a "village" of people ready. (A lot)

  • 100 - 150 hours worth of time

  • People resources to invest in...

    • Comms engineer

    • Speaking coach

    • Engineers building software demos, more the merrier.

    • Product managers

Ideation

  • Setting up work that has to happen before sorting the tasks.

  • Making sure you have parts that are interconnected with each other throughout.

  • Hashing out all the possibilities.

  • Something that eventually leads to good storytelling.

  • Identify the audience you are presenting to.

  • Set a specific outline for the team.

Software Demos

  • Goals:

    ** Testify to the truth of the claims you make in the talk track

    ** Show a use case an audience member can connect with their own experience

    ** Show how the software solves the use-case

  • Anti-goals:

    * You are NOT demonstrating how to use* your software or product

    ** Audience members do not need to learn enough detail to perform tasks

  • Software demo specifications (example below)

Composition

  • Say real words

  • Build working demos

  • Sketch slide wireframes

  • Practice strong transitions

  • Insert session callouts

Build working demos

  • Weekly demos

    • This helps us make sure that everything is set up early -- the one in charge should be checking with the assigned engineers weekly

  • Midpoint demo

    • Sets up review panel where everyone working on the demo, make sure they are progressing from software development pov.

    • Make sure everyone's hitting the messages/ comments that were outlined in the goals.

Sketch slide wireframes

  • The presenter can track and evolve even before the graphics are done.

  • Defer work on slides that might change

Session Callouts

  • These are links to previous talks or sessions that you mentioned in the current keynote. Induces interaction and makes sure everything is interconnected.

Slide-craft

  • The process of making sure that things go from those wireframes to really nice looking stuff.

  • Beauty the slides

  • Create interactive elements.

  • Graphics are always better than bulleted words.

Rehearsal

  • The main difference between amateurs and professionals.

  • What more to say...? You are going on stage after so much hard work...what's stopping you from a little rehearsal.

  • 🤘🏼rock bands rehearse whenever they get time.

Production

  • Place where you need to start finalising and dropping the things that aren't adding up.

  • Making sure engineers aren't using their real id's as it will be a live demo.

  • Making sure the person in charge has all access to the keys

  • Spare laptops, using bookmark where everyone behind the scene in sync.

But I will tell you how I wrap it up, which is that if you do all this right, then you’ve got yourself an amazing keynote and you can talk to the people in your audience later and find that they’re ready to tell your story for you.

Planning your DevRel career

What is the career path in developer relations and how can you build a long-term plan for your own DevRel career?

Jessica Rose has built a reputation for championing and mentoring people through their developer relations careers. In this talk from DevRelCon London 2019, she shares practical advice on how to plan and manage your own dev rel career.

Summary

  • Tips to work on for breaking into DevRel

    • Presentation skills

    • Your code skills

    • Your documentation

    • Running events

    • Teaching

  • A major tip for folks already in DevRel -- avoid burning out.

  • Whenever you see a job listing that looks exciting to you, go ahead and take a screenshot.

  • Fan-shaped goals? A way to track and build towards multiple goals at the same time.

Scribbles

Breaking into DevRel

  • Interactivity -- one of the first steps towards DevRel, interacting with people in general, taking part in conversations, helps build relationships -- builds up your resume for community skills -- part of DevRel.

  • Presentations

    • On stage presentations/talks

    • Speaking at local meet-ups

    • Podcasts is a very scalable

Is it really necessary to get on stage to break into DevRel? Jess thinks otherwise.

  • Not all folks who work in developer relations do write code or even can write code.

    • But if you want to get started in writing code

      • Start a side project - learn to code

      • Made a tutorial and post it online

      • Working on open source projects or reviewing pull requests.

  • Writing or reviewing documentation

  • Writing a tutorial

    • demonstrates the kind of teaching and communication skills I think are really valuable for developer relations.

  • Organizing/volunteering for local events

  • Demonstrate some level of teaching

  • Give workshops

  • Mentor low-code/code/no-code meetups/workshops

Miscellaneous

  • Whenever you see a job listing that looks exciting to you, go ahead and take a screenshot.

    • If you are breaking into the field -- helps you keep a track of various descriptions to asses where you currently stand.

    • If you are already into the field -- helps you keep a track of what your current goals stand.

      • Tracks the job description, lower or higher than your current job -- helps to determine what your goals at that point of time were, looking back after 6 months, you'll have a much clear head as to where and where your goals lied at that point of time.

  • Make a resume and keep it updated.

Already in DevRel

The first thing is just stay as okay as you can.

  • Avoid burning out

    • decent chance you’re getting on a lot of planes, you’re eating a lot of pizza, you’re being offered a lot of free beer can get to you.

    • If you can, you avoiding burn-out should really be your manager’s responsibility, but at the end of the day, it's your responsibility.

Best thing you can do for your future career is, firstly, just not destroy yourself for a job!

For Both (Breaking into and Already in)

  • Acting like the adult that you are at most situations definitely helps!

  • Networking is fine but...

    • Can be "Magical and exhausting"!

    • Networking meaningfully can be hard.

      • It's easy to spam a certain number of people with "Hey! We are working on this project", here's the signup link.

      • Developing a meaningful conversation, actually asking them about "Adding value to whatever they are already doing" is difficult.

    • Use personal CRM

      • Never write anything that you wouldn't want others to see.

      • Example of noting it correctly - this person works for this company. I met them at this thing. They’re working on this stuff.

  • Creating a "Do not work" list

DevRel forever!?

Nobody necessarily stays in DevRel forever

  • "Oh, you know I’m only around for the next six months and then I’d love to be doing what you’re doing" -- gets fired. 🥲

  • If you have plans to do so, doing it in subtle ways is the 🔑

    • Write blogs posts about your upcoming interests

    • Talk openly with folks already in the field

    • Continue updating your CV with your work in the field that you are interested in.

      • Doesn't have to be a live version on LinkedIn, put notes to yourself can help you track your progress.

Fan-shaped goals?

  • A way to track and build towards multiple goals at the same time.

  • Helps when there are multiple fields you are interested in, for your future career.

  • Mapping out things you would learn along the way for each goal helps you understand the whole outcome in a better way.

    • Map 3 or 4 paths, not 12!

  • No model is perfect, but this will definitely help you sum your areas of interest and your work in it.

Logo
Video
Video
This ⬆️ .... turns into ⬇️

Solving internal technical documentation at Spotify

Gary Niemen share their story of how their approach to documentation has changed at Spotify, drawing parallels with Joseph Campbell’s Hero’s Journey framework.

Summary:

  • The Hero’s Journey and how they are solving technical documentation at Spotify.

    • treating docs like code. ‌

  • What have we learned?

    • Keep focused on the key problem

    • Keep the solution simple so it just works?

    • Fiercely optimize for the engineer.

    • Enable others to build on the platform

    • Standardize and centralize.

  • What’s next?

    • They need to work more on trust and maintenance.

    • Open-sourcing TechDocs

    • They haven't yet solved in-code documentation. (They may have by now -- given its 2 years from the conference)

Scribbles:

Ordinary world

  • At Spotify, they have about 1,500 engineers and a lot of the engineers are making tours or platforms for other engineers at Spotify.

  • There’s a great need for technical documentation.

  • Spotify’s culture of the teams can work in the way they want, it happened over time that when teams realized they wanted to do some technical documentation

    • they would do it sometimes in Confluence

    • they would do it sometimes in Google Docs

    • There was tons of technical documentation spread everywhere.

  • And of course, then other engineers looking for this documentation, couldn’t find it when they needed it.

  • They had a search engine, but it didn’t work that well. And it broke after a while, so it was a sort of chaotic situation.

‌

Is this a problem worth solving?

  • Not finding the information that you need -- number three blocker. So yes, it’s a problem worth solving.

  • Their technical writers were spread around the infrastructure teams and they were solving smaller problems within the individual groups.

  • They weren’t solving the big problem for Spotify at all, they were solving individual problems.

‌

Call to adventure

  • Their call to adventure started when one of their writers spotted a talk that Google had done about three years ago, at the docs conference.

  • Google had exactly the same problems that had been spotted in Spotify's organization

  • Coincidentally, they were about a week away from Hack Week at Spotify.

    • they decided to try and just do something like what they saw Google had done.

  • And they did that and it worked out quite well, and they showed it off to people.

  • What would it take to do this really well here at Spotify?

Refusal of the call.

  • Docs Like Code approach.

Could I give up my craft, in a way, that I’ve been working with for years? And of course the answer is yes, otherwise I wouldn’t be here today.

The mentor.

  • There were three technical writers in a team.

  • And they had a hypothesis.

  • They did some user research to validate the hypothesis that they had, not only for the solution but for mainly the problem.

Crossing the threshold.

  • They got started,

    • They had their team

    • They were gonna build something like what they had done in Hack Week and something like the Google thing.

    • And so they spent weeks and weeks with complex designs and processes, complicated architectural design and this was it.

    • Within a couple of weeks, they got out an alpha version of what they called TechDocs.

Challenges

  • Discoverability and findability

    • Findability, you know what you’re looking for, that’s search.

    • Discoverability, you don’t know what you’re looking for, but you want to discover it, that’s a problem of technical documentation.

  • Trust, how can you trust…

    • How can you trust what you find?

  • Maintenance

    • It’s very easy to create documents, but or documentation, but how do you maintain it afterwards. That often gets forgotten.

  • Feedback loop

    • That is about somebody making comments on a piece of documentation, that those comments would get to the one who, or the team who owns that documentation and they will correct it and then you get a feedback loop.

  • Hidden knowledge

    • That's many engineers having lots of knowledge that’s in their heads and it’s not shared.

  • Ownership

    • is a bit connected to no handover process.

    • Documentation has to be owned. If it’s not owned, it will absolutely decay over time.

    • And then a handover process needs to be in place otherwise you won’t have ownership eventually.

  • Used and useful

    • Teams who create documentation really wanna know that it’s used and that it’s useful for their own, you know, they put a lot of work into putting some documentation up and they need to know.

  • Adoption and engagement

    • There are often different use cases, and different needs, you have to think about that you can’t just ignore that.

  • Engineers get stuck and they want to use documentation to get unstuck,

    • Then you wanna help them fast.

    • They want to get unstuck fast, so that really is the key problem underneath all this.

Docs Like Code Plus

  • Basic how-to-do tech documentation at scale.

  • Enabling the engineers so just make it super easy, the documentation is as close to the code as possible.

  • It’s in markdown, so it’s super easy and they provide navigation.

  • Super easy for engineers, in line with their workflow completely in the tools that they’re using every day.

  • Information card (trust card eventually)

    • For each documentation site, you’ve got the owner, they get that from GitHub, the doc was last updated, they get that from GitHub, the open issues again.

  • Feedback loop,

    • Users click that and they go directly into GitHub and they can submit a PR

    • Users create and highlight a piece of text and select that for opening a GitHub issue.

  • Doc home page

    • Addressing discoverability and findability.

Reward

  • Reward is the impact that they’re having in the organization and the love that they get for TechDocs.

  • Docs Like Code plus -- they’re really having an impact on the organization.

  • Lots of positive feedback.

‌

The Road Back

What’s their success factors?

  • A cross-functional team

    • Was absolutely essential.

    • They were solving a real problem in the organization.

  • Embraced Docs Like Code

  • Quick development of a minimum, lovable product.

  • Good adoption

  • Collaboration

  • They had a clear and inspiring vision.

The Resurrection

  • This is convincing other technical writers that Docs Like Code is the way to go! Okay, no one got that.

Return with the Elixir.

  • So this is return, the elixir is the Holy Grail

  • Docs Like Code has been the Holy Grail. ‌

Logo
Logo
Video
Video
Video

How to report on community relationships without being creepy about it

Microsoft’s Sarah Thiam spoke at DevRelCon London 2019 about tracking community metrics without crossing the line into creepiness.

Summary:

  • 3 Step Process

    • Listening

      • When push comes to shove and everything is happening really, really quickly, it’s hard to remember to listen.

      • Function as a team, don’t function as individuals.

    • Acting on feedback

      • If you create something, you have a responsibility to listen, but you also have an accountability to act on the feedback that you will receive.

    • Optimising

      • How do you optimize it a step further so that you can not only just meet requirements but also lead the conversation?

  • Anything in the developer ecosystem, things are always gonna change, things always need to refresh, and this is the only way that will keep relevant, and to keep improving.

Scribbles:

Why it can be creepy

  • It’s around the business value that

    • As dev rel professionals, we are paid to do a job.

    • And at the end of the day, those stakeholders, in order to continue their investment, will continue to ask us

      • “What is it exactly that you’re doing?

      • What is the business impact you’re bringing back to our business?

      • Continue to invest in your travel, your budget, your swag, and your stickers?”

  • How exactly are we gonna format this?

  • How do we avoid commoditizing community connections?

Process

  • Listening

  • Acting on feedback

  • Optimising

Listen

  • Listening is something that is easily forgotten.

  • When push comes to shove and everything is happening really, really quickly, it’s hard to remember to listen.

  • It’s hard to remember when you are being tasked with a certain thing and expected to deliver, it’s hard to remember to listen to your teammates around as well.

  • Function as a team, don’t function as individuals.

  • Lots of feedback questions

    • What is it that you’re not comfortable about?

    • What do you think the reporting needs to entail, and what do you want to be able to put down into a form so that we can record what you’re doing?

    • So, two things that we heard, and these are my learnings, I’m gonna do both at the same time.

Privacy

  • How far can someone go to violate privacy in order to do well at their job, or to be able to prove their impact?

  • Have a reporting program that you can fall back on that is able to respect people’s privacy.

Authenticity

  • Only trusted people will be more open with their feedback.

  • Be more invested to give you better engagement and better feedback for you to improve that technology

  • It’s a symbiotic relationship

Oh, I’ve done 10 community connections, “I’ve done 10 trips, duh, duh, duh, duh, duh” it becomes a number. And, by making these things a number, are we dumbing it down to something that is so much less than the meaningful relationships that we make?

Acting on feedback

  • If you create something, you have a responsibility to listen, but you also have an accountability to act on the feedback that you will receive.

  • It’s gonna be really redundant if you just leave that aside, or you don’t demonstrate how that has directly connected to you building your program.

  • So, acting on feedback was really important.

Privacy

  • Put in a baseline requirement of how privacy is key.

  • Only focus on publicly available information.

    • Example --

      • Only things that people have posted up on their public Twitter sites if it’s not privatized.

      • They posted it on a public Facebook group and not a closed Facebook group.

  • Use the GDPR standards.

    • European standard for privacy.

    • Use this as a building foundation for you to build up additional requirements that you wanna add to privacy filters.

  • Keep the reporting process a bit more open, and encourage more authentic dev rea behaviour.

  • Let people continue doing as they are doing without feeling pigeonholed.

Authenticity

  • Acting on that feedback

  • Really important to defend authentic DevRel behaviour.

  • Being able to provide the right metrics.

  • Metrics drive behaviour

    • If something is celebrated in your company or your team, it’s going to influence the way that people act moving forward -- make sure that you have the right metrics in place.

    • Authentic dev rea behaviour, we have metrics that are qualitative and quantitative at the same time.

  • Defend authentic dev rel behaviour

    • Come up with something really creative and new to engage the developer community.

    • Open-ended to be able to celebrate things that are new and creative as well.

Optimize

  • How do you know you’re going in the right direction?

  • How do you know your reporting program’s going in the right direction?

  • How do you optimize it a step further so that you can not only just meet requirements but also lead the conversation?

Privacy

  • Optimizing the reporting process in a sense of being more community-focused.

  • But what if we also moved away from individuals as a whole?

  • Reporting -- focusing on the community only.

  • The community is the thing that matters, not the individual.

    • Individuals in the community keep changing, it's natural it's fine.

  • Encouragement to become more inclusive in the developer environment and not the potentially toxic behaviour of focusing on a few exclusive individuals.

Authenticity

  • Focus not just on what you did but the learnings that came out of it.

    • You’re centred more on the objective of improving developer engagement.

  • You’re not actually changing the way that they behave at all, zero.

  • Reporting mechanism to feed into what they are focused on, which is improving developer engagement.

  • And, not just for them, but also how do you share these learnings with the rest of your business to say, “Hey, as a whole company, “this is how we can better engage developers”?

  • And, it’s not just what we did, but it’s more important than the learnings and the best practices that came out of it.

How to mobilise your community during a pandemic

Andreia shares how the OutSystems team worked with their developer community to create apps that would help in the response to COVID-19.

Summary:

  • How to mobilize the community?

    • Communicate the value, internally and externally

    • Offer the right incentives

    • Continuously engage with your community.

    • Promote, promote, and promote a little more.

  • Over-communicate.

    • Showing the real value of what you’re offering.

    • Making sure that people understand why they’re associating themselves.

  • Set hard criteria on how you can help and what you’re expecting to get back.

    • There's “so much” volunteers can do and “so much” that a company can do.

    • Set realistic goals and expectations.

    • Consistent, transparent, and be as crystal clear as you can.

  • Be really present.

    • So many teams-- all remote, never forget to check in.

  • One size does not fit all.

    • Some things just don’t work if you scale.

  • Don’t be afraid to fail.

    • Quickly get up and make sure that you rally back up again.

Scribbles:

How to mobilize the community?

  • Communicate the value, internally and externally

    • Make sure that the value proposition of what we are communicating to the community is very clear and people see the impact and what it means to be a part of that initiative.

    • Important to communicate this externally to the community.

    • Also essential that internally you get that alignment and communication with all the different teams that are being part of that project.

  • Need to offer the right incentives.

    • To build a bilateral relationship, you need to give in order to receive.

    • People are doing the best they can with what they have.

    • Offering the right incentives to reward them and recognize them for all their hard work is essential.

  • Continuously engage with your community.

    • They know that you’re there for them and supporting them when they really need them.

  • Promote, promote, and promote a little more.

    • Word of mouth is real. A powerful tool.

    • So, the more you promote, the more people you’re going to be able to inspire.

    • More people you’re going to be able to mobilize to be part of the global movement.

Communication

Internal Communications

  • Make sure that you’re aligning with all the different teams in terms of communication.

  • There’s nothing you can do on your own that will create a huge impact.

  • Working together to make sure to communicate this

    • Create a major impact because everyone was being communicated and reached by the right channels, by the right people, in the right way.

  • Give that extra motivation of, “We can do this as a team and that we can leverage our technology for better.”

  • Have a dedicated communication channel, so, in our case, it was a Slack channel, where we posted multiple daily updates on what we were doing, what the community was doing, and how our internal teams could help participate and collaborate on top of what we were doing.

External Communications

  • Probably the most important -- where you actually get the community’s attention.

  • Leverage the community.

  • Directors and VPs sending out emails to customers and partners to make sure that they were volunteering and they knew exactly what they could do.

  • Doing daily posts to the community.

  • Communicate all the different projects that we were selecting

    • All the different statuses that the projects were going through.

  • Official landing page.

    • Place that had all the information regarding the program.

    • Be as clear, as consistent, and as transparent as possible.

Right Incentives

  • In a bilateral relationship, you need to give in order to receive.

  • Support from our developer advocates.

    • Expert people that we have in the company.

    • Not only do they know I think anything and everything about the platform and the product but they know everyone internally.

    • Bridges between the projects and the internal experts.

  • Visibility in the ecosystem.

    • Developers from partners and customers participating.

  • Business synergies.

    • Look at all the different networks to bridge between the projects that were happening, to scale the projects even more.

  • External collaboration.

    • Multiple technology partners wanting to be a part of your project.

    • Adds extra value to the project.

    • Opens the door to strategic opportunities.

Continuous Engagement

  • Always in constant communication with these community members.

  • Dedicated communication channel where they could talk, not only to members of the organisation but amongst themselves.

  • Daily syncs, calls with the teams.

  • Weekly updates on the channels.

  • Monthly councils

    • Get together community members from all the different regions.

    • Talk about the different projects that they were working on.

    • Figuring out how we could help each other and, basically, getting to know each other.

Promote, promote and promote!

  • Social media posts for every project.

  • Dedicated blog post -- of how everything began.

  • Press releases for projects

  • Highlighting projects at events.

GitHub is your documentation landing page

Lorna Mitchell covers what it takes to create a README that engages and informs developers.

Summary:

  • If you are a technical writer by profession then you’ve spent a lot of time perfecting your landing page. You have designed an information architecture.

    • You have worked extremely hard on understanding the user journey and

    • The users need it when they arrive on that page.

  • Your landing page is the home page. It’s the front door of your documentation. ‌

  • Setting repo standards.

  • How to begin a readme?

    • Fill out the information -- title, short description, etc.

    • Understanding the purpose of the repo.

    • Provide links.

  • Type of Repositories

    • Library code

    • Tool or demo app

    • Supporting code.

    • Doc-as-code

Scribbles:

Begin a README

  • Giving your project a title and a short explanation of what this is is surprisingly rare on the internet.

  • What’s the purpose of the repo? What’s the scope? Is it supported? Is this something we actively want people to work on? Did we make this once just to show how to do a particular thing? What’s it here for?

  • “Click here to see what we do, click here to signup”

    • gives us a sense of what’s happening where that data is present, so we find that useful. And you may want to do something similar to try and understand the journeys that your users are taking when they’re on a place like GitHub, that you don’t control and maybe can’t get a lot of stats back from.

"And it’s really important to try to spell things out, especially where you have similar repos. If there is the documentation for this project, link to it."

Repo Types

W‌hat are the various types of repos already available and do their standards differ from one another?

  • Library code

    • This is an installable thing for you to include in your own applications, that will be helpful.

    • It is intended to be stable enough for you to use it in production, so it needs really good documentation, really good test coverage, generally absolutely first class everything you can imagine, that’s what we have.

  • Tool or demo app

    • Something that’s standalone, you can spin it up, play with it, maybe use it as a basis for something else that you could move on and adapt it to do.

  • Supporting code

    • Not the whole code but the little snippets of code

    • Helps in understanding the context of its application as seeing the full, working copy and how that plugs together can be incredibly helpful.

  • Doc-as-code

    • When the whole developer portal is an open-source project, it’s on GitHub. It has a readme.

‌

Library code README

  • Prerequisites

    • What version do you need? What programming language is this for? What version do you need to be running? Are there any extra complicated installations?

    • Like any system libraries, or anything that you need? Are there any operating systems that are not supported? Spell it out.

  • Installation instructions

    • Really experienced developers don’t need really detailed instructions. But really experienced developers are really experienced skip-readers.

    • More is great too.

      • So just write down what you need to type, make it easy. And that includes everybody, it’s appropriate for everybody.

  • Usage instructions You’ve installed it. You’ve told me how to run the server, now tell me what port it’s on. Tell me what path to append to the URL.

    • Give folks a clue. “How do I, yes I have installed it, how do I do the thing? I want to do the thing, I’m ready to do a thing, now tell me how to do the thing.”

    • Every project benefits from every example that you write.

    • How do I do it, I need to change this thing, how do I do it with that plugin that you advertised that you support, right?

"I need an example and then I need some more examples, as well as straight-up library documentation, generated code, whatever is working in your local space."

Installable Item README

  • Requirements

  • Installation instructions,

  • Usage instructions.

“Click to deploy -- Heroku, now you have a public URL, use it here, has worked really well for us. And allows users to use tools that we’ve made, or try approaches that we’ve put together for them really, really easily.”

  • Deployment instruction,

    • More than just running it locally. For something that is supposed to be a standalone project, it’s really important, this is often completely missing as well.

“For us, this is proven to be the hardest step, because we’re in dev rel, so we don’t have a lot of our Obs engineers hanging around, so this can be a bit of a challenge. And it’s one that we’re just going to keep on working on. It’s not the easy thing, but it’s the right thing.”

Supporting Code README

  • Don’t have a lot of rules about what must be in the readme for this. In fact, the focus should be to link to the thing it is for.

  • So you make the sample code, you write the blog post.

  • The linking thing, where you make one thing and then you make another thing and you link to it? It’s really hard to link back to the first thing, but there are lots of places where it’s really important.

“We discovered that if you landed on our reference pages, either rendered on our docs portal, or you just grab the spec because that’s what you do with open API specs. There was no link to the actual documentation for this. So look out for traps like that, it’s super easy to do between artifacts. Between your blog posts and your repo, or whatever. So, look out for it.”

README Extra Info

How to get help?

  • How would you like people to ask for help? Should they open an issue on GitHub?

    • Would you like a particular tag to have an overflow? Does your organization run an online forum?

  • Giving the next steps.

Beyond the README

Readme is really important, it’s a great place to start, but there are other things that we can do to make our repositories both more welcoming but also more discoverable.

  • Getting the metadata right on your repository

    • Please give your project a clear name.

    • It’s super important to use the tags, GitHub calls them topics

    • Don’t skimp on the description.

      • It’s shown here and it’ll be shown in search results.

      • People might not be seeing the whole page. It’s not the bit that goes before the files and people are reading it there and then the readme.

  • License

    • If you want people to interact and use your open source stuff, it needs to have one.

    • There’s no point in creating a thing without documentation and there’s no point in publishing open-source code without a license. “A real one, an OSI approved on, not something you made up.”

Welcome participation

Giving permission and then actually welcoming use are two different things.

  • codeOfConduct.md

  • contributingFile.md

….are two things that really enable users to have confidence in being part of your project as users, as contributors.

  • Think about what this means to you and your team.

  • If you have a violation, who’s going to deal with that? Who’s going to support that user? And who’s gonna, like, what’s the outcome? Write that down, make sure that exists. ‌

“Don’t let users engage with your project and then tell them no thanks. We have a couple where our contributing file just says “We don’t accept patches.” “ Be clear if you don’t want the users involved."

Performance DevRel

Amelia teaches how to connect with your audience, communicate clearly, and embrace your fear as a form of energy that will enhance your performance.

Summary:

  • What are the various types of performances?

  • What are those “tips and tricks” for each kind?

  • Live stage performance

    • You may need to memorize a script.

    • Warming up or cooling down before going on stage.

    • Connect with the audience.

  • Vocal performance

    • Practise tongue twisters.

    • Drink water.

    • Try out different registers.

  • Performance for camera

    • That could be TV, a tutorial , a pre-recorded talk.

    • Live camera with a teleprompter.

    • Get help from a friend.

  • Performance for a camera with a live audience

    • Important to know your cameras are

    • Make eye contact with the audience and look at them but you really got to keep an eye on your cameras.

  • Other types of performance

    • For an audience that’s non-technical -- avoid a lot of buzzwords.

    • There’s performing through a translator.

    • Performing with an interpreter for the deaf community.

    • Performing on camera live, like for TV for interviews.

    • Performing on the radio live.

Scribbles:

Live stage performance

  • You may need to memorize a script.

    • Very frequently we perform using improvisation, bullet points, notes.

    • Take a tape recorder and say your entire script into the tape recorder, and then you can play that back almost like hypnotism to learn the script over time.

    • Take out chunks from that so that you almost have prompt words.

    • Speak back to the tape recorder.

      • Helps you get a way of rehearsing your lines with yourself and a tape recorder.

  • Warming up or cooling down before going on stage.

    • Some people need to warm up

      • Getting really hyped, doing push-ups, jumping jacks, yelling with your teammates, screaming backstage in the green room.

    • Other people need to cool down

      • They need to take a deep breath, they need to have a little bit of yoga or meditation.

  • Connect with the audience.

    • It really helps you calm your nerves and it also helps your audience feel more connected to you.

    • Making eye contact with an audience member

    • Asking a question seeing those hands raised in the back.

    • Any time you get stuck or you get trapped or you start like, “I forgot what I was going to say,” look out into the audience, make eye contact, smile at someone.

Vocal performance

  • Podcast, voiceovers for tutorials, calls, sale calls, pitching over a deck, studio recordings.

  • Practise tongue twisters.

    • Helps you not stumble on your words as much.

    • Exercises those vocal muscles.

  • If you need to do a quick introduction, you can make sure that you know about how long that takes.

  • Drink water.

  • Try out different registers.

    • Experiment with what voice you want to give your audience with pre-recording.

    • You could try something really high energy, or you could go down to something that is very calming and a question that is very slow.

Performance for camera

  • That could be TV, a tutorial , a pre-recorded talk.

  • Live camera with a teleprompter.

    • LED screens that can actually sit over a camera.

    • You can actually see the words and not break contact with the direct lens.

    • Might be something you want to invest in.

    • Helpful for things with live data.

  • Get help from a friend.

    • Some people feel a lot more comfortable, it can be read as more realistic, can feel more connected to the audience if there’s a person on the other side of the camera.

Performance for a camera with a live audience.

  • It’s a webinar, a TED Talk.

  • Sometimes where your primary audience may or may not be the audience that’s sitting physically in the room with you today.

  • Important to know your cameras.

    • Giving a TED Talk -- they generally have two cameras.

    • Rehearse it with the studio ahead of time, so you know exactly which one to switch to.

  • Make eye contact with the audience and look at them but you really got to keep an eye on your cameras.

Other types of performance

  • For an audience that’s non-technical -- avoid a lot of buzzwords.

  • If you do have acronyms, contextualize them rather than just say what this means.

  • There’s performing through a translator.

    • Speaking in your own native language and then you kind of have to wait for the translator to speak for the audience and then it’s your turn to speak again.

    • Rehearsing with that translator can be really important.

  • Performing with an interpreter for the deaf community.

  • Performing on camera live, like for TV for interviews.

  • Performing on the radio live.

Stage fright?

  • Everyone should get a little bit of stage fright.

  • Embrace that fear as a type of excitement and energy because at the end of the day, that is what keeps us connected.

  • Nerves can really be a fire that drives us. .

Blog

I messed up and I’m going to get fired

David G Simmons shares the reality, including potential upsides, of making mistakes.

Summary

  • Words used frequently in DevRel

    • Endeavour

    • Empathy

    • Sympathy

    • Understanding

  • What is imposter syndrome --

    • Feeling where we don’t know enough.

    • We don’t have the answers. So what are we doing here?

  • This talk is about mistakes and making massive mistakes.

  • How do we develop empathy and understanding for our users and for our communities and the people around us?

    • Do it by making mistakes and we do it by making mistakes in public

  • You don’t have to make a massive mistake like the one you’re about to hear about in public. You can make small ones.

  • Larger DevRel lessons

    • Your users are embarrassed to ask stupid questions.

    • Bringing a sense of compassion and empathy into the community.

    • Spending Privilege

Scribbles

Few common words used in/part of every day--DevRel

  • Endeavour

  • Empathy

    • Ability to understand and share the feelings of another

    • From DevRel perspective -- understanding where our developers are coming from, what they are going through.

  • Sympathy

    • Feelings of pity and sorrow for someone else’s misfortune.

  • Understanding

    • Fails to come without empathy -- one needs empathy to understand someone

    • From DevRel perspective -- empathize with our users, we understand what they’re going through.

Imposter syndrome?

Feeling where we don’t know enough? We’re not we’re not supposed to be here because we don’t know enough. We don’t have the answers. So what are we doing here?

  • This talk is about mistakes and making massive mistakes.

  • Even small mistakes can reinforce invalid Imposter Syndrome.

    • I don’t know what I’m doing here. I just made this massive mistake. I have no idea what I’m doing.

    • And if I hide that mistake, then I get stuck with it, I’m embarrassed and I have shame about it. And now I feel like somebody’s going to find out about it. And when they find out about it,

    • Then they’re going to know I’m an imposter and it feeds on itself.

How we develop “those” qualities

How do we develop empathy and understanding for our users and for our communities and the people around us?

Do it by making mistakes and we do it by making mistakes in public.

  • We make it okay for others to make mistakes around us.

  • You don’t have to make a massive mistake like the one you’re about to hear about in public. You can make small ones.

  • When you make your mistakes and you admit your mistakes than other people around,

  • “He’s supposed to know what he’s doing and he did that stupid thing -- So must be okay for me to do that stupid thing or to ask this stupid question.”

  • Our community and our users don’t make mistakes like this every day but they take this kind of risk every day.

  • Every time they ask a question in our community.

    • They’re taking a risk.

    • They’re saying, “I don’t know this, and maybe I should.”

    • How we react to that, and how the rest of the community reacts to that is really important in how that community functions.

‌What happens when you share your mistakes in public?

Your community has your back

  • “You got this”

  • “We’re here for you”

  • “Thank you for sharing this, this was amazing”.

  • “I couldn’t help but cringe or I couldn’t help but laugh, but this helped me in some way”.

Larger DevRel lesson

Feel what they feel -

  • Your users are embarrassed to ask stupid questions

    • Everybody is embarrassed to ask a stupid question.

    • People will preface the question by saying, “this is a really stupid question” but no question’s stupid. Everybody starts somewhere.

    • And they feel like imposters for not already knowing the answer.

    • And so making it okay to ask those questions is really important for the health of our community.

  • Bringing the sense of compassion and empathy into the community

“I have no idea, but I can go find out for you”. I can connect you to somebody that does. That’s not as somebody says, this is a stupid question. But, that’s not a stupid question. Here’s an answer. Or here’s a person that could answer."

  • -- by you making mistakes and sharing in public, people feeling the imposter syndrome start feeling, it’s okay for them to make mistakes too.

    • Your community will support you

    • Your users will respect you

    • They start feeling empowered to do the same

‌“The courage to share your vulnerabilities and mistakes often prompts more people to do the same magnifies your impact.”-- Laura Santamaria

Privilege

  • Some of us have more than others. And it’s important to remember that some of us have more than others.

  • Not everybody can do this.

    • Underrepresented minorities, women, people of colour, make this a mistake in public, they may end up getting fired for it.

  • And the ones who have the privilege…. Need to start spending it, hoping to be able to make it easier and less career-ending for other people.

Spending Privilege

  • Use this pie analogy because it’s not a pie that there’s only a certain amount of.

    • Get a pie every day. And your job with that pie is to go home at the end of the day to end my day with no more pie.

    • You need to get rid of it. Because guess what, tomorrow you’ll get another one.

So, live-tweet your mistakes. Live, if you’re going to do it, do it all. Don’t just tweet the good parts. Don’t just leave, live the good parts out loud. Live the whole thing out loud. -- David G Simmons

Blog
Video
Video
The DevRel Path to Success: Awareness, Enablement, Engagement — Mary Thengvall - Community BuilderMary Thengvall - Community Builder
The four pillars of developer relationsDeveloperRelations.com
Pie Analogy
Video
First, Understand the Company Goals — Mary Thengvall - Community BuilderMary Thengvall - Community Builder
Blog

Distributed developer relations

Brandon West from Amazon AWS talks about how to manage a distributed developer relations team, especially where each person on the team tends to travel a lot.

Summary

A distributed team that also travels a lot is a double whammy when it comes to potential burn out.

  • It's better to use the word "distributed" rather than "remote".

  • Although there are a lot of upsides of distributed work, it affects the peer to peer relationships within the workplace. It is interesting to note that the supervisor to report relationship is not that affected.

  • Travel, though is great for a lot of people, it can lead to burnout and lower health overall.

  • As a manager you can follow these few tricks:

    • Create Logical Groups that reduce the scope of travel and the scope of remote communication that's necessary.

    • Use your PTO and make sure everyone else in the team is actually doing the same.

    • Finds other channels to affectively fulfil your targets with minimum travel required.

    • Make sure you set up clear paths and processes for enabling the types of communication you need.

    • Make sure everyone closes the loop of conversation and is on the same page when it comes to communication style.

    • Face to face conversations cannot be replaced. Try to get as much team conversation times as possible.

    • Don't overcommit yourself and try to make sure no one else on the team is working more than required. The more exciting an opportunity is, the slower or more considerate you should be about accepting that thing

    • Tell everyone the best things to do somewhere besides work.

Scribbles

Remote or Distributed?

What do you think about when you hear the word "remote"

  • You might picture a place far away, expensive, hard to get to, with limited resources, lack of autonomy

It's better to think about the term 'distributed' rather

  • You will think about something redundant, resilient, close to the end-user, able to be interconnected but all the nodes can work autonomously as well.

  • When you have these communications with your team, consider it from their perspective - for them, you're the remote person

Some Interesting Stats

  • Grads are 68% more likely to be interested in remote jobs

    • This is because that's where the majority of the new jobs are going and there's an uptick in the number of people who want to work remotely.

  • 39% of the employees spend some time working remotely

  • Working from home has grown by 140% since 2005, 10x faster than office work

    • If you're someone who's making hiring decisions for managers, you need to be looking for someone who can effectively manage a distributed team.

Analysing Distributed work

Upsides

  • It's lower stress and you get higher engagement from the people who are based outside of the office

  • On average, they tend to work about 4 hours more per week while maintaining the same amount of happiness.

  • You get to be closer to your family

  • The regular commute and traffic time is saved

Downsides

  • Correlated strongly with a deterioration in peer to peer relationships

    • However, it does not have that same effect on the supervisor to report relationships

      • This is largely because, for communication, your manager always has to speak with you, having consistent meetings helps to stay up to date, understanding the status of tasks, blockers etc.

    • But the same communication line between team members are not as necessary or not dictated as a process of being part of the organisation.

Analysing Travel

Upsides

  • When you travel to a new country, these experiences can bond people who travel together. It creates certain emotional bonds and experiences worth cherishing later!

  • It is correlated with a lower body mass index and a lower blood pressure.

Downsides

  • You feel more overwhelmed because of the inability to keep up with work, while it piles up.

  • It might lead to sleep deprivation, eating poorly, everything else related to your bodily health.

  • Travelling a lot can strain your personal & coworker relationships.

  • If teammates that are not necessarily the best match, are travelling, it might lead to arguments/ stress and cause burnout to accelerate.

What can you do as a manager?

Logical Groups

  • Distribute the things you're doing into logical groups that reduce the scope of travel and the scope of remote communication that's necessary

  • These groups can be built

    • Around geography, like making regional teams.

    • Around channels, you do not have to travel always to do devrel work. A lot of it can be done via

      • live streaming on twitch

      • writing awesome blogs posts

      • creating technical content

      • going through open source SDKs, clearing out a few issues.

  • If you notice people are getting close to a burnout point, you can have rotation within the team for responsibilities.

Lead by example

  • Make sure that everyone you talk to is actually using their PTO.

  • Review that and if someone's not using it, make them use it, they need to.

  • Make sure you have some vacation planned that you're looking forward to.

Find other channels

  • Find ways for people to do their work without the necessity of travelling

Clear Paths

  • Make sure you have clear paths and guardrails in place for enabling the types of communication that you need.

  • All the important things need to be in an asynchronous system with a central source of truth that people can refer back to, update on their schedule and know how things are going.

    • Example:

      • Brandon's team's weekly standup meeting usually has a 40% attendance because of travel, schedule conflicts, talks etc.

      • So for this, there's a structure defined for that team meeting, where there's a rolling document where everyone goes and puts their update.

      • In case you are not able to make the meeting, you can still review what other people are up to, comment/ collaborate on that document and it's totally fine.

  • Make certain processes for travel-related things that suck, like expense reports, as painless as possible.

Close the loop

  • It's also very important to make sure everyone's on the same page when it comes to communication style.

  • Everyone needs to close the loop:

    • When an instruction is given, it is repeated back to the person who gave the instruction.

    • This makes sure that the person executing the task and the person signing the task both understand exactly what's happening

    • It also means that the status must be delivered at the end of the event.

  • Example:

    • Someone asks you to do a certain task when they're gone and you agree to it. This is an open loop.

    • It becomes a closed-loop when you revert back to them, maybe in an email, telling them the status of the work and any action items there further.

  • If you don't close the loop, if people don't have that teamwide expectation, it leads to a lot of strife and conflict that starts to make those personal relationships within the team degrade.

Face to face

  • Face to face conversations cannot be replaced.

  • There's a lot of room to misinterpret things over chat/ email.

    • Words mean things to different people, especially in a distributed team when language barriers are also there.

  • Suggestion:

    • At least once per quarter, get everyone in the same room and talk about all the work you're doing.

    • Make sure that you make time within that for emergent conversations.

Slow yes

  • As someone who loves to help, devrel people tend to be willing to do all kinds of different tasks.

  • But that also leads to a tendency to overcommit yourself, even as a manager.

  • It is important to ask people to take time to think about the things they commit to.

  • The more exciting an opportunity is, the slower or more considerate you should be about accepting that thing because we tend to get blinded by that emotion.

  • As a manager, if you look that someone might have overcommitted themselves or they look on the path of burnout, you should move forward to say that and try to find someone else on the team that might be able to help.

Share experiences

  • Tell everyone the best things to do somewhere besides work.

  • As a manager, it might be helpful to put a process in place for that like writing a guide to the city that you've been to the most.

    • Adding in highlights about a nice hotel which is well positioned, reasonably priced, a transport preference, awesome restaurants to check out or something special for a day trip!

  • As a manager, you should encourage and help people to take the time to enjoy things that they do.

  • A nice thing can be to allow someone to bring their family along at some events so that after work they might be able to enjoy and get their time to do things they would love to do.

Blog
Video
Logo
Christiano Betta (Braintree - PayPal) - DevRelCon London 2015
Video
Video
DevRel Qualified Leads: Repurposing a Common Business Metrics to Prove Value — Mary Thengvall - Community BuilderMary Thengvall - Community Builder
Video
Life as a developer advocateMedium
Blog
Logo
Logo
Video
Video
Video
Video
Video
Video
Logo
Logo
Brandon West (AWS) - DevRelCon San Francisco 2019